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/** @file
  Resource Publication Library that uses PEI Core Services to publish system memory.

  Copyright (c) 2006, Intel Corporation<BR>
  All rights reserved. This program and the accompanying materials                          
  are licensed and made available under the terms and conditions of the BSD License         
  which accompanies this distribution.  The full text of the license may be found at        
  http://opensource.org/licenses/bsd-license.php                                            

  THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,                     
  WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.             

  Module Name:  PeiResourcePublicationLib.c

**/


//
// The package level header files this module uses
//
#include <PiPei.h>
//
// The protocols, PPI and GUID defintions for this module
//
//
// The Library classes this module consumes
//
#include <Library/ResourcePublicationLib.h>
#include <Library/PeiServicesLib.h>
#include <Library/DebugLib.h>


/**
  
  Declares the presence of permanent system memory in the platform.

  Declares that the system memory buffer specified by MemoryBegin and MemoryLength
  as permanent memory that may be used for general purpose use by software.
  The amount of memory available to software may be less than MemoryLength
  if published memory has alignment restrictions.  

  @param  MemoryBegin               The start address of the memory being declared.
  @param  MemoryLength              The number of bytes of memory being declared.

  @retval  RETURN_SUCCESS           The memory buffer was published.
  @retval  RETURN_OUT_OF_RESOURCES  There are not enough resources to publish the memory buffer

**/
RETURN_STATUS
EFIAPI
PublishSystemMemory (
  IN PHYSICAL_ADDRESS       MemoryBegin,
  IN UINT64                 MemoryLength
  )
{
  EFI_STATUS        Status;

  ASSERT (MemoryLength > 0);
  ASSERT (MemoryLength <= (MAX_ADDRESS - MemoryBegin + 1));

  Status      = PeiServicesInstallPeiMemory (MemoryBegin, MemoryLength);
     
  return (RETURN_STATUS) Status;
}