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path: root/util/flash_and_burn/udelay.c
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#include <sys/time.h>
#include <stdio.h>

// count to a billion. Time it. If it's < 1 sec, count to 10B, etc.
unsigned long micro = 1;

void myusec_delay(int time)
{
	volatile unsigned long i;
	for(i = 0; i < time * micro; i++)
		;
}

void myusec_calibrate_delay()
{
	int count = 1000;
	unsigned long timeusec;
	struct timeval start, end;
	int ok = 0;
	void myusec_delay(int time);

	printf("Setting up microsecond timing loop\n");
	while (!ok) {
		//fprintf(stderr, "Try %d\n", count);
		gettimeofday(&start, 0);
		myusec_delay(count);
		gettimeofday(&end, 0);
		timeusec = 1000000 * (end.tv_sec - start.tv_sec ) + 
			(end.tv_usec - start.tv_usec);
		//fprintf(stderr, "timeusec is %d\n", timeusec);
		count *= 2;
		if (timeusec < 1000000/4)
			continue;
		ok = 1;
	}

	// compute one microsecond. That will be count / time
	micro = count / timeusec;

	fprintf(stderr, "%ldM loops per second\n", (unsigned long)micro);


}