/* * Copyright (c) 2015-2016 ARM Limited * All rights reserved * * The license below extends only to copyright in the software and shall * not be construed as granting a license to any other intellectual * property including but not limited to intellectual property relating * to a hardware implementation of the functionality of the software * licensed hereunder. You may use the software subject to the license * terms below provided that you ensure that this notice is replicated * unmodified and in its entirety in all distributions of the software, * modified or unmodified, in source code or in binary form. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer; * redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution; * neither the name of the copyright holders nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Authors: Akash Bagdia * David Guillen Fandos */ #include "sim/clocked_object.hh" #include "base/logging.hh" #include "sim/power/power_model.hh" ClockedObject::ClockedObject(const ClockedObjectParams *p) : SimObject(p), Clocked(*p->clk_domain), _currPwrState(p->default_p_state), prvEvalTick(0) { // Register the power_model with the object for (auto & power_model: p->power_model) power_model->setClockedObject(this); } void ClockedObject::serialize(CheckpointOut &cp) const { unsigned int currPwrState = (unsigned int)_currPwrState; SERIALIZE_SCALAR(currPwrState); SERIALIZE_SCALAR(prvEvalTick); } void ClockedObject::unserialize(CheckpointIn &cp) { unsigned int currPwrState; UNSERIALIZE_SCALAR(currPwrState); UNSERIALIZE_SCALAR(prvEvalTick); _currPwrState = Enums::PwrState(currPwrState); } void ClockedObject::pwrState(Enums::PwrState p) { // Function should ideally be called only when there is a state change if (_currPwrState == p) { warn_once("ClockedObject: Already in the requested power state, " \ "request ignored"); return; } // No need to compute stats if in the same tick, update state though. This // can happen in cases like a) during start of the simulation multiple // state changes happens in init/startup phase, b) one takes a decision to // migrate state but decides to reverts back to the original state in the // same tick if other conditions are not met elsewhere. // Any state change related stats would have been recorded on previous call // to the pwrState() function. if (prvEvalTick == curTick() && curTick() != 0) { warn("ClockedObject %s: More than one power state change request "\ "encountered within the same simulation tick %d", name(), prvEvalTick); _currPwrState = p; return; } // Record stats for previous state. computeStats(); _currPwrState = p; numPwrStateTransitions++; } void ClockedObject::computeStats() { // Calculate time elapsed from last (valid) state change Tick elapsed_time = curTick() - prvEvalTick; pwrStateResidencyTicks[_currPwrState] += elapsed_time; // Time spent in CLK_GATED state, this might change depending on // transition to other low power states in respective simulation // objects. if (_currPwrState == Enums::PwrState::CLK_GATED) { pwrStateClkGateDist.sample(elapsed_time); } prvEvalTick = curTick(); } std::vector ClockedObject::pwrStateWeights() const { // Get residency stats std::vector ret; Stats::VCounter residencies; pwrStateResidencyTicks.value(residencies); // Account for current state too! Tick elapsed_time = curTick() - prvEvalTick; residencies[_currPwrState] += elapsed_time; ret.resize(Enums::PwrState::Num_PwrState); for (unsigned i = 0; i < Enums::PwrState::Num_PwrState; i++) ret[i] = residencies[i] / \ (pwrStateResidencyTicks.total() + elapsed_time); return ret; } void ClockedObject::regStats() { SimObject::regStats(); using namespace Stats; numPwrStateTransitions .name(params()->name + ".numPwrStateTransitions") .desc("Number of power state transitions") .flags(nozero) ; // Each sample is time in ticks unsigned num_bins = std::max(params()->p_state_clk_gate_bins, 10U); pwrStateClkGateDist .init(params()->p_state_clk_gate_min, params()->p_state_clk_gate_max, (params()->p_state_clk_gate_max / num_bins)) .name(params()->name + ".pwrStateClkGateDist") .desc("Distribution of time spent in the clock gated state") .flags(pdf | nozero | nonan) ; pwrStateResidencyTicks .init(Enums::PwrState::Num_PwrState) .name(params()->name + ".pwrStateResidencyTicks") .desc("Cumulative time (in ticks) in various power states") .flags(nozero) ; for (int i = 0; i < Enums::PwrState::Num_PwrState; i++) { pwrStateResidencyTicks.subname(i, Enums::PwrStateStrings[i]); } numPwrStateTransitions = 0; /** * For every stats dump, the power state residency and other distribution * stats should be computed just before the dump to ensure correct stats * value being reported for current dump window. It avoids things like * having any unreported time spent in a power state to be forwarded to the * next dump window which might have rather unpleasant effects (like * perturbing the distribution stats). */ registerDumpCallback(new ClockedObjectDumpCallback(this)); }