/* * Copyright (c) 2012-2014 ARM Limited * All rights reserved * * The license below extends only to copyright in the software and shall * not be construed as granting a license to any other intellectual * property including but not limited to intellectual property relating * to a hardware implementation of the functionality of the software * licensed hereunder. You may use the software subject to the license * terms below provided that you ensure that this notice is replicated * unmodified and in its entirety in all distributions of the software, * modified or unmodified, in source code or in binary form. * * Copyright (c) 2013 Amin Farmahini-Farahani * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer; * redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution; * neither the name of the copyright holders nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Authors: Andreas Hansson * Ani Udipi * Neha Agarwal */ /** * @file * DRAMCtrl declaration */ #ifndef __MEM_DRAM_CTRL_HH__ #define __MEM_DRAM_CTRL_HH__ #include #include "base/statistics.hh" #include "enums/AddrMap.hh" #include "enums/MemSched.hh" #include "enums/PageManage.hh" #include "mem/abstract_mem.hh" #include "mem/qport.hh" #include "params/DRAMCtrl.hh" #include "sim/eventq.hh" /** * The DRAM controller is a basic single-channel memory controller * aiming to mimic a high-level DRAM controller and the most important * timing constraints associated with the DRAM. The focus is really on * modelling the impact on the system rather than the DRAM itself, * hence the focus is on the controller model and not on the * memory. By adhering to the correct timing constraints, ultimately * there is no need for a memory model in addition to the controller * model. * * As a basic design principle, this controller is not cycle callable, * but instead uses events to decide when new decisions can be made, * when resources become available, when things are to be considered * done, and when to send things back. Through these simple * principles, we achieve a performant model that is not * cycle-accurate, but enables us to evaluate the system impact of a * wide range of memory technologies, and also collect statistics * about the use of the memory. */ class DRAMCtrl : public AbstractMemory { private: // For now, make use of a queued slave port to avoid dealing with // flow control for the responses being sent back class MemoryPort : public QueuedSlavePort { SlavePacketQueue queue; DRAMCtrl& memory; public: MemoryPort(const std::string& name, DRAMCtrl& _memory); protected: Tick recvAtomic(PacketPtr pkt); void recvFunctional(PacketPtr pkt); bool recvTimingReq(PacketPtr); virtual AddrRangeList getAddrRanges() const; }; /** * Our incoming port, for a multi-ported controller add a crossbar * in front of it */ MemoryPort port; /** * Remember if we have to retry a request when available. */ bool retryRdReq; bool retryWrReq; /** * Bus state used to control the read/write switching and drive * the scheduling of the next request. */ enum BusState { READ = 0, READ_TO_WRITE, WRITE, WRITE_TO_READ }; BusState busState; /** List to keep track of activate ticks */ std::vector> actTicks; /** * A basic class to track the bank state, i.e. what row is * currently open (if any), when is the bank free to accept a new * column (read/write) command, when can it be precharged, and * when can it be activated. * * The bank also keeps track of how many bytes have been accessed * in the open row since it was opened. */ class Bank { public: static const uint32_t NO_ROW = -1; uint32_t openRow; Tick colAllowedAt; Tick preAllowedAt; Tick actAllowedAt; uint32_t rowAccesses; uint32_t bytesAccessed; Bank() : openRow(NO_ROW), colAllowedAt(0), preAllowedAt(0), actAllowedAt(0), rowAccesses(0), bytesAccessed(0) { } }; /** * A burst helper helps organize and manage a packet that is larger than * the DRAM burst size. A system packet that is larger than the burst size * is split into multiple DRAM packets and all those DRAM packets point to * a single burst helper such that we know when the whole packet is served. */ class BurstHelper { public: /** Number of DRAM bursts requred for a system packet **/ const unsigned int burstCount; /** Number of DRAM bursts serviced so far for a system packet **/ unsigned int burstsServiced; BurstHelper(unsigned int _burstCount) : burstCount(_burstCount), burstsServiced(0) { } }; /** * A DRAM packet stores packets along with the timestamp of when * the packet entered the queue, and also the decoded address. */ class DRAMPacket { public: /** When did request enter the