/* * Copyright (c) 1999-2008 Mark D. Hill and David A. Wood * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer; * redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution; * neither the name of the copyright holders nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * SymbolTable.hh * * Description: * * $Id$ * * */ #ifndef SYMBOLTABLE_H #define SYMBOLTABLE_H #include "mem/slicc/slicc_global.hh" #include "mem/gems_common/Map.hh" #include "mem/gems_common/Vector.hh" #include "mem/slicc/symbols/Symbol.hh" #include "mem/slicc/symbols/Type.hh" #include "mem/slicc/symbols/Var.hh" #include "mem/slicc/symbols/Func.hh" #include "mem/slicc/symbols/StateMachine.hh" class SymbolTable; extern SymbolTable g_sym_table; class SymbolTable { public: // Constructors SymbolTable(); // Destructor ~SymbolTable(); // Public Methods void newSym(Symbol* sym_ptr); void registerSym(string id, Symbol* sym_ptr); Symbol* getSym(string id) const; // used to cheat-- that is, access components in other machines void newMachComponentSym(Symbol* sym_ptr); Var* getMachComponentVar(string mach, string ident); void newCurrentMachine(StateMachine* machine_ptr); StateMachine* getStateMachine(string ident) const; StateMachine* getStateMachine() const { return getStateMachine("current_machine"); } Type* getType(string ident) const; Var* getVar(string ident) const; Func* getFunc(string ident) const; void pushFrame(); void popFrame(); Vector getStateMachines() const; void writeCFiles(string path) const; void writeHTMLFiles(string path) const; void writeMIFFiles(string path) const; void print(ostream& out) const; private: // Private Methods void registerGlobalSym(string id, Symbol* sym_ptr); void writeControllerFactory(string path) const; // Private copy constructor and assignment operator SymbolTable(const SymbolTable& obj); SymbolTable& operator=(const SymbolTable& obj); // Data Members (m_ prefix) Vector m_sym_vec; Vector > m_sym_map_vec; Map > m_machine_component_map_vec; int m_depth; }; // Output operator declaration ostream& operator<<(ostream& out, const SymbolTable& obj); // ******************* Definitions ******************* // Output operator definition extern inline ostream& operator<<(ostream& out, const SymbolTable& obj) { obj.print(out); out << flush; return out; } #endif //SYMBOLTABLE_H