/* * Copyright (c) 2013 Linaro Limited * * All rights reserved. This program and the accompanying materials * are made available under the terms of the BSD License which accompanies * this distribution, and is available at * http://opensource.org/licenses/bsd-license.php * * Contributors: * Yi Li - yi.li@linaro.org */ #include #include "Hi1610Platform.h" #define EFI_ACPI_SYSTEM_LOCALITIES_ENTRY_COUNT 0x0000000000000014 #pragma pack(1) typedef struct { UINT8 Entry[EFI_ACPI_SYSTEM_LOCALITIES_ENTRY_COUNT]; } EFI_ACPI_5_0_NUMBER_OF_SYSTEM_LOCALITIES_STRUCTURE; typedef struct { EFI_ACPI_5_0_SYSTEM_LOCALITY_DISTANCE_INFORMATION_TABLE_HEADER Header; EFI_ACPI_5_0_NUMBER_OF_SYSTEM_LOCALITIES_STRUCTURE NumSlit[EFI_ACPI_SYSTEM_LOCALITIES_ENTRY_COUNT]; } EFI_ACPI_5_0_SYSTEM_LOCALITY_INFORMATION_TABLE; #pragma pack() // // System Locality Information Table // Please modify all values in Slit.h only. // EFI_ACPI_5_0_SYSTEM_LOCALITY_INFORMATION_TABLE Slit = { { { EFI_ACPI_5_0_SYSTEM_LOCALITY_INFORMATION_TABLE_SIGNATURE, sizeof (EFI_ACPI_5_0_SYSTEM_LOCALITY_INFORMATION_TABLE), EFI_ACPI_5_0_SYSTEM_LOCALITY_DISTANCE_INFORMATION_TABLE_REVISION, 0x00, // Checksum will be updated at runtime {EFI_ACPI_ARM_OEM_ID}, EFI_ACPI_ARM_OEM_TABLE_ID, EFI_ACPI_ARM_OEM_REVISION, EFI_ACPI_ARM_CREATOR_ID, EFI_ACPI_ARM_CREATOR_REVISION, }, // // Beginning of SLIT specific fields // EFI_ACPI_SYSTEM_LOCALITIES_ENTRY_COUNT, }, { {{0x0A, 0x10, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27}}, //Locality 0 {{0x10, 0x0A, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26}}, //Locality 1 {{0x16, 0x15, 0x0A, 0x10, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25}}, //Locality 2 {{0x17, 0x16, 0x10, 0x0A, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24}}, //Locality 3 {{0x18, 0x17, 0x16, 0x15, 0x0A, 0x10, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23}}, //Locality 4 {{0x19, 0x18, 0x17, 0x16, 0x10, 0x0A, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22}}, //Locality 5 {{0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x0A, 0x10, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21}}, //Locality 6 {{0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x10, 0x0A, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20}}, //Locality 7 {{0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x0A, 0x10, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F}}, //Locality 8 {{0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x10, 0x0A, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E}}, //Locality 9 {{0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x0A, 0x10, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D}}, //Locality 10 {{0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x10, 0x0A, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C}}, //Locality 11 {{0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x0A, 0x10, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B}}, //Locality 12 {{0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x10, 0x0A, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A}}, //Locality 13 {{0x22, 0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x0A, 0x10, 0x16, 0x17, 0x18, 0x19}}, //Locality 14 {{0x23, 0x22, 0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x10, 0x0A, 0x15, 0x16, 0x17, 0x18}}, //Locality 15 {{0x24, 0x23, 0x22, 0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x0A, 0x10, 0x16, 0x17}}, //Locality 16 {{0x25, 0x24, 0x23, 0x22, 0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x10, 0x0A, 0x15, 0x16}}, //Locality 17 {{0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x0A, 0x10}}, //Locality 18 {{0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x10, 0x0A}}, //Locality 19 }, }; // // Reference the table being generated to prevent the optimizer from removing the // data structure from the executable // VOID* CONST ReferenceAcpiTable = &Slit;