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/** @file
ACPI interface for Intel Ready Mode Technology(IRMT)
Copyright (c) 2014 - 2016, Intel Corporation. All rights reserved.<BR>
This program and the accompanying materials
are licensed and made available under the terms and conditions of the BSD License
which accompanies this distribution. The full text of the license may be found at
http://opensource.org/licenses/bsd-license.php.
THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
**/
DefinitionBlock (
"IrmtAcpi.aml",
"SSDT",
2,
"Intel_",
"IrmtTabl",
0x1000
)
{
External(IRMC) // Irmt Configuration
External(\_SB.PCI0.GFX0.TCHE) // Technology enabled indicator
External(\_SB.PCI0.GFX0.STAT) // State Indicator
Scope (\_SB) {
Device (AOAA) {
Name (_HID, "INT3398")
Name (NSMD, 0x00) // Used to store mode settings:
/**
Bits Description
- (1:0) 00: Leave Never Sleep Mode;
01: Enter Never Sleep Mode.
10: Power Reduction Mode
11: Enter Do Not Disturb mode.
- (7:2) Reserved: Set to 0.
**/
Method (_STA, 0)
{
//
//The Intel RMT ACPI device is a hidden device and
//listed under system devices on Device Manager.
//
Return (0x0B)
}
/**
GNSC - Get Never Sleep Configuration
Input: None
Return:
Bits Description
- 0 State(Never Sleep Enabling Status in BIOS): 0 = Disabled, 1 = Enabled
- 1 Notification(Hardware notification enabling status): 0 = Unsupported, 1 = Supported
- (7:2) Reserved: Set to 0.
**/
Method (GNSC, 0, NotSerialized, 0, IntObj) {
Return (IRMC)
}
/**
GNSM - Get Never Sleep Mode
Input: None
Return:
Bits Description
- (1:0) 00: Leave Never Sleep Mode;
01: Enter Never Sleep Mode.
10: Power Reduction Mode
11: Enter Do Not Disturb mode.
- (7:2) Reserved: Set to 0.
**/
Method (GNSM, 0, NotSerialized, 0, IntObj) {
Return (NSMD)
}
/**
SNSM - Set Never Sleep Mode
Input:
Bits Description
- (1:0) 00: Leave Never Sleep Mode;
01: Enter Never Sleep Mode.
10: Power Reduction Mode
11: Enter Do Not Disturb mode.
- (7:2) Reserved: Set to 0.
Return:
**/
Method (SNSM, 1, NotSerialized, 0, UnknownObj, IntObj) {
And(Arg0, 0x3, NSMD)
}
} // Device (AOAA)
} // Scope (\_SB)
} // End SSDT
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