/* * Copyright (c) 2011-2013 Advanced Micro Devices, Inc. * Copyright (c) 2013 Mark D. Hill and David A. Wood * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer; * redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution; * neither the name of the copyright holders nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Authors: Steve Reinhardt */ #include "sim/global_event.hh" std::mutex BaseGlobalEvent::globalQMutex; BaseGlobalEvent::BaseGlobalEvent(Priority p, Flags f) : barrier(numMainEventQueues), barrierEvent(numMainEventQueues, NULL) { } BaseGlobalEvent::~BaseGlobalEvent() { // see GlobalEvent::BarrierEvent::~BarrierEvent() comments if (barrierEvent[0] != NULL) { for (int i = 0; i < numMainEventQueues; ++i) delete barrierEvent[i]; } } void BaseGlobalEvent::schedule(Tick when) { // This function is scheduling a global event, which actually is a // set of local events, one event on each eventq. Global events need // to have a total order. A thread cannot start executing events that // follow a global event till all other threads have executed that global // event as well. If global events were not in a total order, a deadlock // would occur for there will be two threads who would be waiting for // each other to execute the global events they themselves have executed. // // To ensure this total order, we do two things. // First, before scheduling any global event, a thread needs to acquire // the lock globalQMutex. This ensures that only one thread can schedule // global events at any given time. // Second, the local events corresponding to a global event are always // first inserted in to the asyncq, irrespective of whether or not the // thread scheduling the event owns the eventq on which the event is // being scheduled. Thus global events have the same order in the asyncq // of each thread. When they are inserted in the actual eventq, the // comparators in the Event class ensure that the total order is // maintained. globalQMutex.lock(); for (int i = 0; i < numMainEventQueues; ++i) { mainEventQueue[i]->schedule(barrierEvent[i], when, true); } globalQMutex.unlock(); } void BaseGlobalEvent::deschedule() { EventQueue *q = curEventQueue(); for (uint32_t i = 0; i < numMainEventQueues; ++i) { if (barrierEvent[i]->scheduled()) { curEventQueue(mainEventQueue[i]); mainEventQueue[i]->deschedule(barrierEvent[i]); } } curEventQueue(q); } void BaseGlobalEvent::reschedule(Tick when) { // Read the comment in the schedule() function above. globalQMutex.lock(); for (uint32_t i = 0; i < numMainEventQueues; ++i) { if (barrierEvent[i]->scheduled()) mainEventQueue[i]->reschedule(barrierEvent[i], when); else mainEventQueue[i]->schedule(barrierEvent[i], when, true); } globalQMutex.unlock(); } BaseGlobalEvent::BarrierEvent::~BarrierEvent() { // if AutoDelete is set, local events will get deleted in event // loop, but we need to delete GlobalEvent object too... so let // the local event in slot 0 do it if (isFlagSet(AutoDelete) && _globalEvent->barrierEvent[0] == this) { // set backpointer to NULL so that global event knows not to // turn around and recursively delete local events _globalEvent->barrierEvent[0] = NULL; delete _globalEvent; } } void GlobalEvent::BarrierEvent::process() { // wait for all queues to arrive at barrier, then process event if (globalBarrier()) { _globalEvent->process(); } // second barrier to force all queues to wait for event processing // to finish before continuing globalBarrier(); } void GlobalSyncEvent::BarrierEvent::process() { // wait for all queues to arrive at barrier, then process event if (globalBarrier()) { _globalEvent->process(); } // second barrier to force all queues to wait for event processing // to finish before continuing globalBarrier(); curEventQueue()->handleAsyncInsertions(); } void GlobalSyncEvent::process() { if (repeat) { schedule(curTick() + repeat); } } const char * GlobalSyncEvent::description() const { return "GlobalSyncEvent"; }