/* * Copyright (c) 2003-2005 The Regents of The University of Michigan * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer; * redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution; * neither the name of the copyright holders nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Authors: Nathan Binkert */ #ifndef __BASE_CALLBACK_HH__ #define __BASE_CALLBACK_HH__ #include #include /** * Generic callback class. This base class provides a virtual process * function that gets called when the callback queue is processed. */ class Callback { protected: friend class CallbackQueue; virtual void autoDestruct() {} public: /** * virtualize the destructor to make sure that the correct one * gets called. */ virtual ~Callback() {} /** * virtual process function that is invoked when the callback * queue is executed. */ virtual void process() = 0; }; /// Helper template class to turn a simple class member function into /// a callback. template class MakeCallback : public Callback { protected: T *object; const bool autoDestroy; void autoDestruct() { if (autoDestroy) delete this; } public: MakeCallback(T *o, bool auto_destroy = false) : object(o), autoDestroy(auto_destroy) { } MakeCallback(T &o, bool auto_destroy = false) : object(&o), autoDestroy(auto_destroy) { } void process() { (object->*F)(); } }; class CallbackQueue { protected: /** * Simple typedef for the data structure that stores all of the * callbacks. */ typedef std::list queue; /** * List of all callbacks. To be called in fifo order. */ queue callbacks; public: ~CallbackQueue(); std::string name() const { return "CallbackQueue"; } /** * Add a callback to the end of the queue * @param callback the callback to be added to the queue */ void add(Callback *callback) { callbacks.push_back(callback); } template void add(T *obj) { add(new MakeCallback(obj, true)); } template void add(T &obj) { add(new MakeCallback(&obj, true)); } /** * Find out if there are any callbacks in the queue */ bool empty() const { return callbacks.empty(); } /** * process all callbacks */ void process() { queue::iterator i = callbacks.begin(); queue::iterator end = callbacks.end(); while (i != end) { (*i)->process(); ++i; } } /** * clear the callback queue */ void clear() { callbacks.clear(); } }; #endif // __BASE_CALLBACK_HH__