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---
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**A:** A Note on Software {#a-a-note-on-software .unnumbered}
=========================
Written by Richard E. Buckman and Joshua Gay.\
This section is intended for people who have little or no knowledge of
the technical aspects of computer science. It is not necessary to read
this section to understand the essays and speeches presented in this
book; however, it may be helpful to those readers not familiar with some
of the jargon that comes with programming and computer science.
A computer *programmer* writes software, or computer programs. A program
is more or less a recipe with *commands* to tell the computer what to do
in order to carry out certain tasks. You are more than likely familiar
with many different programs: your Web browser, your word processor,
your email client, and the like.
A program usually starts out as *source code*. This higher-level set of
commands is written in a *programming language* such as C or Java. After
that, a tool known as a *compiler* translates this to a lower-level
language known as *assembly language*. Another tool known as an
*assembler* breaks the assembly code down to the final stage of *machine
language*—the lowest level—which the computer understands *natively*.
![code](code.jpg)
For example, consider the “hello world” program, a common first program
for people learning C, which (when compiled and executed) prints “Hello
World!” on the screen. [(1)](#FOOT1)
@thirdcopyingnotice{{@footnoterule@smallskip Copyright © 2002 Richard E.
Buckman and Joshua Gay\
{This note was originally published in 2002, in the first edition. This
version is part of @fsfsthreecite}
+--------------------------------------+--------------------------------------+
| | ``` {.smallexample} |
| | int main(){ |
| | printf(''Hello World!''); |
| | return 0; |
| | } |
| | ``` |
+--------------------------------------+--------------------------------------+
In the Java programming language the same program would be written like
this:
+--------------------------------------+--------------------------------------+
| | ``` {.smallexample} |
| | public class hello { |
| | public static void main(String a |
| | rgs[]) { |
| | System.out.println(''Hello W |
| | orld!''); |
| | } |
| | } |
| | ``` |
+--------------------------------------+--------------------------------------+
However, in machine language, a small section of it may look similar to
this:
+--------------------------------------+--------------------------------------+
| | ``` {.smallexample} |
| | 110001111011101010010100100100101010 |
| | 1110 |
| | 011010101001100000111100101101010111 |
| | 1101 |
| | 010011111111111001011011000000001010 |
| | 0100 |
| | 010010000110010101101100011011000110 |
| | 1111 |
| | 001000000101011101101111011100100110 |
| | 1100 |
| | 011001000010000101000010011011110110 |
| | 1111 |
| | ``` |
+--------------------------------------+--------------------------------------+
The above form of machine language is the most basic representation
known as binary. All data in computers is made up of a series of 0-or-1
values, but a person would have much difficulty understanding the data.
To make a simple change to the binary, one would have to have an
intimate knowledge of how a particular computer interprets the machine
language. This could be feasible for small programs like the above
examples, but any interesting program would involve an exhausting effort
to make simple changes.
As an example, imagine that we wanted to make a change to our “Hello
World” program written in C so that instead of printing “Hello World” in
English it prints it in French. The change would be simple; here is the
new program:
+--------------------------------------+--------------------------------------+
| | ``` {.smallexample} |
| | int main() { |
| | printf(''Bonjour, monde!''); |
| | return 0; |
| | } |
| | ``` |
+--------------------------------------+--------------------------------------+
It is safe to say that one can easily infer how to change the program
written in the Java programming language in the same way. However, even
many programmers would not know where to begin if they wanted to change
the binary representation. When we say “source code,” we do not mean
machine language that only computers can understand—we are speaking of
higher-level languages such as C and Java. A few other popular
programming languages are C++, Perl, and Python. Some are harder than
others to understand and program in, but they are all much easier to
work with compared to the intricate machine language they get turned
into after the programs are compiled and assembled.
Another important concept is understanding what an *operating system*
is. An operating system is the software that handles input and output,
memory allocation, and task scheduling. Generally one considers common
or useful programs such as the *Graphical User Interface* (GUI) to be a
part of the operating system. The GNU/Linux operating system contains a
both GNU and non-GNU software, and a *kernel* called *Linux*. The kernel
handles low-level tasks that applications depend upon such as
input/output and task scheduling. The GNU software comprises much of the
rest of the operating system, including GCC, a general-purpose compiler
for many languages; GNU Emacs, an extensible text editor with many, many
features; GNOME, the GNU desktop; GNU libc, a library that all programs
other than the kernel must use in order to communicate with the kernel;
and Bash, the GNU command interpreter that reads your command lines.
Many of these programs were pioneered by Richard Stallman early on in
the GNU Project and come with any modern GNU/Linux operating system.
It is important to understand that even if *you* cannot change the
source code for a given program, or directly use all these tools, it is
relatively easy to find someone who can. Therefore, by having the source
code to a program you are usually given the power to change, fix,
customize, and learn about a program—this is a power that you do not
have if you are not given the source code. Source code is one of the
requirements that makes a piece of software *free*. The other
requirements will be found along with the philosophy and ideas behind
them in this collection.
<div class="footnote">
------------------------------------------------------------------------
### Footnotes
### [(1)](#DOCF1)
In other programming languages, such as Scheme, the *Hello World*
program is usually not your first program. In Scheme you often start
with a program like this:
+--------------------------------------+--------------------------------------+
| | ``` {.smallexample} |
| | (define (factorial n) |
| | (if (= n 0) |
| | 1 |
| | (* n (factorial (- n 1))))) |
| | ``` |
+--------------------------------------+--------------------------------------+
This computes the factorial of a number; that is, running
`(factorial 5)`would output 120, which is computed by doing 5 \* 4 \* 3
\* 2 \* 1 \* 1.
</div>
------------------------------------------------------------------------
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