From 1a7d3f9fcb76a68540dd948f91413533a383bfde Mon Sep 17 00:00:00 2001 From: Tony Gutierrez Date: Tue, 19 Jan 2016 14:28:22 -0500 Subject: gpu-compute: AMD's baseline GPU model --- src/gpu-compute/shader.hh | 212 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 212 insertions(+) create mode 100644 src/gpu-compute/shader.hh (limited to 'src/gpu-compute/shader.hh') diff --git a/src/gpu-compute/shader.hh b/src/gpu-compute/shader.hh new file mode 100644 index 000000000..91ea8aae0 --- /dev/null +++ b/src/gpu-compute/shader.hh @@ -0,0 +1,212 @@ +/* + * Copyright (c) 2011-2015 Advanced Micro Devices, Inc. + * All rights reserved. + * + * For use for simulation and test purposes only + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * + * 3. Neither the name of the copyright holder nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + * + * Author: Steve Reinhardt + */ + +#ifndef __SHADER_HH__ +#define __SHADER_HH__ + +#include +#include + +#include "arch/isa.hh" +#include "arch/isa_traits.hh" +#include "base/types.hh" +#include "cpu/simple/atomic.hh" +#include "cpu/simple/timing.hh" +#include "cpu/simple_thread.hh" +#include "cpu/thread_context.hh" +#include "cpu/thread_state.hh" +#include "enums/MemOpType.hh" +#include "enums/MemType.hh" +#include "gpu-compute/compute_unit.hh" +#include "gpu-compute/gpu_tlb.hh" +#include "gpu-compute/lds_state.hh" +#include "gpu-compute/qstruct.hh" +#include "mem/page_table.hh" +#include "mem/port.hh" +#include "mem/request.hh" +#include "params/Shader.hh" +#include "sim/faults.hh" +#include "sim/process.hh" +#include "sim/sim_object.hh" + +class BaseTLB; +class GpuDispatcher; + +namespace TheISA +{ + class GpuTLB; +} + +static const int LDS_SIZE = 65536; + +// Class Shader: This describes a single shader instance. Most +// configurations will only have a single shader. + +class Shader : public SimObject +{ + protected: + // Shader's clock period in terms of number of ticks of curTime, + // aka global simulation clock + Tick clock; + + public: + typedef ShaderParams Params; + enum hsail_mode_e {SIMT,VECTOR_SCALAR}; + + // clock related functions ; maps to-and-from + // Simulation ticks and shader clocks. + Tick frequency() const { return SimClock::Frequency / clock; } + + Tick ticks(int numCycles) const { return (Tick)clock * numCycles; } + + Tick getClock() const { return clock; } + Tick curCycle() const { return curTick() / clock; } + Tick tickToCycles(Tick val) const { return val / clock;} + + + SimpleThread *cpuThread; + ThreadContext *gpuTc; + BaseCPU *cpuPointer; + + class TickEvent : public Event + { + private: + Shader *shader; + + public: + TickEvent(Shader*); + void process(); + const char* description() const; + }; + + TickEvent tickEvent; + + // is this simulation going to be timing mode in the memory? + bool timingSim; + hsail_mode_e hsail_mode; + + // If set, issue acq packet @ kernel launch + int impl_kern_boundary_sync; + // If set, generate a separate packet for acquire/release on + // ld_acquire/st_release/atomic operations + int separate_acquire_release; + // If set, fetch returns may be coissued with instructions + int coissue_return; + // If set, always dump all 64 gprs to trace + int trace_vgpr_all; + // Number of cu units in the shader + int n_cu; + // Number of wavefront slots per cu + int n_wf; + // The size of global memory + int globalMemSize; + + /* + * Bytes/work-item for call instruction + * The number of arguments for an hsail function will + * vary. We simply determine the maximum # of arguments + * required by any hsail function up front before the + * simulation (during parsing of the Brig) and record + * that number here. + */ + int funcargs_size; + + // Tracks CU that rr dispatcher should attempt scheduling + int nextSchedCu; + + // Size of scheduled add queue + uint32_t sa_n; + + // Pointer to value to be increments + std::vector sa_val; + // When to do the increment + std::vector sa_when; + // Amount to increment by + std::vector sa_x; + + // List of Compute Units (CU's) + std::vector cuList; + + uint64_t tick_cnt; + uint64_t box_tick_cnt; + uint64_t start_tick_cnt; + + GpuDispatcher *dispatcher; + + Shader(const Params *p); + ~Shader(); + virtual void init(); + + // Run shader + void exec(); + + // Check to see if shader is busy + bool busy(); + + // Schedule a 32-bit value to be incremented some time in the future + void ScheduleAdd(uint32_t *val, Tick when, int x); + bool processTimingPacket(PacketPtr pkt); + + void AccessMem(uint64_t address, void *ptr, uint32_t size, int cu_id, + MemCmd cmd, bool suppress_func_errors); + + void ReadMem(uint64_t address, void *ptr, uint32_t sz, int cu_id); + + void ReadMem(uint64_t address, void *ptr, uint32_t sz, int cu_id, + bool suppress_func_errors); + + void WriteMem(uint64_t address, void *ptr, uint32_t sz, int cu_id); + + void WriteMem(uint64_t address, void *ptr, uint32_t sz, int cu_id, + bool suppress_func_errors); + + void doFunctionalAccess(RequestPtr req, MemCmd cmd, void *data, + bool suppress_func_errors, int cu_id); + + void + registerCU(int cu_id, ComputeUnit *compute_unit) + { + cuList[cu_id] = compute_unit; + } + + void handshake(GpuDispatcher *dispatcher); + bool dispatch_workgroups(NDRange *ndr); + Addr mmap(int length); + void functionalTLBAccess(PacketPtr pkt, int cu_id, BaseTLB::Mode mode); + void updateThreadContext(int tid); + void hostWakeUp(BaseCPU *cpu); +}; + +#endif // __SHADER_HH__ -- cgit v1.2.3