/**@file PS/2 Keyboard driver Routines that support SIMPLE_TEXT_IN protocol Copyright (c) 2006 - 2007, Intel Corporation All rights reserved. This program and the accompanying materials are licensed and made available under the terms and conditions of the BSD License which accompanies this distribution. The full text of the license may be found at http://opensource.org/licenses/bsd-license.php THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED. **/ #include "Ps2Keyboard.h" // // function declarations // EFI_STATUS EFIAPI KeyboardEfiReset ( IN EFI_SIMPLE_TEXT_INPUT_PROTOCOL *This, IN BOOLEAN ExtendedVerification ); EFI_STATUS EFIAPI KeyboardReadKeyStroke ( IN EFI_SIMPLE_TEXT_INPUT_PROTOCOL *This, OUT EFI_INPUT_KEY *Key ); VOID EFIAPI KeyboardWaitForKey ( IN EFI_EVENT Event, IN VOID *Context ); EFI_STATUS KeyboardCheckForKey ( IN EFI_SIMPLE_TEXT_INPUT_PROTOCOL *This ); EFI_STATUS EFIAPI KeyboardEfiReset ( IN EFI_SIMPLE_TEXT_INPUT_PROTOCOL *This, IN BOOLEAN ExtendedVerification ) /*++ Routine Description: Implement SIMPLE_TEXT_IN.Reset() Perform 8042 controller and keyboard initialization Arguments: Returns: --*/ // GC_TODO: This - add argument and description to function comment // GC_TODO: ExtendedVerification - add argument and description to function comment // GC_TODO: EFI_DEVICE_ERROR - add return value to function comment // GC_TODO: EFI_DEVICE_ERROR - add return value to function comment // GC_TODO: EFI_SUCCESS - add return value to function comment { EFI_STATUS Status; KEYBOARD_CONSOLE_IN_DEV *ConsoleIn; EFI_TPL OldTpl; ConsoleIn = KEYBOARD_CONSOLE_IN_DEV_FROM_THIS (This); if (ConsoleIn->KeyboardErr) { return EFI_DEVICE_ERROR; } REPORT_STATUS_CODE_WITH_DEVICE_PATH ( EFI_PROGRESS_CODE, EFI_PERIPHERAL_KEYBOARD | EFI_P_PC_RESET, ConsoleIn->DevicePath ); // // Enter critical section // OldTpl = gBS->RaiseTPL (TPL_NOTIFY); // // Call InitKeyboard to initialize the keyboard // Status = InitKeyboard (ConsoleIn, ExtendedVerification); if (EFI_ERROR (Status)) { // // Leave critical section and return // gBS->RestoreTPL (OldTpl); return EFI_DEVICE_ERROR; } // // Clear the status of ConsoleIn.Key // ConsoleIn->Key.ScanCode = SCAN_NULL; ConsoleIn->Key.UnicodeChar = 0x0000; // // Leave critical section and return // gBS->RestoreTPL (OldTpl); // // Report the status If a stuck key was detected // if (KeyReadStatusRegister (ConsoleIn) & 0x01) { REPORT_STATUS_CODE_WITH_DEVICE_PATH ( EFI_ERROR_CODE | EFI_ERROR_MINOR, EFI_PERIPHERAL_KEYBOARD | EFI_P_KEYBOARD_EC_STUCK_KEY, ConsoleIn->DevicePath ); } // // Report the status If keyboard is locked // if (!(KeyReadStatusRegister (ConsoleIn) & 0x10)) { REPORT_STATUS_CODE_WITH_DEVICE_PATH ( EFI_ERROR_CODE | EFI_ERROR_MINOR, EFI_PERIPHERAL_KEYBOARD | EFI_P_KEYBOARD_EC_LOCKED, ConsoleIn->DevicePath ); } return EFI_SUCCESS; } EFI_STATUS EFIAPI KeyboardReadKeyStroke ( IN EFI_SIMPLE_TEXT_INPUT_PROTOCOL *This, OUT EFI_INPUT_KEY *Key ) /*++ Routine Description: Implement SIMPLE_TEXT_IN.ReadKeyStroke(). Retrieve key values for driver user. Arguments: Returns: --*/ // GC_TODO: This - add argument and description to function comment // GC_TODO: Key - add argument and description to function comment // GC_TODO: EFI_DEVICE_ERROR - add return value to function comment // GC_TODO: EFI_NOT_READY - add return value to function comment // GC_TODO: EFI_SUCCESS - add return value to function comment { EFI_STATUS Status; KEYBOARD_CONSOLE_IN_DEV *ConsoleIn; EFI_TPL OldTpl; ConsoleIn = KEYBOARD_CONSOLE_IN_DEV_FROM_THIS (This); // // Enter critical section // OldTpl = gBS->RaiseTPL (TPL_NOTIFY); if (ConsoleIn->KeyboardErr) { // // Leave critical section and return // gBS->RestoreTPL (OldTpl); return EFI_DEVICE_ERROR; } // // If there's no key, just return // Status = KeyboardCheckForKey (This); if (EFI_ERROR (Status)) { // // Leave critical section and return // gBS->RestoreTPL (OldTpl); return EFI_NOT_READY; } Key->ScanCode = ConsoleIn->Key.ScanCode; Key->UnicodeChar = ConsoleIn->Key.UnicodeChar; ConsoleIn->Key.ScanCode = SCAN_NULL; ConsoleIn->Key.UnicodeChar = 0x0000; // // Leave critical section and return // gBS->RestoreTPL (OldTpl); return EFI_SUCCESS; } VOID EFIAPI KeyboardWaitForKey ( IN EFI_EVENT Event, IN VOID *Context ) /*++ Routine Description: Event notification function for SIMPLE_TEXT_IN.WaitForKey event Signal the event if there is key available Arguments: Returns: --*/ // GC_TODO: Event - add argument and description to function comment // GC_TODO: Context - add argument and description to function comment { EFI_TPL OldTpl; KEYBOARD_CONSOLE_IN_DEV *ConsoleIn; ConsoleIn = KEYBOARD_CONSOLE_IN_DEV_FROM_THIS (Context); // // Enter critical section // OldTpl = gBS->RaiseTPL (TPL_NOTIFY); if (ConsoleIn->KeyboardErr) { // // Leave critical section and return // gBS->RestoreTPL (OldTpl); return ; } // // Someone is waiting on the keyboard event, if there's // a key pending, signal the event // if (!EFI_ERROR (KeyboardCheckForKey (Context))) { gBS->SignalEvent (Event); } // // Leave critical section and return // gBS->RestoreTPL (OldTpl); return ; } EFI_STATUS KeyboardCheckForKey ( IN EFI_SIMPLE_TEXT_INPUT_PROTOCOL *This ) /*++ Routine Description: GC_TODO: Add function description Arguments: This - GC_TODO: add argument description Returns: EFI_SUCCESS - GC_TODO: Add description for return value --*/ { KEYBOARD_CONSOLE_IN_DEV *ConsoleIn; ConsoleIn = KEYBOARD_CONSOLE_IN_DEV_FROM_THIS (This); // // If ready to read next key, check it // if (ConsoleIn->Key.ScanCode == SCAN_NULL && ConsoleIn->Key.UnicodeChar == 0x00) { return KeyGetchar (ConsoleIn); } return EFI_SUCCESS; }