# Copyright (c) 2014-2016 ARM Limited # All rights reserved. # # The license below extends only to copyright in the software and shall # not be construed as granting a license to any other intellectual # property including but not limited to intellectual property relating # to a hardware implementation of the functionality of the software # licensed hereunder. You may use the software subject to the license # terms below provided that you ensure that this notice is replicated # unmodified and in its entirety in all distributions of the software, # modified or unmodified, in source code or in binary form. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are # met: redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer; # redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution; # neither the name of the copyright holders nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR # A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT # OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT # LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, # DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY # THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # # Authors: Andreas Sandberg from m5.params import * from Device import BasicPioDevice from Gic import * class NoMaliGpuType(Enum): vals = [ 'T60x', 'T62x', 'T760', ] class NoMaliGpu(PioDevice): type = 'NoMaliGpu' cxx_header = "dev/arm/gpu_nomali.hh" pio_addr = Param.Addr("Device base address") platform = Param.RealView(Parent.any, "Platform this device is part of.") gpu_type = Param.NoMaliGpuType("T760", "GPU type") ver_maj = Param.UInt32(0, "GPU Version (Major)") ver_min = Param.UInt32(0, "GPU Version (Minor)") ver_status = Param.UInt32(0, "GPU Version (Status)") int_gpu = Param.UInt32("Interrupt number for GPU interrupts") int_job = Param.UInt32("Interrupt number for JOB interrupts") int_mmu = Param.UInt32("Interrupt number for MMU interrupts") class CustomNoMaliGpu(NoMaliGpu): """Base class for custom NoMali implementation that need to override configuration registers. See CustomNoMaliT760 for a usage example. """ type = 'CustomNoMaliGpu' cxx_header = "dev/arm/gpu_nomali.hh" gpu_id = Param.UInt32("") l2_features = Param.UInt32("") tiler_features = Param.UInt32("") mem_features = Param.UInt32("") mmu_features = Param.UInt32("") as_present = Param.UInt32("") js_present = Param.UInt32("") thread_max_threads = Param.UInt32("") thread_max_workgroup_size = Param.UInt32("") thread_max_barrier_size = Param.UInt32("") thread_features = Param.UInt32("") texture_features = VectorParam.UInt32("") js_features = VectorParam.UInt32("") shader_present = Param.UInt64("") tiler_present = Param.UInt64("") l2_present = Param.UInt64("") class CustomNoMaliT760(CustomNoMaliGpu): """Example NoMali T760 r0p0-0 configuration using the defaults from the NoMali library. """ gpu_id = 0x07500000 l2_features = 0x07130206 tiler_features = 0x00000809 mem_features = 0x00000001 mmu_features = 0x00002830 as_present = 0x000000ff js_present = 0x00000007 thread_max_threads = 0x00000100 thread_max_workgroup_size = 0x00000100 thread_max_barrier_size = 0x00000100 thread_features = 0x0a040400 texture_features = [ 0x00fe001e, 0x0000ffff, 0x9f81ffff, ] js_features = [ 0x0000020e, 0x000001fe, 0x0000007e, ] shader_present = 0x0000000f tiler_present = 0x00000001 l2_present = 0x00000001