#include "base/trace.hh" #include "cpu/beta_cpu/free_list.hh" SimpleFreeList::SimpleFreeList(unsigned _numLogicalIntRegs, unsigned _numPhysicalIntRegs, unsigned _numLogicalFloatRegs, unsigned _numPhysicalFloatRegs) : numLogicalIntRegs(_numLogicalIntRegs), numPhysicalIntRegs(_numPhysicalIntRegs), numLogicalFloatRegs(_numLogicalFloatRegs), numPhysicalFloatRegs(_numPhysicalFloatRegs), numPhysicalRegs(numPhysicalIntRegs + numPhysicalFloatRegs) { DPRINTF(FreeList, "FreeList: Creating new free list object.\n"); // DEBUG stuff. freeIntRegsScoreboard.resize(numPhysicalIntRegs); freeFloatRegsScoreboard.resize(numPhysicalRegs); for (PhysRegIndex i = 0; i < numLogicalIntRegs; ++i) { freeIntRegsScoreboard[i] = 0; } // Put all of the extra physical registers onto the free list. This // means excluding all of the base logical registers. for (PhysRegIndex i = numLogicalIntRegs; i < numPhysicalIntRegs; ++i) { freeIntRegs.push(i); freeIntRegsScoreboard[i] = 1; } for (PhysRegIndex i = 0; i < numPhysicalIntRegs + numLogicalFloatRegs; ++i) { freeFloatRegsScoreboard[i] = 0; } // Put all of the extra physical registers onto the free list. This // means excluding all of the base logical registers. Because the // float registers' indices start where the physical registers end, // some math must be done to determine where the free registers start. for (PhysRegIndex i = numPhysicalIntRegs + numLogicalFloatRegs; i < numPhysicalRegs; ++i) { freeFloatRegs.push(i); freeFloatRegsScoreboard[i] = 1; } }