/*
 * Copyright (c) 2011-2012 ARM Limited
 * All rights reserved
 *
 * The license below extends only to copyright in the software and shall
 * not be construed as granting a license to any other intellectual
 * property including but not limited to intellectual property relating
 * to a hardware implementation of the functionality of the software
 * licensed hereunder.  You may use the software subject to the license
 * terms below provided that you ensure that this notice is replicated
 * unmodified and in its entirety in all distributions of the software,
 * modified or unmodified, in source code or in binary form.
 *
 * Copyright (c) 2002-2005 The Regents of The University of Michigan
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met: redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer;
 * redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution;
 * neither the name of the copyright holders nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * Authors: Ron Dreslinski
 *          Ali Saidi
 *          Andreas Hansson
 *          William Wang
 */

/**
 * @file
 * Declaration of an abstract bus base class.
 */

#ifndef __MEM_BUS_HH__
#define __MEM_BUS_HH__

#include <deque>
#include <set>

#include "base/addr_range_map.hh"
#include "base/types.hh"
#include "mem/mem_object.hh"
#include "params/BaseBus.hh"

/**
 * The base bus contains the common elements of the non-coherent and
 * coherent bus. It is an abstract class that does not have any of the
 * functionality relating to the actual reception and transmission of
 * packets, as this is left for the subclasses.
 *
 * The BaseBus is responsible for the basic flow control (busy or
 * not), the administration of retries, and the address decoding.
 */
class BaseBus : public MemObject
{

  protected:

    /**
     * A bus layer is an internal bus structure with its own flow
     * control and arbitration. Hence, a single-layer bus mimics a
     * traditional off-chip tri-state bus (like PCI), where only one
     * set of wires are shared. For on-chip buses, a good starting
     * point is to have three layers, for requests, responses, and
     * snoop responses respectively (snoop requests are instantaneous
     * and do not need any flow control or arbitration). This case is
     * similar to AHB and some OCP configurations.
     *
     * As a further extensions beyond the three-layer bus, a future
     * multi-layer bus has with one layer per connected slave port
     * provides a full or partial crossbar, like AXI, OCP, PCIe etc.
     *
     * The template parameter, PortClass, indicates the destination
     * port type for the bus. The retry list holds either master ports
     * or slave ports, depending on the direction of the layer. Thus,
     * a request layer has a retry list containing slave ports,
     * whereas a response layer holds master ports.
     */
    template <typename PortClass>
    class Layer : public Drainable
    {

      public:

        /**
         * Create a bus layer and give it a name. The bus layer uses
         * the bus an event manager.
         *
         * @param _bus the bus this layer belongs to
         * @param _name the layer's name
         * @param _clock clock period in ticks
         */
        Layer(BaseBus& _bus, const std::string& _name, Tick _clock);

        /**
         * Drain according to the normal semantics, so that the bus
         * can tell the layer to drain, and pass an event to signal
         * back when drained.
         *
         * @param de drain event to call once drained
         *
         * @return 1 if busy or waiting to retry, or 0 if idle
         */
        unsigned int drain(DrainManager *dm);

        /**
         * Get the bus layer's name
         */
        const std::string name() const { return bus.name() + _name; }


        /**
         * Determine if the bus layer accepts a packet from a specific
         * port. If not, the port in question is also added to the
         * retry list. In either case the state of the layer is updated
         * accordingly.
         *
         * @param port Source port resenting the packet
         *
         * @return True if the bus layer accepts the packet
         */
        bool tryTiming(PortClass* port);

        /**
         * Deal with a destination port accepting a packet by potentially
         * removing the source port from the retry list (if retrying) and
         * occupying the bus layer accordingly.
         *
         * @param busy_time Time to spend as a result of a successful send
         */
        void succeededTiming(Tick busy_time);

        /**
         * Deal with a destination port not accepting a packet by
         * potentially adding the source port to the retry list (if
         * not already at the front) and occupying the bus layer
         * accordingly.
         *
         * @param busy_time Time to spend as a result of a failed send
         */
        void failedTiming(PortClass* port, Tick busy_time);

        /** Occupy the bus layer until until */
        void occupyLayer(Tick until);

        /**
         * Send a retry to the port at the head of the retryList. The
         * caller must ensure that the list is not empty.
         */
        void retryWaiting();

        /**
         * Handler a retry from a neighbouring module. Eventually this
         * should be all encapsulated in the bus. This wraps
         * retryWaiting by verifying that there are ports waiting
         * before calling retryWaiting.
         */
        void recvRetry();

      private:

        /** The bus this layer is a part of. */
        BaseBus& bus;

        /** A name for this layer. */
        std::string _name;

        /**
         * We declare an enum to track the state of the bus layer. The
         * starting point is an idle state where the bus layer is
         * waiting for a packet to arrive. Upon arrival, the bus layer
         * transitions to the busy state, where it remains either
         * until the packet transfer is done, or the header time is
         * spent. Once the bus layer leaves the busy state, it can
         * either go back to idle, if no packets have arrived while it
         * was busy, or the bus layer goes on to retry the first port
         * on the retryList. A similar transition takes place from
         * idle to retry if the bus layer receives a retry from one of
         * its connected ports. The retry state lasts until the port
         * in questions calls sendTiming and returns control to the
         * bus layer, or goes to a busy state if the port does not
         * immediately react to the retry by calling sendTiming.
         */
        enum State { IDLE, BUSY, RETRY };

