/** @file Copyright (c) 2005 - 2007, Intel Corporation All rights reserved. This program and the accompanying materials are licensed and made available under the terms and conditions of the BSD License which accompanies this distribution. The full text of the license may be found at http://opensource.org/licenses/bsd-license.php THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED. Module Name: NetLib.h Abstract: Library for the UEFI network stack. **/ #ifndef _NET_LIB_H_ #define _NET_LIB_H_ #include #include #include #include #include #include #include #include typedef UINT32 IP4_ADDR; typedef UINT32 TCP_SEQNO; typedef UINT16 TCP_PORTNO; enum { NET_ETHER_ADDR_LEN = 6, NET_IFTYPE_ETHERNET = 0x01, EFI_IP_PROTO_UDP = 0x11, EFI_IP_PROTO_TCP = 0x06, EFI_IP_PROTO_ICMP = 0x01, // // The address classfication // IP4_ADDR_CLASSA = 1, IP4_ADDR_CLASSB, IP4_ADDR_CLASSC, IP4_ADDR_CLASSD, IP4_ADDR_CLASSE, IP4_MASK_NUM = 33, }; #pragma pack(1) // // Ethernet head definition // typedef struct { UINT8 DstMac [NET_ETHER_ADDR_LEN]; UINT8 SrcMac [NET_ETHER_ADDR_LEN]; UINT16 EtherType; } ETHER_HEAD; // // The EFI_IP4_HEADER is hard to use because the source and // destination address are defined as EFI_IPv4_ADDRESS, which // is a structure. Two structures can't be compared or masked // directly. This is why there is an internal representation. // typedef struct { UINT8 HeadLen : 4; UINT8 Ver : 4; UINT8 Tos; UINT16 TotalLen; UINT16 Id; UINT16 Fragment; UINT8 Ttl; UINT8 Protocol; UINT16 Checksum; IP4_ADDR Src; IP4_ADDR Dst; } IP4_HEAD; // // ICMP head definition. ICMP message is categoried as either an error // message or query message. Two message types have their own head format. // typedef struct { UINT8 Type; UINT8 Code; UINT16 Checksum; } IP4_ICMP_HEAD; typedef struct { IP4_ICMP_HEAD Head; UINT32 Fourth; // 4th filed of the head, it depends on Type. IP4_HEAD IpHead; } IP4_ICMP_ERROR_HEAD; typedef struct { IP4_ICMP_HEAD Head; UINT16 Id; UINT16 Seq; } IP4_ICMP_QUERY_HEAD; // // UDP header definition // typedef struct { UINT16 SrcPort; UINT16 DstPort; UINT16 Length; UINT16 Checksum; } EFI_UDP4_HEADER; // // TCP header definition // typedef struct { TCP_PORTNO SrcPort; TCP_PORTNO DstPort; TCP_SEQNO Seq; TCP_SEQNO Ack; UINT8 Res : 4; UINT8 HeadLen : 4; UINT8 Flag; UINT16 Wnd; UINT16 Checksum; UINT16 Urg; } TCP_HEAD; #pragma pack() #define NET_MAC_EQUAL(pMac1, pMac2, Len) \ (CompareMem ((pMac1), (pMac2), Len) == 0) #define NET_MAC_IS_MULTICAST(Mac, BMac, Len) \ (((*((UINT8 *) Mac) & 0x01) == 0x01) && (!NET_MAC_EQUAL (Mac, BMac, Len))) #define NTOHL(x) (UINT32)((((UINT32) (x) & 0xff) << 24) | \ (((UINT32) (x) & 0xff00) << 8) | \ (((UINT32) (x) & 0xff0000) >> 8) | \ (((UINT32) (x) & 0xff000000) >> 24)) #define HTONL(x) NTOHL(x) #define