// SPDX-License-Identifier: GPL-2.0-or-later #ifndef FQTERM_SOUND_H #define FQTERM_SOUND_H #include #include #include #include "fqterm.h" namespace FQTerm { // By using QThread, we avoid blocking the main app. // FIXME: However, whichever play method we use (ext|int), // there are some WAVE files we can't play... class FQTermSound: public QThread { Q_OBJECT; public: FQTermSound(const QString &filename, QObject *parent = 0, const char *name = 0); ~FQTermSound(); public slots: void deleteInstance(); protected: QString soundFile_; virtual void play() = 0; void run(); }; class FQTermSystemSound: public FQTermSound { public: FQTermSystemSound(const QString &filename, QObject *parent = 0, const char *name = 0) : FQTermSound(filename, parent, name) { } protected: void play(); }; class FQTermExternalSound: public FQTermSound { public: FQTermExternalSound(const QString &playername, const QString &filename, QObject *parent = 0, const char *name = 0) : FQTermSound(filename, parent, name), playerName_(playername) { } protected: QString playerName_; void play(); void setPlayer(const QString &playername); }; } // namespace FQTerm #endif // FQTERM_SOUND_H