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/*
* Copyright (c) 2013 Linaro Limited
*
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the BSD License which accompanies
* this distribution, and is available at
* http://opensource.org/licenses/bsd-license.php
*
* Contributors:
* Yi Li - yi.li@linaro.org
*/
#include <IndustryStandard/Acpi.h>
#include "Hi1610Platform.h"
#define EFI_ACPI_SYSTEM_LOCALITIES_ENTRY_COUNT 0x0000000000000014
#pragma pack(1)
typedef struct {
UINT8 Entry[EFI_ACPI_SYSTEM_LOCALITIES_ENTRY_COUNT];
} EFI_ACPI_5_0_NUMBER_OF_SYSTEM_LOCALITIES_STRUCTURE;
typedef struct {
EFI_ACPI_5_0_SYSTEM_LOCALITY_DISTANCE_INFORMATION_TABLE_HEADER Header;
EFI_ACPI_5_0_NUMBER_OF_SYSTEM_LOCALITIES_STRUCTURE NumSlit[EFI_ACPI_SYSTEM_LOCALITIES_ENTRY_COUNT];
} EFI_ACPI_5_0_SYSTEM_LOCALITY_INFORMATION_TABLE;
#pragma pack()
//
// System Locality Information Table
// Please modify all values in Slit.h only.
//
EFI_ACPI_5_0_SYSTEM_LOCALITY_INFORMATION_TABLE Slit = {
{
{
EFI_ACPI_5_0_SYSTEM_LOCALITY_INFORMATION_TABLE_SIGNATURE,
sizeof (EFI_ACPI_5_0_SYSTEM_LOCALITY_INFORMATION_TABLE),
EFI_ACPI_5_0_SYSTEM_LOCALITY_DISTANCE_INFORMATION_TABLE_REVISION,
0x00, // Checksum will be updated at runtime
{EFI_ACPI_ARM_OEM_ID},
EFI_ACPI_ARM_OEM_TABLE_ID,
EFI_ACPI_ARM_OEM_REVISION,
EFI_ACPI_ARM_CREATOR_ID,
EFI_ACPI_ARM_CREATOR_REVISION,
},
//
// Beginning of SLIT specific fields
//
EFI_ACPI_SYSTEM_LOCALITIES_ENTRY_COUNT,
},
{
{{0x0A, 0x10, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27}}, //Locality 0
{{0x10, 0x0A, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26}}, //Locality 1
{{0x16, 0x15, 0x0A, 0x10, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25}}, //Locality 2
{{0x17, 0x16, 0x10, 0x0A, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24}}, //Locality 3
{{0x18, 0x17, 0x16, 0x15, 0x0A, 0x10, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23}}, //Locality 4
{{0x19, 0x18, 0x17, 0x16, 0x10, 0x0A, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22}}, //Locality 5
{{0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x0A, 0x10, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21}}, //Locality 6
{{0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x10, 0x0A, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20}}, //Locality 7
{{0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x0A, 0x10, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F}}, //Locality 8
{{0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x10, 0x0A, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E}}, //Locality 9
{{0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x0A, 0x10, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D}}, //Locality 10
{{0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x10, 0x0A, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C}}, //Locality 11
{{0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x0A, 0x10, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B}}, //Locality 12
{{0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x10, 0x0A, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A}}, //Locality 13
{{0x22, 0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x0A, 0x10, 0x16, 0x17, 0x18, 0x19}}, //Locality 14
{{0x23, 0x22, 0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x10, 0x0A, 0x15, 0x16, 0x17, 0x18}}, //Locality 15
{{0x24, 0x23, 0x22, 0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x0A, 0x10, 0x16, 0x17}}, //Locality 16
{{0x25, 0x24, 0x23, 0x22, 0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x10, 0x0A, 0x15, 0x16}}, //Locality 17
{{0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x0A, 0x10}}, //Locality 18
{{0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x10, 0x0A}}, //Locality 19
},
};
//
// Reference the table being generated to prevent the optimizer from removing the
// data structure from the executable
//
VOID* CONST ReferenceAcpiTable = &Slit;
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