NTOHS(x) (UINT16)((((UINT16) (x) & 0xff) << 8) | \ (((UINT16) (x) & 0xff00) >> 8)) #define HTONS(x) NTOHS(x) // // Test the IP's attribute, All the IPs are in host byte order. // #define IP4_IS_MULTICAST(Ip) (((Ip) & 0xF0000000) == 0xE0000000) #define IP4_IS_LOCAL_BROADCAST(Ip) ((Ip) == 0xFFFFFFFF) #define IP4_NET_EQUAL(Ip1, Ip2, NetMask) (((Ip1) & (NetMask)) == ((Ip2) & (NetMask))) #define IP4_IS_VALID_NETMASK(Ip) (NetGetMaskLength (Ip) != IP4_MASK_NUM) // // Convert the EFI_IP4_ADDRESS to plain UINT32 IP4 address. // #define EFI_IP4(EfiIpAddr) (*(IP4_ADDR *) ((EfiIpAddr).Addr)) #define EFI_NTOHL(EfiIp) (NTOHL (EFI_IP4 ((EfiIp)))) #define EFI_IP4_EQUAL(Ip1, Ip2) (CompareMem ((Ip1), (Ip2), sizeof (EFI_IPv4_ADDRESS)) == 0) INTN NetGetMaskLength ( IN IP4_ADDR Mask ); INTN NetGetIpClass ( IN IP4_ADDR Addr ); BOOLEAN Ip4IsUnicast ( IN IP4_ADDR Ip, IN IP4_ADDR NetMask ); extern IP4_ADDR mIp4AllMasks [IP4_MASK_NUM]; extern EFI_IPv4_ADDRESS mZeroIp4Addr; #define NET_IS_DIGIT(Ch) (('0' <= (Ch)) && ((Ch) <= '9')) #define NET_ROUNDUP(size, unit) (((size) + (unit) - 1) & (~((unit) - 1))) #define NET_IS_LOWER_CASE_CHAR(Ch) (('a' <= (Ch)) && ((Ch) <= 'z')) #define NET_IS_UPPER_CASE_CHAR(Ch) (('A' <= (Ch)) && ((Ch) <= 'Z')) #define TICKS_PER_MS 10000U #define TICKS_PER_SECOND 10000000U #define NET_RANDOM(Seed) ((UINT32) ((UINT32) (Seed) * 1103515245UL + 12345) % 4294967295UL) UINT32 NetGetUint32 ( IN UINT8 *Buf ); VOID NetPutUint32 ( IN UINT8 *Buf, IN UINT32 Data ); UINT32 NetRandomInitSeed ( VOID ); #define NET_LIST_USER_STRUCT(Entry, Type, Field) \ _CR(Entry, Type, Field) #define NET_LIST_USER_STRUCT_S(Entry, Type, Field, Sig) \ CR(Entry, Type, Field, Sig) // // Iterate through the doule linked list. It is NOT delete safe // #define NET_LIST_FOR_EACH(Entry, ListHead) \ for(Entry = (ListHead)->ForwardLink; Entry != (ListHead); Entry = Entry->ForwardLink) // // Iterate through the doule linked list. This is delete-safe. // Don't touch NextEntry. Also, don't use this macro if list // entries other than the Entry may be deleted when processing // the current Entry. // #define NET_LIST_FOR_EACH_SAFE(Entry, NextEntry, ListHead) \ for(Entry = (ListHead)->ForwardLink, NextEntry = Entry->ForwardLink; \ Entry != (ListHead); \ Entry = NextEntry, NextEntry = Entry->ForwardLink \ ) // // Make sure the list isn't empty before get the frist/last record. // #define NET_LIST_HEAD(ListHead, Type, Field) \ NET_LIST_USER_STRUCT((ListHead)->ForwardLink, Type, Field) #define NET_LIST_TAIL(ListHead, Type, Field) \ NET_LIST_USER_STRUCT((ListHead)->BackLink, Type, Field) LIST_ENTRY * NetListRemoveHead ( LIST_ENTRY *Head ); LIST_ENTRY * NetListRemoveTail ( LIST_ENTRY *Head ); VOID NetListInsertAfter ( IN LIST_ENTRY *PrevEntry, IN LIST_ENTRY *NewEntry ); VOID NetListInsertBefore ( IN LIST_ENTRY *PostEntry, IN LIST_ENTRY *NewEntry ); // // Object container: EFI network stack spec defines various kinds of // tokens. The drivers can share code to manage those objects. // typedef struct { LIST_ENTRY Link; VOID *Key; VOID *Value; } NET_MAP_ITEM; typedef struct { LIST_ENTRY Used; LIST_ENTRY Recycled; UINTN Count; } NET_MAP; #define NET_MAP_INCREAMENT 64 VOID NetMapInit ( IN NET_MAP *Map ); VOID NetMapClean ( IN NET_MAP *Map ); BOOLEAN NetMapIsEmpty ( IN NET_MAP *Map ); UINTN NetMapGetCount ( IN NET_MAP *Map ); EFI_STATUS NetMapInsertHead ( IN NET_MAP *Map, IN VOID *Key, IN VOID *Value OPTIONAL ); EFI_STATUS NetMapInsertTail ( IN NET_MAP *Map, IN VOID *Key, IN VOID *Value OPTIONAL ); NET_MAP_ITEM * NetMapFindKey ( IN NET_MAP *Map, IN VOID *Key ); VOID * NetMapRemoveItem ( IN NET_MAP *Map, IN NET_MAP_ITEM *Item, OUT VOID **Value OPTIONAL ); VOID * NetMapRemoveHead ( IN NET_MAP *Map, OUT VOID **Value OPTIONAL ); VOID * NetMapRemoveTail ( IN NET_MAP *Map, OUT VOID **Value OPTIONAL ); typedef EFI_STATUS (*NET_MAP_CALLBACK) ( IN NET_MAP *Map, IN NET_MAP_ITEM *Item, IN VOID *Arg ); EFI_STATUS NetMapIterate ( IN NET_MAP *Map, IN NET_MAP_CALLBACK CallBack, IN VOID *Arg OPTIONAL ); // // Helper functions to implement driver binding and service binding protocols. // EFI_STATUS NetLibCreateServiceChild ( IN EFI_HANDLE ControllerHandle, IN EFI_HANDLE ImageHandle, IN EFI_GUID *ServiceBindingGuid, OUT EFI_HANDLE *ChildHandle ); EFI_STATUS NetLibDestroyServiceChild ( IN EFI_HANDLE ControllerHandle, IN EFI_HANDLE ImageHandle, IN EFI_GUID *ServiceBindingGuid, IN EFI_HANDLE ChildHandle ); EFI_STATUS NetLibGetMacString ( IN EFI_HANDLE SnpHandle, IN EFI_HANDLE ImageHandle, IN OUT CHAR16 **MacString ); VOID NetLibCreateIPv4DPathNode ( IN OUT IPv4_DEVICE_PATH *Node, IN EFI_HANDLE Controller, IN IP4_ADDR LocalIp, IN UINT16 LocalPort, IN IP4_ADDR RemoteIp, IN UINT16 RemotePort, IN UINT16 Protocol, IN BOOLEAN UseDefaultAddress ); EFI_HANDLE NetLibGetNicHandle ( IN EFI_HANDLE Controller, IN EFI_GUID *ProtocolGuid ); EFI_STATUS NetLibQueueDpc ( IN EFI_TPL DpcTpl, IN EFI_DPC_PROCEDURE DpcProcedure, IN VOID *DpcContext OPTIONAL ); EFI_STATUS NetLibDispatchDpc ( VOID ); EFI_STATUS EFIAPI NetLibDefaultUnload ( IN EFI_HANDLE ImageHandle ); enum { // //Various signatures // NET_BUF_SIGNATURE = EFI_SIGNATURE_32 ('n', 'b', 'u', 'f'), NET_VECTOR_SIGNATURE = EFI_SIGNATURE_32 ('n', 'v', 'e', 'c'), NET_QUE_SIGNATURE = EFI_SIGNATURE_32 ('n', 'b', 'q', 'u'), NET_PROTO_DATA = 64, // Opaque buffer for protocols NET_BUF_HEAD = 1, // Trim or allocate space from head NET_BUF_TAIL = 0, // Trim or allocate space from tail NET_VECTOR_OWN_FIRST = 0x01, // We allocated the 1st block in the vector }; #define NET_CHECK_SIGNATURE(PData, SIGNATURE) \ ASSERT (((PData) != NULL) && ((PData)->Signature == (SIGNATURE))) #define NET_SWAP_SHORT(Value) \ ((((Value) & 0xff) << 8) | (((Value) >> 8) & 0xff)) // // Single memory block in the vector. // typedef struct { UINT32 Len; // The block's length UINT8 *Bulk; // The block's Data } NET_BLOCK; typedef VOID (*NET_VECTOR_EXT_FREE) (VOID *Arg); // //NET_VECTOR contains several blocks to hold all packet's //fragments and other house-keeping stuff for sharing. It //doesn't specify the where actual packet fragment begins. // typedef struct { UINT32 Signature; INTN RefCnt; // Reference count to share NET_VECTOR. NET_VECTOR_EXT_FREE Free; // external function to free NET_VECTOR VOID *Arg; // opeque argument to Free UINT32 Flag; // Flags, NET_VECTOR_OWN_FIRST UINT32 Len; // Total length of the assocated BLOCKs UINT32 BlockNum; NET_BLOCK Block[1]; } NET_VECTOR; // //NET_BLOCK_OP operate on the NET_BLOCK, It specifies //where the actual fragment begins and where it ends // typedef struct { UINT8 *BlockHead; // Block's head, or the smallest valid Head UINT8 *BlockTail; // Block's tail. BlockTail-BlockHead=block length UINT8 *Head; // 1st byte of the data in the block UINT8 *Tail; // Tail of the data in the block, Tail-Head=Size UINT32 Size; // The size of the data } NET_BLOCK_OP; // //NET_BUF is the buffer manage structure used by the //network stack. Every network packet may be fragmented, //and contains multiple fragments. The Vector points to //memory blocks used by the each fragment, and BlockOp //specifies where each fragment begins and ends. // //It also contains a opaque area for protocol to store //per-packet informations. Protocol must be caution not //to overwrite the members after that. // typedef struct { UINT32 Signature; INTN RefCnt; LIST_ENTRY List; // The List this NET_BUF is on IP4_HEAD *Ip; // Network layer header, for fast access TCP_HEAD *Tcp; // Transport layer header, for fast access UINT8 ProtoData [NET_PROTO_DATA]; //Protocol specific data NET_VECTOR *Vector; // The vector containing the packet UINT32 BlockOpNum; // Total number of BlockOp in the buffer UINT32 TotalSize; // Total size of the actual packet NET_BLOCK_OP BlockOp[1]; // Specify the position of actual packet } NET_BUF; // //A queue of NET_BUFs, It is just a thin extension of //NET_BUF functions. // typedef struct { UINT32 Signature; INTN RefCnt; LIST_ENTRY List; // The List this buffer queue is on LIST_ENTRY BufList; // list of queued buffers UINT32 BufSize; // total length of DATA in the buffers UINT32 BufNum; // total number of buffers on the chain } NET_BUF_QUEUE; // // Pseudo header for TCP and UDP checksum // #pragma pack(1) typedef struct { IP4_ADDR SrcIp; IP4_ADDR DstIp; UINT8 Reserved; UINT8 Protocol; UINT16 Len; } NET_PSEUDO_HDR; #pragma pack() // // The fragment