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/*
* This file is part of the coreboot project.
*
* Copyright (C) 2010 Google Inc
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; version 2 of
* the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston,
* MA 02110-1301 USA
*/
#include <bootblock_common.h>
#include <arch/cache.h>
#include <arch/hlt.h>
#include <arch/stages.h>
#include <cbfs.h>
#include <console/console.h>
#include "stages.c"
static int boot_cpu(void)
{
/*
* FIXME: This is a stub for now. All non-boot CPUs should be
* waiting for an interrupt. We could move the chunk of assembly
* which puts them to sleep in here...
*/
return 1;
}
void main(void)
{
const char *stage_name = "fallback/romstage";
void *entry;
uint32_t sctlr;
/* Globally disable MMU, caches, and branch prediction (these should
* be disabled by default on reset) */
sctlr = read_sctlr();
sctlr &= ~(SCTLR_M | SCTLR_C | SCTLR_Z | SCTLR_I);
write_sctlr(sctlr);
armv7_invalidate_caches();
/*
* Re-enable icache and branch prediction. MMU and dcache will be
* set up later.
*
* Note: If booting from USB, we need to disable branch prediction
* before copying from USB into RAM (FIXME: why?)
*/
sctlr = read_sctlr();
sctlr |= SCTLR_Z | SCTLR_I;
write_sctlr(sctlr);
if (boot_cpu()) {
bootblock_cpu_init();
bootblock_mainboard_init();
}
console_init();
printk(BIOS_INFO, "hello from bootblock\n");
printk(BIOS_INFO, "bootblock main(): loading romstage\n");
entry = cbfs_load_stage(CBFS_DEFAULT_MEDIA, stage_name);
printk(BIOS_INFO, "bootblock main(): jumping to romstage\n");
if (entry) stage_exit(entry);
hlt();
}
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