        /** track the state of the bus layer */
        State state;

        /** the clock speed for the bus layer */
        Tick clock;

        /** manager to signal when drained */
        DrainManager *drainManager;

        /**
         * An array of ports that retry should be called
         * on because the original send failed for whatever reason.
         */
        std::deque<PortClass*> retryList;

        /**
         * Release the bus layer after being occupied and return to an
         * idle state where we proceed to send a retry to any
         * potential waiting port, or drain if asked to do so.
         */
        void releaseLayer();

        /** event used to schedule a release of the layer */
        EventWrapper<Layer, &Layer::releaseLayer> releaseEvent;

    };

    /** cycles of overhead per transaction */
    const Cycles headerCycles;
    /** the width of the bus in bytes */
    const uint32_t width;

    typedef AddrRangeMap<PortID>::iterator PortMapIter;
    typedef AddrRangeMap<PortID>::const_iterator PortMapConstIter;
    AddrRangeMap<PortID> portMap;

    AddrRange defaultRange;

    /**
     * Function called by the port when the bus is recieving a range change.
     *
     * @param master_port_id id of the port that received the change
     */
    void recvRangeChange(PortID master_port_id);

    /** Find which port connected to this bus (if any) should be given a packet
     * with this address.
     * @param addr Address to find port for.
     * @return id of port that the packet should be sent out of.
     */
    PortID findPort(Addr addr);

    // Cache for the findPort function storing recently used ports from portMap
    struct PortCache {
        bool valid;
        PortID id;
        AddrRange range;
    };

    PortCache portCache[3];

    // Checks the cache and returns the id of the port that has the requested
    // address within its range
    inline PortID checkPortCache(Addr addr) const {
        if (portCache[0].valid && portCache[0].range.contains(addr)) {
            return portCache[0].id;
        }
        if (portCache[1].valid && portCache[1].range.contains(addr)) {
            return portCache[1].id;
        }
        if (portCache[2].valid && portCache[2].range.contains(addr)) {
            return portCache[2].id;
        }

        return InvalidPortID;
    }

    // Clears the earliest entry of the cache and inserts a new port entry
    inline void updatePortCache(short id, const AddrRange& range) {
        portCache[2].valid = portCache[1].valid;
        portCache[2].id    = portCache[1].id;
        portCache[2].range = portCache[1].range;

        portCache[1].valid = portCache[0].valid;
        portCache[1].id    = portCache[0].id;
        portCache[1].range = portCache[0].range;

        portCache[0].valid = true;
        portCache[0].id    = id;
        portCache[0].range = range;
    }

    // Clears the cache. Needs to be called in constructor.
    inline void clearPortCache() {
        portCache[2].valid = false;
        portCache[1].valid = false;
        portCache[0].valid = false;
    }

    /**
     * Return the address ranges the bus is responsible for.
     *
     * @return a list of non-overlapping address ranges
     */
    AddrRangeList getAddrRanges() const;

    /** Calculate the timing parameters for the packet.  Updates the
     * firstWordTime and finishTime fields of the packet object.
     * Returns the tick at which the packet header is completed (which
     * will be all that is sent if the target rejects the packet).
     */
    Tick calcPacketTiming(PacketPtr pkt);

    /**
     * Ask everyone on the bus what their size is and determine the
     * bus size as either the maximum, or if no device specifies a
     * block size return the default.
     *
     * @return the max of all the sizes or the default if none is set
     */
    unsigned deviceBlockSize() const;

    /**
     * Remember for each of the master ports of the bus if we got an
     * address range from the connected slave. For convenience, also
     * keep track of if we got ranges from all the slave modules or
     * not.
     */
    std::vector<bool> gotAddrRanges;
    bool gotAllAddrRanges;

    /** The master and slave ports of the bus */
    std::vector<SlavePort*> slavePorts;
    std::vector<MasterPort*> masterPorts;

    /** Convenience typedefs. */
    typedef std::vector<SlavePort*>::iterator SlavePortIter;
    typedef std::vector<MasterPort*>::iterator MasterPortIter;
    typedef std::vector<SlavePort*>::const_iterator SlavePortConstIter;
    typedef std::vector<MasterPort*>::const_iterator MasterPortConstIter;

    /** Port that handles requests that don't match any of the interfaces.*/
    PortID defaultPortID;

    /** If true, use address range provided by default device.  Any
       address not handled by another port and not in default device's
       range will cause a fatal error.  If false, just send all
       addresses not handled by another port to default device. */
    const bool useDefaultRange;

    uint32_t blockSize;

    BaseBus(const BaseBusParams *p);

    virtual ~BaseBus();

  public:

    virtual void init();

    /** A function used to return the port associated with this bus object. */
    BaseMasterPort& getMasterPort(const std::string& if_name,
                                  PortID idx = InvalidPortID);
    BaseSlavePort& getSlavePort(const std::string& if_name,
                                PortID idx = InvalidPortID);

    virtual unsigned int drain(DrainManager *dm) = 0;

};

#endif //__MEM_BUS_HH__