--- Generator: 'texi2html 1.82' description: Untitled Document distribution: global keywords: Untitled Document resource-type: document title: Untitled Document ... **A:** A Note on Software {#a-a-note-on-software .unnumbered} ========================= Written by Richard E. Buckman and Joshua Gay.\ This section is intended for people who have little or no knowledge of the technical aspects of computer science. It is not necessary to read this section to understand the essays and speeches presented in this book; however, it may be helpful to those readers not familiar with some of the jargon that comes with programming and computer science. A computer *programmer* writes software, or computer programs. A program is more or less a recipe with *commands* to tell the computer what to do in order to carry out certain tasks. You are more than likely familiar with many different programs: your Web browser, your word processor, your email client, and the like. A program usually starts out as *source code*. This higher-level set of commands is written in a *programming language* such as C or Java. After that, a tool known as a *compiler* translates this to a lower-level language known as *assembly language*. Another tool known as an *assembler* breaks the assembly code down to the final stage of *machine language*—the lowest level—which the computer understands *natively*. ![code](code.jpg) For example, consider the “hello world” program, a common first program for people learning C, which (when compiled and executed) prints “Hello World!” on the screen. [(1)](#FOOT1) @thirdcopyingnotice{{@footnoterule@smallskip Copyright © 2002 Richard E. Buckman and Joshua Gay\ {This note was originally published in 2002, in the first edition. This version is part of @fsfsthreecite} +--------------------------------------+--------------------------------------+ | | ``` {.smallexample} | | | int main(){ | | | printf(''Hello World!''); | | | return 0; | | | } | | | ``` | +--------------------------------------+--------------------------------------+ In the Java programming language the same program would be written like this: +--------------------------------------+--------------------------------------+ | | ``` {.smallexample} | | | public class hello { | | | public static void main(String a | | | rgs[]) { | | | System.out.println(''Hello W | | | orld!''); | | | } | | | } | | | ``` | +--------------------------------------+--------------------------------------+ However, in machine language, a small section of it may look similar to this: +--------------------------------------+--------------------------------------+ | | ``` {.smallexample} | | | 110001111011101010010100100100101010 | | | 1110 | | | 011010101001100000111100101101010111 | | | 1101 | | | 010011111111111001011011000000001010 | | | 0100 | | | 010010000110010101101100011011000110 | | | 1111 | | | 001000000101011101101111011100100110 | | | 1100 | | | 011001000010000101000010011011110110 | | | 1111 | | | ``` | +--------------------------------------+--------------------------------------+ The above form of machine language is the most basic representation known as binary. All data in computers is made up of a series of 0-or-1 values, but a person would have much difficulty understanding the data. To make a simple change to the binary, one would have to have an intimate knowledge of how a particular computer interprets the machine language. This could be feasible for small programs like the above examples, but any interesting program would involve an exhausting effort to make simple changes. As an example, imagine that we wanted to make a change to our “Hello World” program written in C so that instead of printing “Hello World” in English it prints it in French. The change would be simple; here is the new program: +--------------------------------------+--------------------------------------+ | | ``` {.smallexample} | | | int main() { | | | printf(''Bonjour, monde!''); | | | return 0; | | | } | | | ``` | +--------------------------------------+--------------------------------------+ It is safe to say that one can easily infer how to change the program written in the Java programming language in the same way. However, even many programmers would not know where to begin if they wanted to change the binary representation. When we say “source code,” we do not mean machine language that only computers can understand—we are speaking of higher-level languages such as C and Java. A few other popular programming languages are C++, Perl, and Python. Some are harder than others to understand and program in, but they are all much easier to work with compared to the intricate machine language they get turned into after the programs are compiled and assembled. Another important concept is understanding what an *operating system* is. An operating system is the software that handles input and output, memory allocation, and task scheduling. Generally one considers common or useful programs such as the *Graphical User Interface* (GUI) to be a part of the operating system. The GNU/Linux operating system contains a both GNU and non-GNU software, and a *kernel* called *Linux*. The kernel handles low-level tasks that applications depend upon such as input/output and task scheduling. The GNU software comprises much of the rest of the operating system, including GCC, a general-purpose compiler for many languages; GNU Emacs, an extensible text editor with many, many features; GNOME, the GNU desktop; GNU libc, a library that all programs other than the kernel must use in order to communicate with the kernel; and Bash, the GNU command interpreter that reads your command lines. Many of these programs were pioneered by Richard Stallman early on in the GNU Project and come with any modern GNU/Linux operating system. It is important to understand that even if *you* cannot change the source code for a given program, or directly use all these tools, it is relatively easy to find someone who can. Therefore, by having the source code to a program you are usually given the power to change, fix, customize, and learn about a program—this is a power that you do not have if you are not given the source code. Source code is one of the requirements that makes a piece of software *free*. The other requirements will be found along with the philosophy and ideas behind them in this collection.