/** @file ACPI interface for Intel Ready Mode Technology(IRMT) Copyright (c) 2014 - 2016, Intel Corporation. All rights reserved.
This program and the accompanying materials are licensed and made available under the terms and conditions of the BSD License which accompanies this distribution. The full text of the license may be found at http://opensource.org/licenses/bsd-license.php. THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED. **/ DefinitionBlock ( "IrmtAcpi.aml", "SSDT", 2, "Intel_", "IrmtTabl", 0x1000 ) { External(IRMC) // Irmt Configuration External(\_SB.PCI0.GFX0.TCHE) // Technology enabled indicator External(\_SB.PCI0.GFX0.STAT) // State Indicator Scope (\_SB) { Device (AOAA) { Name (_HID, "INT3398") Name (NSMD, 0x00) // Used to store mode settings: /** Bits Description - (1:0) 00: Leave Never Sleep Mode; 01: Enter Never Sleep Mode. 10: Power Reduction Mode 11: Enter Do Not Disturb mode. - (7:2) Reserved: Set to 0. **/ Method (_STA, 0) { // //The Intel RMT ACPI device is a hidden device and //listed under system devices on Device Manager. // Return (0x0B) } /** GNSC - Get Never Sleep Configuration Input: None Return: Bits Description - 0 State(Never Sleep Enabling Status in BIOS): 0 = Disabled, 1 = Enabled - 1 Notification(Hardware notification enabling status): 0 = Unsupported, 1 = Supported - (7:2) Reserved: Set to 0. **/ Method (GNSC, 0, NotSerialized, 0, IntObj) { Return (IRMC) } /** GNSM - Get Never Sleep Mode Input: None Return: Bits Description - (1:0) 00: Leave Never Sleep Mode; 01: Enter Never Sleep Mode. 10: Power Reduction Mode 11: Enter Do Not Disturb mode. - (7:2) Reserved: Set to 0. **/ Method (GNSM, 0, NotSerialized, 0, IntObj) { Return (NSMD) } /** SNSM - Set Never Sleep Mode Input: Bits Description - (1:0) 00: Leave Never Sleep Mode; 01: Enter Never Sleep Mode. 10: Power Reduction Mode 11: Enter Do Not Disturb mode. - (7:2) Reserved: Set to 0. Return: **/ Method (SNSM, 1, NotSerialized, 0, UnknownObj, IntObj) { And(Arg0, 0x3, NSMD) } } // Device (AOAA) } // Scope (\_SB) } // End SSDT