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authorjljusten <jljusten@6f19259b-4bc3-4df7-8a09-765794883524>2009-05-05 19:46:28 +0000
committerjljusten <jljusten@6f19259b-4bc3-4df7-8a09-765794883524>2009-05-05 19:46:28 +0000
commit57cca89e0aa24d3feb6322c556038edd3aad830f (patch)
treed61326acd5aacded2bdf856b463b60bbc76ec84f /MdePkg/Library/BasePeCoffLib/BasePeCoff.c
parentde29c94afc10e4f52675ae8c691e1cef736b43cb (diff)
downloadedk2-platforms-57cca89e0aa24d3feb6322c556038edd3aad830f.tar.xz
Remove usage of MemoryAllocationLib, and use a simplistic allocation
routine which makes use of the decompression scratch buffer. This resolves a potential issue where the usage of the LZMA library in the PEI phase may not have enough memory for the AllocatePool function call. (Some platforms may be extremely constrained in heap space for the PEI phase.) git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@8242 6f19259b-4bc3-4df7-8a09-765794883524
Diffstat (limited to 'MdePkg/Library/BasePeCoffLib/BasePeCoff.c')
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