diff options
Diffstat (limited to 'MdeModulePkg/Universal/Network/Tcp4Dxe/Socket.h')
-rw-r--r-- | MdeModulePkg/Universal/Network/Tcp4Dxe/Socket.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/MdeModulePkg/Universal/Network/Tcp4Dxe/Socket.h b/MdeModulePkg/Universal/Network/Tcp4Dxe/Socket.h index 2e35f5ecd7..95f29a1d75 100644 --- a/MdeModulePkg/Universal/Network/Tcp4Dxe/Socket.h +++ b/MdeModulePkg/Universal/Network/Tcp4Dxe/Socket.h @@ -357,12 +357,12 @@ struct _SOCKET { EFI_HANDLE DriverBinding; // socket't driver binding protocol
EFI_DEVICE_PATH_PROTOCOL *ParentDevicePath;
EFI_DEVICE_PATH_PROTOCOL *DevicePath;
- NET_LIST_ENTRY Link;
+ LIST_ENTRY Link;
SOCK_CONFIGURE_STATE ConfigureState;
SOCK_TYPE Type;
SOCK_STATE State;
UINT16 Flag;
- NET_LOCK Lock; // the lock of socket
+ EFI_LOCK Lock; // the lock of socket
SOCK_BUFFER SndBuffer; // send buffer of application's data
SOCK_BUFFER RcvBuffer; // receive buffer of received data
EFI_STATUS SockError; // the error returned by low layer protocol
@@ -374,14 +374,14 @@ struct _SOCKET { UINT32 BackLog; // the limit of connection to this socket
UINT32 ConnCnt; // the current count of connections to it
SOCKET *Parent; // listening parent that accept the connection
- NET_LIST_ENTRY ConnectionList; // the connections maintained by this socket
+ LIST_ENTRY ConnectionList; // the connections maintained by this socket
//
// the queue to buffer application's asynchronous token
//
- NET_LIST_ENTRY ListenTokenList;
- NET_LIST_ENTRY RcvTokenList;
- NET_LIST_ENTRY SndTokenList;
- NET_LIST_ENTRY ProcessingSndTokenList;
+ LIST_ENTRY ListenTokenList;
+ LIST_ENTRY RcvTokenList;
+ LIST_ENTRY SndTokenList;
+ LIST_ENTRY ProcessingSndTokenList;
SOCK_COMPLETION_TOKEN *ConnectionToken; // app's token to signal if connected
SOCK_COMPLETION_TOKEN *CloseToken; // app's token to signal if closed
@@ -408,7 +408,7 @@ struct _SOCKET { // the token structure buffered in socket layer
//
typedef struct _SOCK_TOKEN {
- NET_LIST_ENTRY TokenList; // the entry to add in the token list
+ LIST_ENTRY TokenList; // the entry to add in the token list
SOCK_COMPLETION_TOKEN *Token; // The application's token
UINT32 RemainDataLen; // unprocessed data length
SOCKET *Sock; // the poninter to the socket this token
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