entry table used in network interfaces. This is // the same as NET_BLOCK now. Use two different to distinguish // the two in case that NET_BLOCK be enhanced later. // typedef struct { UINT32 Len; UINT8 *Bulk; } NET_FRAGMENT; #define NET_GET_REF(PData) ((PData)->RefCnt++) #define NET_PUT_REF(PData) ((PData)->RefCnt--) #define NETBUF_FROM_PROTODATA(Info) _CR((Info), NET_BUF, ProtoData) #define NET_BUF_SHARED(Buf) \ (((Buf)->RefCnt > 1) || ((Buf)->Vector->RefCnt > 1)) #define NET_VECTOR_SIZE(BlockNum) \ (sizeof (NET_VECTOR) + ((BlockNum) - 1) * sizeof (NET_BLOCK)) #define NET_BUF_SIZE(BlockOpNum) \ (sizeof (NET_BUF) + ((BlockOpNum) - 1) * sizeof (NET_BLOCK_OP)) #define NET_HEADSPACE(BlockOp) \ (UINTN)((BlockOp)->Head - (BlockOp)->BlockHead) #define NET_TAILSPACE(BlockOp) \ (UINTN)((BlockOp)->BlockTail - (BlockOp)->Tail) NET_BUF * NetbufAlloc ( IN UINT32 Len ); VOID NetbufFree ( IN NET_BUF *Nbuf ); UINT8 * NetbufGetByte ( IN NET_BUF *Nbuf, IN UINT32 Offset, OUT UINT32 *Index OPTIONAL ); NET_BUF * NetbufClone ( IN NET_BUF *Nbuf ); NET_BUF * NetbufDuplicate ( IN NET_BUF *Nbuf, IN NET_BUF *Duplicate OPTIONAL, IN UINT32 HeadSpace ); NET_BUF * NetbufGetFragment ( IN NET_BUF *Nbuf, IN UINT32 Offset, IN UINT32 Len, IN UINT32 HeadSpace ); VOID NetbufReserve ( IN NET_BUF *Nbuf, IN UINT32 Len ); UINT8 * NetbufAllocSpace ( IN NET_BUF *Nbuf, IN UINT32 Len, IN BOOLEAN FromHead ); UINT32 NetbufTrim ( IN NET_BUF *Nbuf, IN UINT32 Len, IN BOOLEAN FromHead ); UINT32 NetbufCopy ( IN NET_BUF *Nbuf, IN UINT32 Offset, IN UINT32 Len, IN UINT8 *Dest ); NET_BUF * NetbufFromExt ( IN NET_FRAGMENT *ExtFragment, IN UINT32 ExtNum, IN UINT32 HeadSpace, IN UINT32 HeadLen, IN NET_VECTOR_EXT_FREE ExtFree, IN VOID *Arg OPTIONAL ); EFI_STATUS NetbufBuildExt ( IN NET_BUF *Nbuf, IN NET_FRAGMENT *ExtFragment, IN UINT32 *ExtNum ); NET_BUF * NetbufFromBufList ( IN LIST_ENTRY *BufList, IN UINT32 HeadSpace, IN UINT32 HeaderLen, IN NET_VECTOR_EXT_FREE ExtFree, IN VOID *Arg OPTIONAL ); VOID NetbufFreeList ( IN LIST_ENTRY *Head ); VOID NetbufQueInit ( IN NET_BUF_QUEUE *NbufQue ); NET_BUF_QUEUE * NetbufQueAlloc ( VOID ); VOID NetbufQueFree ( IN NET_BUF_QUEUE *NbufQue ); NET_BUF * NetbufQueRemove ( IN NET_BUF_QUEUE *NbufQue ); VOID NetbufQueAppend ( IN NET_BUF_QUEUE *NbufQue, IN NET_BUF *Nbuf ); UINT32 NetbufQueCopy ( IN NET_BUF_QUEUE *NbufQue, IN UINT32 Offset, IN UINT32 Len, IN UINT8 *Dest ); UINT32 NetbufQueTrim ( IN NET_BUF_QUEUE *NbufQue, IN UINT32 Len ); VOID NetbufQueFlush ( IN NET_BUF_QUEUE *NbufQue ); UINT16 NetblockChecksum ( IN UINT8 *Bulk, IN UINT32 Len ); UINT16 NetAddChecksum ( IN UINT16 Checksum1, IN UINT16 Checksum2 ); UINT16 NetbufChecksum ( IN NET_BUF *Nbuf ); UINT16 NetPseudoHeadChecksum ( IN IP4_ADDR Src, IN IP4_ADDR Dst, IN UINT8 Proto, IN UINT16 Len ); #endif