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authorRonald G. Minnich <rminnich@gmail.com>2013-09-19 16:45:22 -0700
committerIsaac Christensen <isaac.christensen@se-eng.com>2014-08-25 22:36:03 +0200
commit9518b56ab079f4c12eefe83cc9b4fa24b413ebe8 (patch)
tree51b4eac318055d19cd1efff59da9659611b8a0db /src/include/vbe.h
parent58a67db092ad4742fa68699a8e56cfc7f39f7128 (diff)
downloadcoreboot-9518b56ab079f4c12eefe83cc9b4fa24b413ebe8.tar.xz
intel/gma: Clarify code and use dedicated init for Google Peppy
Peppy had some issues with FUI. We decided it was time to create peppy-specific gma.c and i915io.c files. Using yabel and the i915tool, we generated a replay attack, then interpolated against the slippy i915io.c to get something working. Also, in preparation for moving code out of the mainboard gma.c to generic driver code, we got rid of some hardcodes in the mainboard gma.c that have no business being there. The worst were the computation of gmch_[m,n] and it turns out that we had some long-standing bugs related to confusion about 'bpp'. I've killed the word bpp everywhere I could because there are at least 3 things that correspond to bpp. We now have framebuffer, pipe, and panel bpp. The names are long because I want to avoid all the mistakes we've all been making in the last year :-) Sadly, that means a lot of changes not just peppy-related, but they are simple and in a good cause. The test pattern generation is driven by a global variable in mainboard/peppy/gma.c. I've found in the past that it's very useful to have a function like this available, as one can activate it while using a jtag debugger: halt at the right place in ramstage, set the variable to 1, continue. It's not enough code to worry about always including. The last hard-codes for M and N registers are gone, and the function to set from generic intel_dp.c code works. To avoid screen trash on a dev mode boot, which we liked but nobody else did :-), we now take the time to put a pleasing background color that sort of doubles as a power LED. Rough timing is ramstage start is at 2.2, and dev setup is done at 3.3. These new platforms are depressingly slow to boot. Rom init alone is taking 1.9 seconds. 13 years ago it was 3 seconds from power on to bash prompt. These CPUs are at least 10x faster and take much longer to get going. Future work, once we get this through, is to move more functions to the intel driver, and combine the mainboard i915io.c into the mainboard gma.c. That separation only existed because i915io.c was generated by a tool, and it had lots of ugliness. Most ugliness is gone. Old-Change-Id: I6a6295b423a41e263f82cef33eacb92a14163321 Signed-off-by: Ronald G. Minnich <rminnich@gmail.com> Reviewed-on: https://chromium-review.googlesource.com/170013 Reviewed-by: Stefan Reinauer <reinauer@google.com> Commit-Queue: Ronald Minnich <rminnich@chromium.org> Tested-by: Ronald Minnich <rminnich@chromium.org> Reviewed-by: Furquan Shaikh <furquan.m.shaikh@gmail.com> (cherry picked from commit 8cdaf73e3602e15925859866714db4d5ec6c947d) snow: Fix a typo in devicetree.cb that was breaking the snow build. A typo in a recent change broke the snow build. Old-Change-Id: I93074e68eb3d21510d974fd8e9c63b3947285afd Signed-off-by: Gabe Black <gabeblack@google.com> Reviewed-on: https://chromium-review.googlesource.com/171014 Reviewed-by: Ronald Minnich <rminnich@chromium.org> Commit-Queue: Gabe Black <gabeblack@chromium.org> Tested-by: Gabe Black <gabeblack@chromium.org> (cherry picked from commit 154876c126a6690930141df178485658533096d2) Squashed a fix into the initial patch and updated nehalem/gma.c to have a non-static gtt_poll. Change-Id: I2f4342c610d87335411da1d6d405171dc80c1f14 Signed-off-by: Isaac Christensen <isaac.christensen@se-eng.com> Reviewed-on: http://review.coreboot.org/6657 Tested-by: build bot (Jenkins)
Diffstat (limited to 'src/include/vbe.h')
-rw-r--r--src/include/vbe.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/include/vbe.h b/src/include/vbe.h
index 8ad9d2eb31..009dabd531 100644
--- a/src/include/vbe.h
+++ b/src/include/vbe.h
@@ -20,7 +20,7 @@ typedef struct {
u16 screen_width;
u16 screen_height;
u16 screen_linebytes; // bytes per line in framebuffer, may be more than screen_width
- u8 color_depth; // color depth in bpp
+ u8 color_depth; // color depth in bits per pixel
u32 framebuffer_address;
u8 edid_block_zero[128];
} __attribute__ ((__packed__)) screen_info_t;