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/***************************************************************************
* fqterm, a terminal emulator for both BBS and *nix. *
* Copyright (C) 2008 fqterm development group. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. *
***************************************************************************/
#ifndef FQTERM_UNITE_SESSION
#define FQTERM_UNITE_SESSION
#include <QObject>
#include <QThread>
#include <QTcpServer>
#include <QTcpSocket>
#include <map>
namespace FQTerm {
class FQTermUniteState;
class FQTermUniteSession;
class FQTermUniteSessionContext : public QObject {
Q_OBJECT;
public:
FQTermUniteSessionContext(FQTermUniteSession* session);
void write(const QByteArray& str);
void processInput(const QByteArray& input);
void quit();
enum STATE{WELCOME = 0, EXITING = 1, READING = 2, HELP = 3};
FQTermUniteState* setCurrentState(int state, bool init = true);
int row() {return 24;}
int column() {return 80;}
private:
FQTermUniteSession* session_;
FQTermUniteState* currentState_;
QByteArray inputBuffer_;
typedef std::map<int, FQTermUniteState*> StateTable;
typedef std::map<int, FQTermUniteState*>::iterator StateTableIterator;
StateTable stateTable_;
};
class FQTermUniteSession : public QThread {
Q_OBJECT;
public:
FQTermUniteSession(int socketDescriptor);
~FQTermUniteSession();
void write(const QByteArray& output);
protected:
virtual void run();
protected slots:
void readyRead();
void disconnected();
void stateChanged(QAbstractSocket::SocketState socketState);
void error(QAbstractSocket::SocketError socketError);
void welcome();
private:
QTcpSocket* socket_;
FQTermUniteSessionContext* context_;
};
} //namespace FQTerm
#endif //FQTERM_UNITE_USER
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