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diff --git a/EdkNt32Pkg/Library/EdkGenericBdsLib/BdsConnect.c b/EdkNt32Pkg/Library/EdkGenericBdsLib/BdsConnect.c
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+++ b/EdkNt32Pkg/Library/EdkGenericBdsLib/BdsConnect.c
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+/*++
+
+Copyright (c) 2006, Intel Corporation
+All rights reserved. This program and the accompanying materials
+are licensed and made available under the terms and conditions of the BSD License
+which accompanies this distribution. The full text of the license may be found at
+http://opensource.org/licenses/bsd-license.php
+
+THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
+WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
+
+Module Name:
+
+ BdsConnect.c
+
+Abstract:
+
+ BDS Lib functions which relate with connect the device
+
+--*/
+
+VOID
+BdsLibConnectAll (
+ VOID
+ )
+/*++
+
+Routine Description:
+
+ This function will connect all the system driver to controller
+ first, and then special connect the default console, this make
+ sure all the system controller avialbe and the platform default
+ console connected.
+
+Arguments:
+
+ None
+
+Returns:
+
+ None
+
+--*/
+{
+ //
+ // Connect the platform console first
+ //
+ BdsLibConnectAllDefaultConsoles ();
+
+ //
+ // Generic way to connect all the drivers
+ //
+ BdsLibConnectAllDriversToAllControllers ();
+
+ //
+ // Here we have the assumption that we have already had
+ // platform default console
+ //
+ BdsLibConnectAllDefaultConsoles ();
+}
+
+VOID
+BdsLibGenericConnectAll (
+ VOID
+ )
+/*++
+
+Routine Description:
+
+ This function will connect all the system drivers to all controllers
+ first, and then connect all the console devices the system current
+ have. After this we should get all the device work and console avariable
+ if the system have console device.
+
+Arguments:
+
+ None
+
+Returns:
+
+ None
+
+--*/
+{
+ //
+ // Most generic way to connect all the drivers
+ //
+ BdsLibConnectAllDriversToAllControllers ();
+ BdsLibConnectAllConsoles ();
+}
+
+EFI_STATUS
+BdsLibConnectDevicePath (
+ IN EFI_DEVICE_PATH_PROTOCOL *DevicePathToConnect
+ )
+/*++
+
+Routine Description:
+ This function will create all handles associate with every device
+ path node. If the handle associate with one device path node can not
+ be created success, then still give one chance to do the dispatch,
+ which load the missing drivers if possible.
+
+Arguments:
+
+ DevicePathToConnect - The device path which will be connected, it can
+ be a multi-instance device path
+
+Returns:
+
+ EFI_SUCCESS - All handles associate with every device path
+ node have been created
+
+ EFI_OUT_OF_RESOURCES - There is no resource to create new handles
+
+ EFI_NOT_FOUND - Create the handle associate with one device
+ path node failed
+
+--*/
+{
+ EFI_STATUS Status;
+ EFI_DEVICE_PATH_PROTOCOL *DevicePath;
+ EFI_DEVICE_PATH_PROTOCOL *CopyOfDevicePath;
+ EFI_DEVICE_PATH_PROTOCOL *Instance;
+ EFI_DEVICE_PATH_PROTOCOL *RemainingDevicePath;
+ EFI_DEVICE_PATH_PROTOCOL *Next;
+ EFI_HANDLE Handle;
+ EFI_HANDLE PreviousHandle;
+ UINTN Size;
+
+ if (DevicePathToConnect == NULL) {
+ return EFI_SUCCESS;
+ }
+
+ DevicePath = DuplicateDevicePath (DevicePathToConnect);
+ CopyOfDevicePath = DevicePath;
+ if (DevicePath == NULL) {
+ return EFI_OUT_OF_RESOURCES;
+ }
+
+ do {
+ //
+ // The outer loop handles multi instance device paths.
+ // Only console variables contain multiple instance device paths.
+ //
+ // After this call DevicePath points to the next Instance
+ //
+ Instance = GetNextDevicePathInstance (&DevicePath, &Size);
+ Next = Instance;
+ while (!IsDevicePathEndType (Next)) {
+ Next = NextDevicePathNode (Next);
+ }
+
+ SetDevicePathEndNode (Next);
+
+ //
+ // Start the real work of connect with RemainingDevicePath
+ //
+ PreviousHandle = NULL;
+ do {
+ //
+ // Find the handle that best matches the Device Path. If it is only a
+ // partial match the remaining part of the device path is returned in
+ // RemainingDevicePath.
+ //
+ RemainingDevicePath = Instance;
+ Status = gBS->LocateDevicePath (&gEfiDevicePathProtocolGuid, &RemainingDevicePath, &Handle);
+
+ if (!EFI_ERROR (Status)) {
+ if (Handle == PreviousHandle) {
+ //
+ // If no forward progress is made try invoking the Dispatcher.
