/*************************************************************************** * fqterm, a terminal emulator for both BBS and *nix. * * Copyright (C) 2008 fqterm development group. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * ***************************************************************************/ #ifndef FQTERM_DECODE_H #define FQTERM_DECODE_H #include #include "fqterm_text_line.h" namespace FQTerm { class FQTermDecode; class FQTermBuffer; class FQTermTelnet; // this for FSM typedef void(FQTermDecode:: *StateFunc)(); struct StateOption { int byte; // char value to look for; -1==end/default StateFunc action; StateOption *nextState; }; class FQTermDecode: public QObject { Q_OBJECT; public: FQTermDecode(FQTermBuffer *, int server_encoding); ~FQTermDecode(); // translate data from telnet socket to our own buffer // return how many bytes are processed. int decode(const char *cstr, int length); bool bellReceive() { return isBell_; } void setServerEncoding(int encoding) { server_encoding_ = encoding; } //signals: // void decodeFinished(); signals: void mouseMode(bool); void enqReceived(); void onTitleSet(const QString&); public slots: void onCaretChangeRow(); private: // escape sequence actions // you'd better see FSM structure array in FQTermDecode.cpp void setAttr(); void setMargins(); void termReset(); // char screen functions void deleteStr(); void deleteLine(); void insertStr(); void insertLine(); void eraseStr(); void eraseLine(); void eraseScreen(); // cursor functions void saveCursor(); void restoreCursor(); void cursorPosition(); // Move cursor, stop at boundary. void cursorLeft(); void cursorDown(); void cursorRight(); void cursorUp(); // Move cursor, scroll at boundary. void moveCursorUp(); void moveCursorDown(); void nextLine(); void selectG0A(); void selectG0B(); void selectG00(); void selectG01(); void selectG02(); void selectG1A(); void selectG1B(); void selectG10(); void selectG11(); void selectG12(); // other escape sequence actions void normalInput(); //title settings void setTitle(); void collectText(); void clearText(); // action parameters void clearParam(); void paramDigit(); void nextParam(); // non-printing characters void cr(), lf(), ff(), bell(), tab(), bs(), del(), g0(), g1(), enq(); void addTabStop(); void clearTabStop(); void setMode(); void resetMode(); void setDecPrivateMode(); void resetDecPrivateMode(); void setNumericKeypad(); void setAppKeypad(); void saveMode(); void restoreMode(); // video alignment test - fill screen with E's. void fillScreen(); void test(); private: bool isBell_; // short currentAttr_, defaultAttr_; unsigned char current_color_, default_color_; unsigned char current_attr_, default_attr_; // ********** ansi decoder states **************** StateOption *current_state_; struct VT100StateMachine { static StateOption normal_state_[], esc_state_[], bracket_state_[]; static StateOption private_state_[], sharp_state_[]; static StateOption title_state_[], title_text_state_[]; static StateOption select_g0_charset_state_[], select_g1_charset_state_[]; }; static const char *getStateName(const StateOption *state); void logParam() const; bool interrupt_decode_; // ********** decoder ***************** const char *inputData_; int inputLength_, dataIndex_; int paramIndex_, param_[30]; bool isParamAvailable_; QByteArray textParam_; bool savedMode_[30]; bool currentMode_[30]; FQTermBuffer *termBuffer_; int server_encoding_; QString bbs2unicode(const QByteArray &text); int processInput(QByteArray& result); QByteArray leftToDecode_; }; } // namespace FQTerm #endif // FQTERM_DECODE_H