/*************************************************************************** * fqterm, a terminal emulator for both BBS and *nix. * * Copyright (C) 2008 fqterm development group. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * ***************************************************************************/ #ifndef FQTERM_SOUND_H #define FQTERM_SOUND_H #include #include #include #include "fqterm.h" namespace FQTerm { // By using QThread, we avoid blocking the main app. // FIXME: However, whichever play method we use (ext|int), // there are some WAVE files we can't play... class FQTermSound: public QThread { Q_OBJECT; public: FQTermSound(const QString &filename, QObject *parent = 0, const char *name = 0); ~FQTermSound(); public slots: void deleteInstance(); protected: QString soundFile_; virtual void play() = 0; void run(); }; class FQTermSystemSound: public FQTermSound { public: FQTermSystemSound(const QString &filename, QObject *parent = 0, const char *name = 0) : FQTermSound(filename, parent, name) { } protected: void play(); }; class FQTermExternalSound: public FQTermSound { public: FQTermExternalSound(const QString &playername, const QString &filename, QObject *parent = 0, const char *name = 0) : FQTermSound(filename, parent, name), playerName_(playername) { } protected: QString playerName_; void play(); void setPlayer(const QString &playername); }; } // namespace FQTerm #endif // FQTERM_SOUND_H