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-rw-r--r--BuildNotes.txt20
-rw-r--r--IntelFrameworkModulePkg/Universal/Console/VgaClassDxe/VgaClass.c2
-rw-r--r--IntelFrameworkModulePkg/Universal/Console/VgaClassDxe/VgaClass.h2
-rw-r--r--IntelFrameworkPkg/Include/Protocol/FrameworkMpService.h4
4 files changed, 14 insertions, 14 deletions
diff --git a/BuildNotes.txt b/BuildNotes.txt
index 350a2a28bf..3783da56a9 100644
--- a/BuildNotes.txt
+++ b/BuildNotes.txt
@@ -406,8 +406,8 @@ Once this is completed, you are ready to test the build, by executing:
This command builds the active platform specified in text file target.txt. If
the active platform is not specified target.txt, you must execute the build
command from the sub-directory that contains FPD files. For more information
-about the active platform policy, see the “EDK II Build and Packaging
-Architecture Specification.?
+about the active platform policy, see the "EDK II Build and Packaging
+Architecture Specification."
-------------------------------------------------------------------------------
Detailed Starting Instructions
@@ -467,8 +467,8 @@ Once this is completed, you are ready to test the build, by executing:
This command builds the active platform specified in text file target.txt. If
the active platform is not specified, go to the sub-directory that contains FPD
files and execute the build command. For more information about the active
-platform policy, see the “EDK II Build and Packaging Architecture
-Specification.?
+platform policy, see the "EDK II Build and Packaging Architecture
+Specification."
--------------------------
Individual Platform Builds
@@ -483,15 +483,15 @@ or
Note that the active platform specified in target.txt overrides the platform
specified by any FPD file in the current directory. For more information
- about active platform policy, see the “EDK II Build and Packaging Architecture
- Specification.?
+ about active platform policy, see the "EDK II Build and Packaging Architecture
+ Specification."
To run the Nt32 emulation platform under Microsoft Windows, go to
<full build path>\DEBUG\MSFT\IA32 and execute SecMain.exe
-To exit the Nt32 emulation platform, type “reset?at the EFI Shell>
+To exit the Nt32 emulation platform, type "reset" at the EFI Shell>
command prompt. Alternatively, from the graphical interface, select the Boot
-Maintenance Manager's “Reset System?command.
+Maintenance Manager's "Reset System" command.
NOTE: When creating a new platform, the Platform Name is restricted
to a single word containing alphanumeric characters, underscore, dash,
@@ -532,8 +532,8 @@ A) The Surface Area Package Description (SPD) file contains information about
the modules that the package contains, including the location of all MSA files,
and public library names and headers that might be provided by a module in the
package. Packages are defined by SPD files. (Found in the root of the Package
-subdirectory (i.e. EdkNt32Pkg).) The SPD file is further explained in “EDK II
-Build and Packaging Architecture Specification.?
+subdirectory (i.e. EdkNt32Pkg).) The SPD file is further explained in "EDK II
+Build and Packaging Architecture Specification."
B) Module Surface Area Definition (MSA) files. A description of a module's
surface area, with all module specific default flags and features specified.
diff --git a/IntelFrameworkModulePkg/Universal/Console/VgaClassDxe/VgaClass.c b/IntelFrameworkModulePkg/Universal/Console/VgaClassDxe/VgaClass.c
index 580d95c567..751190356d 100644
--- a/IntelFrameworkModulePkg/Universal/Console/VgaClassDxe/VgaClass.c
+++ b/IntelFrameworkModulePkg/Universal/Console/VgaClassDxe/VgaClass.c
@@ -1068,7 +1068,7 @@ VgaClassClearScreen (
It sets the background and foreground colors for the OutputString() and ClearScreen() functions.
The color mask can be set even when the device is in an invalid text mode.
Devices supporting a different number of text colors are required to emulate the above colors
- to the best of the device’s capabilities.
+ to the best of the device's capabilities.
@param This Pointer to EFI_SIMPLE_TEXT_OUTPUT_PROTOCOL instance.
@param Attribute The attribute to set.
diff --git a/IntelFrameworkModulePkg/Universal/Console/VgaClassDxe/VgaClass.h b/IntelFrameworkModulePkg/Universal/Console/VgaClassDxe/VgaClass.h
index b20c22466f..348606ff36 100644
--- a/IntelFrameworkModulePkg/Universal/Console/VgaClassDxe/VgaClass.h
+++ b/IntelFrameworkModulePkg/Universal/Console/VgaClassDxe/VgaClass.h
@@ -365,7 +365,7 @@ VgaClassClearScreen (
It sets the background and foreground colors for the OutputString() and ClearScreen() functions.
The color mask can be set even when the device is in an invalid text mode.
Devices supporting a different number of text colors are required to emulate the above colors
- to the best of the device’s capabilities.
+ to the best of the device's capabilities.
@param This Pointer to EFI_SIMPLE_TEXT_OUTPUT_PROTOCOL instance.
@param Attribute The attribute to set.
diff --git a/IntelFrameworkPkg/Include/Protocol/FrameworkMpService.h b/IntelFrameworkPkg/Include/Protocol/FrameworkMpService.h
index 43f96770f5..4c2a14dc37 100644
--- a/IntelFrameworkPkg/Include/Protocol/FrameworkMpService.h
+++ b/IntelFrameworkPkg/Include/Protocol/FrameworkMpService.h
@@ -191,7 +191,7 @@ typedef struct {
///
/// @par IPF:
/// Bit format of this field is the same as the definition of self-test state
- /// parameter, in Intel?Itanium?Architecture Software Developer’s Manual,
+ /// parameter, in Intel?Itanium?Architecture Software Developer's Manual,
/// Volume 2: System Architecture.
///
EFI_MP_HEALTH Health;
@@ -475,7 +475,7 @@ EFI_STATUS
If the value is not zero, the BSP waits until
the AP finishes or timeout expires. If timeout
expires, EFI_TIMEOUT is returned, and the
- BSP will then check the AP’s status periodically,
+ BSP will then check the AP's status periodically,
with time interval of 16 microseconds.
- IPF:
If WaitEvent is NULL, this parameter is ignored.