#ifndef __FREE_LIST_HH__ #define __FREE_LIST_HH__ #include #include #include "arch/alpha/isa_traits.hh" #include "cpu/beta_cpu/comm.hh" #include "base/trace.hh" using namespace std; // Question: Do I even need the number of logical registers? // How to avoid freeing registers instantly? Same with ROB entries. /** * FreeList class that simply holds the list of free integer and floating * point registers. Can request for a free register of either type, and * also send back free registers of either type. This is a very simple * class, but it should be sufficient for most implementations. Like all * other classes, it assumes that the indices for the floating point * registers starts after the integer registers end. Hence the variable * numPhysicalIntRegs is logically equivalent to the baseFP dependency. * Note that * while this most likely should be called FreeList, the name "FreeList" * is used in a typedef within the CPU Policy, and therefore no class * can be named simply "FreeList". * @todo: Give a better name to the base FP dependency. */ class SimpleFreeList { public: private: /** The list of free integer registers. */ queue freeIntRegs; /** The list of free floating point registers. */ queue freeFloatRegs; /** Number of logical integer registers. */ int numLogicalIntRegs; /** Number of physical integer registers. */ int numPhysicalIntRegs; /** Number of logical floating point registers. */ int numLogicalFloatRegs; /** Number of physical floating point registers. */ int numPhysicalFloatRegs; /** Total number of physical registers. */ int numPhysicalRegs; public: SimpleFreeList(unsigned _numLogicalIntRegs, unsigned _numPhysicalIntRegs, unsigned _numLogicalFloatRegs, unsigned _numPhysicalFloatRegs); PhysRegIndex getIntReg(); PhysRegIndex getFloatReg(); void addReg(PhysRegIndex freed_reg); void addIntReg(PhysRegIndex freed_reg); void addFloatReg(PhysRegIndex freed_reg); bool hasFreeIntRegs() { return !freeIntRegs.empty(); } bool hasFreeFloatRegs() { return !freeFloatRegs.empty(); } int numFreeIntRegs() { return freeIntRegs.size(); } int numFreeFloatRegs() { return freeFloatRegs.size(); } }; inline PhysRegIndex SimpleFreeList::getIntReg() { DPRINTF(Rename, "FreeList: Trying to get free integer register.\n"); if (freeIntRegs.empty()) { panic("No free integer registers!"); } PhysRegIndex free_reg = freeIntRegs.front(); freeIntRegs.pop(); return(free_reg); } inline PhysRegIndex SimpleFreeList::getFloatReg() { DPRINTF(Rename, "FreeList: Trying to get free float register.\n"); if (freeFloatRegs.empty()) { panic("No free integer registers!"); } PhysRegIndex free_reg = freeFloatRegs.front(); freeFloatRegs.pop(); return(free_reg); } inline void SimpleFreeList::addReg(PhysRegIndex freed_reg) { DPRINTF(Rename, "Freelist: Freeing register %i.\n", freed_reg); //Might want to add in a check for whether or not this register is //already in there. A bit vector or something similar would be useful. if (freed_reg < numPhysicalIntRegs) { freeIntRegs.push(freed_reg); } else if (freed_reg < numPhysicalRegs) { freeFloatRegs.push(freed_reg); } } inline void SimpleFreeList::addIntReg(PhysRegIndex freed_reg) { DPRINTF(Rename, "Freelist: Freeing int register %i.\n", freed_reg); //Might want to add in a check for whether or not this register is //already in there. A bit vector or something similar would be useful. freeIntRegs.push(freed_reg); } inline void SimpleFreeList::addFloatReg(PhysRegIndex freed_reg) { DPRINTF(Rename, "Freelist: Freeing float register %i.\n", freed_reg); //Might want to add in a check for whether or not this register is //already in there. A bit vector or something similar would be useful. freeFloatRegs.push(freed_reg); } #endif // __FREE_LIST_HH__