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-rw-r--r--StdLib/BsdSocketLib/bind.c65
1 files changed, 0 insertions, 65 deletions
diff --git a/StdLib/BsdSocketLib/bind.c b/StdLib/BsdSocketLib/bind.c
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--- a/StdLib/BsdSocketLib/bind.c
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-/** @file
- Implement the bind API.
-
- Copyright (c) 2011 - 2014, Intel Corporation. All rights reserved.<BR>
- This program and the accompanying materials are licensed and made available under
- the terms and conditions of the BSD License that accompanies this distribution.
- The full text of the license may be found at
- http://opensource.org/licenses/bsd-license.php.
-
- THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
- WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
-**/
-#include <SocketInternals.h>
-
-
-/** Bind a name to a socket.
-
- The bind routine connects a name (network address) to a socket on the local machine.
-
- The
- <a href="http://pubs.opengroup.org/onlinepubs/9699919799/functions/bind.html">POSIX</a>
- documentation is available online.
-
- @param[in] s Socket file descriptor returned from ::socket.
-
- @param[in] name Address of a sockaddr structure that contains the
- connection point on the local machine. An IPv4 address
- of INADDR_ANY specifies that the connection is made to
- all of the network stacks on the platform. Specifying a
- specific IPv4 address restricts the connection to the
- network stack supporting that address. Specifying zero
- for the port causes the network layer to assign a port
- number from the dynamic range. Specifying a specific
- port number causes the network layer to use that port.
-
- @param[in] namelen Specifies the length in bytes of the sockaddr structure.
-
- @return The bind routine returns zero (0) if successful and -1 upon failure.
- In the case of an error, ::errno contains more information.
- **/
-int
-bind (
- IN int s,
- IN const struct sockaddr * name,
- IN socklen_t namelen
- )
-{
- int BindStatus;
- EFI_SOCKET_PROTOCOL * pSocketProtocol;
-
- // Locate the context for this socket
- pSocketProtocol = BslFdToSocketProtocol ( s, NULL, &errno );
- if ( NULL != pSocketProtocol ) {
-
- // Bind the socket
- (void) pSocketProtocol->pfnBind ( pSocketProtocol,
- name,
- namelen,
- &errno );
- }
-
- // Return the operation stauts
- BindStatus = ( 0 == errno ) ? 0 : -1;
- return BindStatus;
-}