/* * Copyright (c) 1999-2005 Mark D. Hill and David A. Wood * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer; * redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution; * neither the name of the copyright holders nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * Description: The Vector class is a generic container which acts * much like an array. The Vector class handles dynamic sizing and * resizing as well as performing bounds checking on each access. An * "insertAtBottom" operation is supported to allow adding elements to * the Vector much like you would add new elements to a linked list or * queue. */ #ifndef VECTOR_H #define VECTOR_H #include "mem/gems_common/std-includes.hh" template <class TYPE> class Vector { public: Vector(); explicit Vector(int initial_size); // Construct with an initial max size ~Vector(); const TYPE& ref(int index) const; // Get an element of the vector TYPE& ref(int index); // Get an element of the vector void clear(); // remove all elements of the vector void sortVector(); // sort all elements using < operator int size() const { return m_size; } void setSize(int new_size); // Increase size, reallocates memory as needed void expand(int num) { setSize(m_size+num); } // Increase size by num void increaseSize(int new_size, const TYPE& reset); // and adds num of slots at the bottom set to reset value void insertAtTop(const TYPE& element); // Increase size by one and set last element // FIXME - WARNING: insertAtTop is currently O(n) and needs to be fixed void insertAtBottom(const TYPE& element); // Increase size by one and set last element TYPE sum() const; // Uses the += operator to sum all the elements of the vector void deletePointers(); // Walks the Vector calling delete on all // elements and sets them to NULL, can only // be used when the TYPE is a pointer type. void removeFromTop(int num); // removes elements from top void print(ostream& out) const; // Array Reference operator overloading const TYPE& operator[](int index) const { return ref(index); } TYPE& operator[](int index) { return ref(index); } // Public copy constructor and assignment operator Vector(const Vector& vec); Vector<TYPE>& operator=(const Vector& vec); private: void grow(int new_max_size); // Expands vector to new_max_size // Data members TYPE* m_vec; // Array to hold the elements int m_size; // Number of elements in use int m_max_size; // Size of allocated array }; template <class TYPE> ostream& operator<<(ostream& out, const Vector<TYPE>& vec); // ********************* template <class TYPE> Vector<TYPE>::Vector() { m_size = 0; m_max_size = 0; m_vec = NULL; } template <class TYPE> Vector<TYPE>::Vector(int initial_size) { m_size = 0; m_max_size = initial_size; m_vec = NULL; grow(initial_size); } template <class TYPE> Vector<TYPE>::~Vector() { delete [] m_vec; } template <class TYPE> const TYPE& Vector<TYPE>::ref(int index) const { #ifndef NO_VECTOR_BOUNDS_CHECKS assert(m_size != 0); assert(index < m_size); assert(index >= 0); #endif return m_vec[index]; } template <class TYPE> TYPE& Vector<TYPE>::ref(int index) { #ifndef NO_VECTOR_BOUNDS_CHECKS assert(m_size != 0); assert(index < m_size); assert(index >= 0); #endif return m_vec[index]; } template <class TYPE> void Vector<TYPE>::setSize(int new_size) { // FIXME - this should also decrease or shrink the size of the array at some point. if (new_size > m_max_size) { grow(max((m_max_size+1)*2, new_size)); } m_size = new_size; #ifndef NO_VECTOR_BOUNDS_CHECKS assert(m_size <= m_max_size); assert(m_size >= 0); #endif } template <class TYPE> inline void Vector<TYPE>::increaseSize(int new_size, const TYPE& reset) { assert(new_size >= m_size); if (new_size >= m_max_size) { grow(max((m_max_size+1)*2, new_size)); } int old_size = m_size; m_size = new_size; for (int j = old_size; j < m_size; j++) { ref(j) = reset; } #ifndef NO_VECTOR_BOUNDS_CHECKS assert(m_size <= m_max_size); assert(m_size >= 0); #endif } template <class TYPE> inline void Vector<TYPE>::clear() { m_size = 0; m_max_size = 0; delete [] m_vec; m_vec = NULL; } template <class TYPE> inline void Vector<TYPE>::sortVector() { sort(&m_vec[0], &m_vec[m_size]); } template <class TYPE> inline void Vector<TYPE>::insertAtTop(const TYPE& element) { setSize(m_size+1); for (int i = m_size-1; i >= 1; i--) { ref(i) = ref(i-1); } ref(0) = element; } template <class TYPE> inline void Vector<TYPE>::removeFromTop(int num) { if (num > m_size) { num = m_size; } for (int i = 0; i < m_size - num; i++) { m_vec[i] = m_vec[i+num]; } m_size = m_size - num; } template <class TYPE> void Vector<TYPE>::insertAtBottom(const TYPE& element) { setSize(m_size+1); ref(m_size-1) = element; } template <class TYPE> TYPE Vector<TYPE>::sum() const { assert(m_size > 0); TYPE sum = ref(0); for(int i=1; i<m_size; i++) { sum += ref(i); } return sum; } template <class TYPE> void Vector<TYPE>::deletePointers() { assert(m_size >= 0); for(int i=0; i<m_size; i++) { // FIXME this function should be non-member function, otherwise this // prevent template instantiation for non-pointer types // // Also, there is warning of Switch.cc which use void* here delete ref(i); ref(i) = NULL; } } template <class TYPE> void Vector<TYPE>::print(ostream& out) const { out << "[ "; for(int i=0; i<m_size; i++) { if (i != 0) { out << " "; } out << ref(i); } out << " ]"; out << flush; } // Copy constructor template <class TYPE> Vector<TYPE>::Vector(const Vector& vec) { // Setup the new memory m_size = vec.m_size; m_max_size = vec.m_max_size; if (m_max_size != 0) { m_vec = new TYPE[m_max_size]; assert(m_vec != NULL); } else { m_vec = NULL; } // Copy the elements of the array for(int i=0; i<m_size; i++) { m_vec[i] = vec.m_vec[i]; // Element copy } } template <class TYPE> Vector<TYPE>& Vector<TYPE>::operator=(const Vector& vec) { if (this == &vec) { // assert(0); } else { // Free the old memory delete [] m_vec; // Setup the new memory m_size = vec.m_size; m_max_size = vec.m_max_size; if (m_max_size != 0) { m_vec = new TYPE[m_max_size]; assert(m_vec != NULL); } else { m_vec = NULL; } // Copy the elements of the array for(int i=0; i<m_size; i++) { m_vec[i] = vec.m_vec[i]; // Element copy } } return *this; } template <class TYPE> void Vector<TYPE>::grow(int new_max_size) { TYPE* temp_vec; m_max_size = new_max_size; if (new_max_size != 0) { temp_vec = new TYPE[new_max_size]; assert(temp_vec != NULL); } else { temp_vec = NULL; } // Copy the elements of the array for(int i=0; i<m_size; i++) { temp_vec[i] = m_vec[i]; // Element copy } delete [] m_vec; m_vec = temp_vec; } template <class TYPE> ostream& operator<<(ostream& out, const Vector<TYPE>& vec) { vec.print(out); return out; } #endif //VECTOR_H