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+/// @file
+/// Contains an implementation of longjmp for the Itanium-based architecture.
+///
+/// Copyright (c) 2006, Intel Corporation
+/// All rights reserved. This program and the accompanying materials
+/// are licensed and made available under the terms and conditions of the BSD License
+/// which accompanies this distribution. The full text of the license may be found at
+/// http://opensource.org/licenses/bsd-license.php
+///
+/// THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
+/// WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
+///
+/// Module Name: longjmp.s
+///
+///
+
+.auto
+.text
+
+.globl InternalAssertJumpBuffer
+.type InternalAssertJumpBuffer, @function
+
+.proc SetJump
+.type SetJump, @function
+SetJump::
+ alloc loc0 = ar.pfs, 1, 2, 1, 0
+ mov loc1 = b0
+ mov out0 = in0
+
+ brl.call.sptk.many b0 = InternalAssertJumpBuffer
+
+ mov r14 = ar.unat
+ mov r15 = ar.bsp
+ add r10 = 0x10*20, in0
+
+ stf.spill.nta [in0] = f2, 0x10
+ st8.spill.nta [r10] = r4, 8
+ mov r21 = b1
+
+ stf.spill.nta [in0] = f3, 0x10
+ st8.spill.nta [r10] = r5, 8
+ mov r22 = b2
+
+ stf.spill.nta [in0] = f4, 0x10
+ st8.spill.nta [r10] = r6, 8
+ mov r23 = b3
+
+ stf.spill.nta [in0] = f5, 0x10
+ st8.spill.nta [r10] = r7, 8
+ mov r24 = b4
+
+ stf.spill.nta [in0] = f16, 0x10
+ st8.spill.nta [r10] = sp, 8
+ mov r25 = b5
+
+ stf.spill.nta [in0] = f17, 0x10
+ st8.nta [r10] = loc1, 8
+ mov r16 = pr
+
+ stf.spill.nta [in0] = f18, 0x10
+ st8.nta [r10] = r21, 8
+ mov r17 = ar.lc
+
+ stf.spill.nta [in0] = f19, 0x10
+ st8.nta [r10] = r22, 8
+
+ stf.spill.nta [in0] = f20, 0x10
+ st8.nta [r10] = r23, 8
+
+ stf.spill.nta [in0] = f21, 0x10
+ st8.nta [r10] = r24, 8
+
+ stf.spill.nta [in0] = f22, 0x10
+ st8.nta [r10] = r25, 8
+
+ stf.spill.nta [in0] = f23, 0x10
+ mov r18 = ar.unat
+
+ stf.spill.nta [in0] = f24, 0x10
+ st8.nta [r10] = r14, 8 // UNAT
+
+ stf.spill.nta [in0] = f25, 0x10
+ st8.nta [r10] = r18, 8 // UNAT after spill
+
+ stf.spill.nta [in0] = f26, 0x10
+ st8.nta [r10] = loc0, 8 // PFS
+
+ stf.spill.nta [in0] = f27, 0x10
+ st8.nta [r10] = r15, 8 // BSP
+ mov r8 = 0
+
+ stf.spill.nta [in0] = f28, 0x10
+ mov r19 = ar.fpsr
+
+ stf.spill.nta [in0] = f29, 0x10
+ st8.nta [r10] = r16, 8 // PR
+ mov ar.pfs = loc0
+
+ stf.spill.nta [in0] = f30, 0x10
+ st8.nta [r10] = r17, 8 // LC
+ mov b0 = loc1
+
+ stf.spill.nta [in0] = f31, 0x10
+ st8.nta [r10] = r19 // FPSR
+
+ mov ar.unat = r14
+ br.ret.sptk b0
+.endp SetJump