controller */ const Tick entryTime; /** When will request leave the controller */ Tick readyTime; /** This comes from the outside world */ const PacketPtr pkt; const bool isRead; /** Will be populated by address decoder */ const uint8_t rank; const uint8_t bank; const uint16_t row; /** * Bank id is calculated considering banks in all the ranks * eg: 2 ranks each with 8 banks, then bankId = 0 --> rank0, bank0 and * bankId = 8 --> rank1, bank0 */ const uint16_t bankId; /** * The starting address of the DRAM packet. * This address could be unaligned to burst size boundaries. The * reason is to keep the address offset so we can accurately check * incoming read packets with packets in the write queue. */ Addr addr; /** * The size of this dram packet in bytes * It is always equal or smaller than DRAM burst size */ unsigned int size; /** * A pointer to the BurstHelper if this DRAMPacket is a split packet * If not a split packet (common case), this is set to NULL */ BurstHelper* burstHelper; Bank& bankRef; DRAMPacket(PacketPtr _pkt, bool is_read, uint8_t _rank, uint8_t _bank, uint16_t _row, uint16_t bank_id, Addr _addr, unsigned int _size, Bank& bank_ref) : entryTime(curTick()), readyTime(curTick()), pkt(_pkt), isRead(is_read), rank(_rank), bank(_bank), row(_row), bankId(bank_id), addr(_addr), size(_size), burstHelper(NULL), bankRef(bank_ref) { } }; /** * Bunch of things requires to setup "events" in gem5 * When event "respondEvent" occurs for example, the method * processRespondEvent is called; no parameters are allowed * in these methods */ void processNextReqEvent(); EventWrapper nextReqEvent; void processRespondEvent(); EventWrapper respondEvent; void processActivateEvent(); EventWrapper activateEvent; void processPrechargeEvent(); EventWrapper prechargeEvent; void processRefreshEvent(); EventWrapper refreshEvent; void processPowerEvent(); EventWrapper powerEvent; /** * Check if the read queue has room for more entries * * @param pktCount The number of entries needed in the read queue * @return true if read queue is full, false otherwise */ bool readQueueFull(unsigned int pktCount) const; /** * Check if the write queue has room for more entries * * @param pktCount The number of entries needed in the write queue * @return true if write queue is full, false otherwise */ bool writeQueueFull(unsigned int pktCount) const; /** * When a new read comes in, first check if the write q has a * pending request to the same address.\ If not, decode the * address to populate rank/bank/row, create one or mutliple * "dram_pkt", and push them to the back of the read queue.\ * If this is the only * read request in the system, schedule an event to start * servicing it. * * @param pkt The request packet from the outside world * @param pktCount The number of DRAM bursts the pkt * translate to. If pkt size is larger then one full burst, * then pktCount is greater than one. */ void addToReadQueue(PacketPtr pkt, unsigned int pktCount); /** * Decode the incoming pkt, create a dram_pkt and push to the * back of the write queue. \If the write q length is more than * the threshold specified by the user, ie the queue is beginning * to get full, stop reads, and start draining writes. * * @param pkt The request packet from the outside world * @param pktCount The number of DRAM bursts the pkt * translate to. If pkt size is larger then one full burst, * then pktCount is greater than one. */ void addToWriteQueue(PacketPtr pkt, unsigned int pktCount); /** * Actually do the DRAM access - figure out the latency it * will take to service the req based on bank state, channel state etc * and then update those states to account for this request.\ Based * on this, update the packet's "readyTime" and move it to the * response q from where it will eventually go back to the outside * world. * * @param pkt The DRAM packet created from the outside world pkt */ void doDRAMAccess(DRAMPacket* dram_pkt); /** * When a packet reaches its "readyTime" in the response Q, * use the "access()" method in AbstractMemory to actually * create the response packet, and send it back to the outside * world requestor. * * @param pkt The packet from the outside world * @param static_latency Static latency to add before sending the packet */ void accessAndRespond(PacketPtr pkt, Tick static_latency); /** * Address decoder to figure out physical mapping onto ranks, * banks, and rows. This function is called multiple times on the same * system packet if the pakcet is larger than burst of the memory. The * dramPktAddr is used for the offset within the packet. * * @param pkt The packet from the outside world * @param dramPktAddr The starting address of the DRAM packet * @param size The size of the DRAM packet in bytes * @param isRead Is the request for a read or a write to DRAM * @return A DRAMPacket pointer with the decoded information */ DRAMPacket* decodeAddr(PacketPtr pkt, Addr dramPktAddr, unsigned int size, bool isRead); /** * The memory schduler/arbiter - picks which request needs to * go next, based on the specified policy such as FCFS or FR-FCFS * and moves it to the head of the queue. */ void chooseNext(std::deque& queue); /** * Move the request at the head of the read queue to the response * queue, sorting by readyTime.