+ // A new FV may have been added to the system an new drivers
+ // may now be found.
+ // Status == EFI_SUCCESS means a driver was dispatched
+ // Status == EFI_NOT_FOUND means no new drivers were dispatched
+ //
+ Status = gDS->Dispatch ();
+ }
+
+ if (!EFI_ERROR (Status)) {
+ PreviousHandle = Handle;
+ //
+ // Connect all drivers that apply to Handle and RemainingDevicePath,
+ // the Recursive flag is FALSE so only one level will be expanded.
+ //
+ // Do not check the connect status here, if the connect controller fail,
+ // then still give the chance to do dispatch, because partial
+ // RemainingDevicepath may be in the new FV
+ //
+ // 1. If the connect fail, RemainingDevicepath and handle will not
+ // change, so next time will do the dispatch, then dispatch's status
+ // will take effect
+ // 2. If the connect success, the RemainingDevicepath and handle will
+ // change, then avoid the dispatch, we have chance to continue the
+ // next connection
+ //
+ gBS->ConnectController (Handle, NULL, RemainingDevicePath, FALSE);
+ }
+ }
+ //
+ // Loop until RemainingDevicePath is an empty device path
+ //
+ } while (!EFI_ERROR (Status) && !IsDevicePathEnd (RemainingDevicePath));
+
+ } while (DevicePath != NULL);
+
+ if (CopyOfDevicePath != NULL) {
+ gBS->FreePool (CopyOfDevicePath);
+ }
+ //
+ // All handle with DevicePath exists in the handle database
+ //
+ return Status;
+}
+
+EFI_STATUS
+BdsLibConnectAllEfi (
+ VOID
+ )
+/*++
+
+Routine Description:
+
+ This function will connect all current system handles recursively. The
+ connection will finish until every handle's child handle created if it have.
+
+Arguments:
+
+ None
+
+Returns:
+
+ EFI_SUCCESS - All handles and it's child handle have been connected
+
+ EFI_STATUS - Return the status of gBS->LocateHandleBuffer().
+
+--*/
+{
+ EFI_STATUS Status;
+ UINTN HandleCount;
+ EFI_HANDLE *HandleBuffer;
+ UINTN Index;
+
+ Status = gBS->LocateHandleBuffer (
+ AllHandles,
+ NULL,
+ NULL,
+ &HandleCount,
+ &HandleBuffer
+ );
+ if (EFI_ERROR (Status)) {
+ return Status;
+ }
+
+ for (Index = 0; Index < HandleCount; Index++) {
+ Status = gBS->ConnectController (HandleBuffer[Index], NULL, NULL, TRUE);
+ }
+
+ gBS->FreePool (HandleBuffer);
+
+ return EFI_SUCCESS;
+}
+
+EFI_STATUS
+BdsLibDisconnectAllEfi (
+ VOID
+ )
+/*++
+
+Routine Description:
+
+ This function will disconnect all current system handles. The disconnection
+ will finish until every handle have been disconnected.
+
+Arguments:
+
+ None
+
+Returns:
+
+ EFI_SUCCESS - All handles have been disconnected
+
+ EFI_STATUS - Return the status of gBS->LocateHandleBuffer().
+
+--*/
+{
+ EFI_STATUS Status;
+ UINTN HandleCount;
+ EFI_HANDLE *HandleBuffer;
+ UINTN Index;
+
+ //
+ // Disconnect all
+ //
+ Status = gBS->LocateHandleBuffer (
+ AllHandles,
+ NULL,
+ NULL,
+ &HandleCount,
+ &HandleBuffer
+ );
+ if (EFI_ERROR (Status)) {
+ return Status;
+ }
+
+ for (Index = 0; Index < HandleCount; Index++) {
+ Status = gBS->DisconnectController (HandleBuffer[Index], NULL, NULL);
+ }
+
+ gBS->FreePool (HandleBuffer);
+
+ return EFI_SUCCESS;
+}
+
+VOID
+BdsLibConnectAllDriversToAllControllers (
+ VOID
+ )
+/*++
+
+Routine Description:
+
+ Connects all drivers to all controllers.
+ This function make sure all the current system driver will manage
+ the correspoinding controllers if have. And at the same time, make
+ sure all the system controllers have driver to manage it if have.
+
+Arguments:
+
+ None
+
+Returns:
+
+ None
+
+--*/
+{
+ EFI_STATUS Status;
+
+ do {
+ //
+ // Connect All EFI 1.10 drivers following EFI 1.10 algorithm
+ //
+ BdsLibConnectAllEfi ();
+
+ //
+ // Check to see if it's possible to dispatch an more DXE drivers.
+ // The BdsLibConnectAllEfi () may have made new DXE drivers show up.
+ // If anything is Dispatched Status == EFI_SUCCESS and we will try
+ // the connect again.
+ //
+ Status = gDS->Dispatch ();
+
+ } while (!EFI_ERROR (Status));
+
+}