diff options
Diffstat (limited to 'EdkModulePkg/Core/DxeIplPeim/Ia32/VirtualMemory.c')
-rw-r--r-- | EdkModulePkg/Core/DxeIplPeim/Ia32/VirtualMemory.c | 160 |
1 files changed, 160 insertions, 0 deletions
diff --git a/EdkModulePkg/Core/DxeIplPeim/Ia32/VirtualMemory.c b/EdkModulePkg/Core/DxeIplPeim/Ia32/VirtualMemory.c new file mode 100644 index 0000000000..ef9c3b61ae --- /dev/null +++ b/EdkModulePkg/Core/DxeIplPeim/Ia32/VirtualMemory.c @@ -0,0 +1,160 @@ +/*++
+
+Copyright (c) 2006, Intel Corporation
+All rights reserved. This program and the accompanying materials
+are licensed and made available under the terms and conditions of the BSD License
+which accompanies this distribution. The full text of the license may be found at
+http://opensource.org/licenses/bsd-license.php
+
+THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
+WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
+
+Module Name:
+ VirtualMemory.c
+
+Abstract:
+
+ x64 Virtual Memory Management Services in the form of an IA-32 driver.
+ Used to establish a 1:1 Virtual to Physical Mapping that is required to
+ enter Long Mode (x64 64-bit mode).
+
+ While we make a 1:1 mapping (identity mapping) for all physical pages
+ we still need to use the MTRR's to ensure that the cachability attirbutes
+ for all memory regions is correct.
+
+ The basic idea is to use 2MB page table entries where ever possible. If
+ more granularity of cachability is required then 4K page tables are used.
+
+ References:
+ 1) IA-32 Intel(R) Atchitecture Software Developer's Manual Volume 1:Basic Architecture, Intel
+ 2) IA-32 Intel(R) Atchitecture Software Developer's Manual Volume 2:Instruction Set Reference, Intel
+ 3) IA-32 Intel(R) Atchitecture Software Developer's Manual Volume 3:System Programmer's Guide, Intel
+
+--*/
+
+#include "VirtualMemory.h"
+
+EFI_PHYSICAL_ADDRESS
+CreateIdentityMappingPageTables (
+ VOID
+ )
+/*++
+
+Routine Description:
+
+ Allocates and fills in the Page Directory and Page Table Entries to
+ establish a 1:1 Virtual to Physical mapping.
+
+Arguments:
+
+ NumberOfProcessorPhysicalAddressBits - Number of processor address bits to use.
+ Limits the number of page table entries
+ to the physical address space.
+
+Returns:
+
+ EFI_SUCCESS The 1:1 Virtual to Physical identity mapping was created
+
+--*/
+{
+ UINT32 RegEax;
+ UINT8 PhysicalAddressBits;
+ EFI_PHYSICAL_ADDRESS PageAddress;
+ UINTN IndexOfPml4Entries;
+ UINTN IndexOfPdpEntries;
+ UINTN IndexOfPageDirectoryEntries;
+ UINTN NumberOfPml4EntriesNeeded;
+ UINTN NumberOfPdpEntriesNeeded;
+ PAGE_MAP_AND_DIRECTORY_POINTER *PageMapLevel4Entry;
+ PAGE_MAP_AND_DIRECTORY_POINTER *PageMap;
+ PAGE_MAP_AND_DIRECTORY_POINTER *PageDirectoryPointerEntry;
+ PAGE_TABLE_ENTRY *PageDirectoryEntry;
+
+ //
+ // By architecture only one PageMapLevel4 exists - so lets allocate storage for it.
+ //
+ PageMap = AllocatePages (1);
+ ASSERT (PageMap != NULL);
+
+ //
+ // Get physical address bits supported.
+ //
+ AsmCpuid (0x80000000, &RegEax, NULL, NULL, NULL);
+ if (RegEax >= 0x80000008) {
+ AsmCpuid (0x80000008, &RegEax, NULL, NULL, NULL);
+ PhysicalAddressBits = (UINT8) RegEax;
+ } else {
+ PhysicalAddressBits = 36;
+ }
+
+ //
+ // Calculate the table entries needed.
+ //
+ if (PhysicalAddressBits <= 39 ) {
+ NumberOfPml4EntriesNeeded = 1;
+ NumberOfPdpEntriesNeeded = 1 << (PhysicalAddressBits - 30);
+ } else {
+ NumberOfPml4EntriesNeeded = 1 << (PhysicalAddressBits - 39);
+ NumberOfPdpEntriesNeeded = 512;
+ }
+
+ PageMapLevel4Entry = PageMap;
+ PageAddress = 0;
+ for (IndexOfPml4Entries = 0; IndexOfPml4Entries < NumberOfPml4EntriesNeeded; IndexOfPml4Entries++, PageMapLevel4Entry++) {
+ //
+ // Each PML4 entry points to a page of Page Directory Pointer entires.
+ // So lets allocate space for them and fill them in in the IndexOfPdpEntries loop.
+ //
+ PageDirectoryPointerEntry = AllocatePages (1);
+ ASSERT (PageDirectoryPointerEntry != NULL);
+
+ //
+ // Make a PML4 Entry
+ //
+ PageMapLevel4Entry->Uint64 = (UINT64)(UINTN)PageDirectoryPointerEntry;
+ PageMapLevel4Entry->Bits.ReadWrite = 1;
+ PageMapLevel4Entry->Bits.Present = 1;
+
+ for (IndexOfPdpEntries = 0; IndexOfPdpEntries < NumberOfPdpEntriesNeeded; IndexOfPdpEntries++, PageDirectoryPointerEntry++) {
+ //
+ // Each Directory Pointer entries points to a page of Page Directory entires.
+ // So allocate space for them and fill them in in the IndexOfPageDirectoryEntries loop.
+ //
+ PageDirectoryEntry = AllocatePages (1);
+ ASSERT (PageDirectoryEntry != NULL);
+
+ //
+ // Fill in a Page Directory Pointer Entries
+ //
+ PageDirectoryPointerEntry->Uint64 = (UINT64)(UINTN)PageDirectoryEntry;
+ PageDirectoryPointerEntry->Bits.ReadWrite = 1;
+ PageDirectoryPointerEntry->Bits.Present = 1;
+
+ for (IndexOfPageDirectoryEntries = 0; IndexOfPageDirectoryEntries < 512; IndexOfPageDirectoryEntries++, PageDirectoryEntry++, PageAddress += 0x200000) {
+ //
+ // Fill in the Page Directory entries
+ //
+ PageDirectoryEntry->Uint64 = (UINT64)PageAddress;
+ PageDirectoryEntry->Bits.ReadWrite = 1;
+ PageDirectoryEntry->Bits.Present = 1;
+ PageDirectoryEntry->Bits.MustBe1 = 1;
+
+ }
+ }
+ }
+
+ //
+ // For the PML4 entries we are not using fill in a null entry.
+ // For now we just copy the first entry.
+ //
+ for (; IndexOfPml4Entries < 512; IndexOfPml4Entries++, PageMapLevel4Entry++) {
+ CopyMem (
+ PageMapLevel4Entry,
+ PageMap,
+ sizeof (PAGE_MAP_AND_DIRECTORY_POINTER)
+ );
+ }
+
+ return (EFI_PHYSICAL_ADDRESS) (UINTN)PageMap; // FIXME
+}
+
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