\ If it is the only packet in the * response queue, schedule a respond event to send it back to the * outside world */ void moveToRespQ(); /** * For FR-FCFS policy reorder the read/write queue depending on row buffer * hits and earliest banks available in DRAM */ void reorderQueue(std::deque& queue); /** * Find which are the earliest banks ready to issue an activate * for the enqueued requests. Assumes maximum of 64 banks per DIMM * * @param Queued requests to consider * @return One-hot encoded mask of bank indices */ uint64_t minBankActAt(const std::deque& queue) const; /** * Keep track of when row activations happen, in order to enforce * the maximum number of activations in the activation window. The * method updates the time that the banks become available based * on the current limits. * * @param act_tick Time when the activation takes place * @param rank Index of the rank * @param bank Index of the bank * @param row Index of the row * @param bank_ref Reference to the bank */ void activateBank(Tick act_tick, uint8_t rank, uint8_t bank, uint16_t row, Bank& bank_ref); /** * Precharge a given bank and also update when the precharge is * done. This will also deal with any stats related to the * accesses to the open page. * * @param bank The bank to precharge * @param pre_at Time when the precharge takes place */ void prechargeBank(Bank& bank, Tick pre_at); /** * Used for debugging to observe the contents of the queues. */ void printQs() const; /** * The controller's main read and write queues */ std::deque readQueue; std::deque writeQueue; /** * Response queue where read packets wait after we're done working * with them, but it's not time to send the response yet. The * responses are stored seperately mostly to keep the code clean * and help with events scheduling. For all logical purposes such * as sizing the read queue, this and the main read queue need to * be added together. */ std::deque respQueue; /** * If we need to drain, keep the drain manager around until we're * done here. */ DrainManager *drainManager; /** * Multi-dimensional vector of banks, first dimension is ranks, * second is bank */ std::vector > banks; /** * The following are basic design parameters of the memory * controller, and are initialized based on parameter values. * The rowsPerBank is determined based on the capacity, number of * ranks and banks, the burst size, and the row buffer size. */ const uint32_t deviceBusWidth; const uint32_t burstLength; const uint32_t deviceRowBufferSize; const uint32_t devicesPerRank; const uint32_t burstSize; const uint32_t rowBufferSize; const uint32_t columnsPerRowBuffer; const uint32_t ranksPerChannel; const uint32_t banksPerRank; const uint32_t channels; uint32_t rowsPerBank; const uint32_t readBufferSize; const uint32_t writeBufferSize; const uint32_t writeHighThreshold; const uint32_t writeLowThreshold; const uint32_t minWritesPerSwitch; uint32_t writesThisTime; uint32_t readsThisTime; /** * Basic memory timing parameters initialized based on parameter * values. */ const Tick tWTR; const Tick tRTW; const Tick tBURST; const Tick tRCD; const Tick tCL; const Tick tRP; const Tick tRAS; const Tick tWR; const Tick tRTP; const Tick tRFC; const Tick tREFI; const Tick tRRD; const Tick tXAW; const uint32_t activationLimit; /** * Memory controller configuration initialized based on parameter * values. */ Enums::MemSched memSchedPolicy; Enums::AddrMap addrMapping; Enums::PageManage pageMgmt; /** * Max column accesses (read and write) per row, before forefully * closing it. */ const uint32_t maxAccessesPerRow; /** * Pipeline latency of the controller frontend. The frontend * contribution is added to writes (that complete when they are in * the write buffer) and reads that are serviced the write buffer. */ const Tick frontendLatency; /** * Pipeline latency of the backend and PHY. Along with the * frontend contribution, this latency is added to reads serviced * by the DRAM. */ const Tick backendLatency; /** * Till when has the main data bus been spoken for already? */ Tick busBusyUntil; /** * Keep track of when a refresh is due. */ Tick refreshDueAt; /** * The refresh state is used to control the progress of the * refresh scheduling. When normal operation is in progress the * refresh state is idle. From there, it progresses to the refresh * drain state once tREFI has passed. The refresh drain state * captures the DRAM row active state, as it will stay there until * all ongoing accesses complete. Thereafter all banks are * precharged, and lastly, the DRAM is refreshed. */ enum RefreshState { REF_IDLE = 0, REF_DRAIN, REF_PRE, REF_RUN }; RefreshState refreshState; /** * The power state captures the different operational states of * the DRAM and interacts with the bus read/write state machine, * and the refresh state machine. In the idle state all banks are * precharged. From there we either go to an auto refresh (as * determined by the refresh state machine), or to a precharge * power down mode. From idle the memory can also go to the active * state (with one or more banks active), and in turn from there * to active power down. At the moment we do not capture the deep * power down and self-refresh state. */ enum PowerState { PWR_IDLE = 0, PWR_REF, PWR_PRE_PDN, PWR_ACT, PWR_ACT_PDN }; /** * Since we are taking decisions out of order, we need to keep * track of what power transition is happening at what time, such * that we can go back in time and change history. For example, if * we precharge all banks and schedule going to the idle state, we * might at a later point decide to activate a bank before the * transition to idle would have taken place. */ PowerState pwrStateTrans; /** * Current power state. */ PowerState pwrState; /** * Schedule a power state transition in the future, and * potentially override an already scheduled transition. * * @param pwr_state Power state to transition to * @param tick Tick when transition should take place */ void schedulePowerEvent(PowerState pwr_state, Tick tick); Tick prevArrival; /** * The soonest you have to start thinking about the next request * is the longest access time that can occur before * busBusyUntil. Assuming you need to precharge, open a new row, * and access, it is tRP + tRCD + tCL. */ Tick nextReqTime; // All statistics that the model needs to capture Stats::Scalar readReqs; Stats::Scalar writeReqs; Stats::Scalar readBursts; Stats::Scalar writeBursts; Stats::Scalar bytesReadDRAM; Stats::Scalar bytesReadWrQ; Stats::Scalar bytesWritten; Stats::Scalar bytesReadSys; Stats::Scalar bytesWrittenSys; Stats::Scalar servicedByWrQ; Stats::Scalar mergedWrBursts; Stats::Scalar neitherReadNorWrite; Stats::Vector perBankRdBursts; Stats::Vector perBankWrBursts; Stats::Scalar numRdRetry; Stats::Scalar numWrRetry; Stats::Scalar totGap; Stats::Vector readPktSize; Stats::Vector writePktSize; Stats::Vector rdQLenPdf; Stats::Vector wrQLenPdf; Stats::Histogram bytesPerActivate; Stats::Histogram rdPerTurnAround; Stats::Histogram wrPerTurnAround; // Latencies summed over all requests Stats::Scalar totQLat; Stats::Scalar totMemAccLat; Stats::Scalar totBusLat; // Average latencies per request Stats::Formula avgQLat; Stats::Formula avgBusLat; Stats::Formula avgMemAccLat; // Average bandwidth Stats::Formula avgRdBW; Stats::Formula avgWrBW; Stats::Formula avgRdBWSys; Stats::Formula avgWrBWSys; Stats::Formula peakBW; Stats::Formula busUtil; Stats::Formula busUtilRead; Stats::Formula busUtilWrite; // Average queue lengths Stats::Average avgRdQLen; Stats::Average avgWrQLen; // Row hit count and rate Stats::Scalar readRowHits; Stats::Scalar writeRowHits; Stats::Formula readRowHitRate; Stats::Formula writeRowHitRate; Stats::Formula avgGap; // DRAM Power Calculation Stats::Formula pageHitRate; Stats::Vector pwrStateTime; // Track when we transitioned to the current power state Tick pwrStateTick; // To track number of banks which are currently active unsigned int numBanksActive; /** @todo this is a temporary workaround until the 4-phase code is * committed. upstream caches needs this packet until true is returned, so * hold onto it for deletion until a subsequent call */ std::vector pendingDelete; public: void regStats(); DRAMCtrl(const DRAMCtrlParams* p); unsigned int drain(DrainManager* dm); virtual BaseSlavePort& getSlavePort(const std::string& if_name, PortID idx = InvalidPortID); virtual void init(); virtual void startup(); protected: Tick recvAtomic(PacketPtr pkt); void recvFunctional(PacketPtr pkt); bool recvTimingReq(PacketPtr pkt); }; #endif //__MEM_DRAM_CTRL_HH__