CREATE Db Header and Db Primal ... NEW DB [ 3] Created. VORTEX INPUT PARAMETERS:: MESSAGE FileName: smred.msg OUTPUT FileName: smred.out DISK CACHE FileName: NULL PART DB FileName: parts.db DRAW DB FileName: draw.db PERSON DB FileName: emp.db PERSONS Data FileName: ./input/persons.250 PARTS Count : 100 OUTER Loops : 1 INNER Loops : 1 LOOKUP Parts : 25 DELETE Parts : 10 STUFF Parts : 10 DEPTH Traverse: 5 % DECREASE Parts : 0 % INCREASE LookUps : 0 % INCREASE Deletes : 0 % INCREASE Stuffs : 0 FREEZE_PACKETS : 1 ALLOC_CHUNKS : 10000 EXTEND_CHUNKS : 5000 DELETE Draw objects : True DELETE Part objects : False QUE_BUG : 1000 VOID_BOUNDARY : 67108864 VOID_RESERVE : 1048576 COMMIT_DBS : False BMT TEST :: files... EdbName := PartLib EdbFileName := parts.db DrwName := DrawLib DrwFileName := draw.db EmpName := PersonLib EmpFileName := emp.db Swap to DiskCache := False Freeze the cache := True BMT TEST :: parms... DeBug modulo := 1000 Create Parts count:= 100 Outer Loops := 1 Inner Loops := 1 Look Ups := 25 Delete Parts := 10 Stuff Parts := 10 Traverse Limit := 5 Delete Draws := True Delete Parts := False Delete ALL Parts := after every Outer Loop INITIALIZE LIBRARY :: INITIALIZE SCHEMA :: Primal_CreateDb Accessed !!! CREATE Db Header and Db Primal ... NEW DB [ 4] Created. PartLibCreate:: Db[ 4]; VpartsDir= 1 Part Count= 1 Initialize the Class maps LIST HEADS loaded ... DbListHead_Class = 207 DbListNode_Class = 206 ...NOTE... ShellLoadCode:: Class[ 228] will NOT be Activated. ...NOTE... ShellLoadCode:: Class[ 229] will NOT be Activated. Primal_CreateDb Accessed !!! CREATE Db Header and Db Primal ... NEW DB [ 5] Created. DrawLibCreate:: Db[ 5]; VpartsDir= 1 Initialize the Class maps of this schema. Primal_CreateDb Accessed !!! CREATE Db Header and Db Primal ... NEW DB [ 6] Created. ***NOTE*** Persons Library Extended! Create <131072> Persons. ItNum 0. Person[ 6: 5]. Name= Riddell , Robert V. ; LAST Person Read:: ItNum 250. Person[ 6: 503]. Name= Gonzales , Warren X. ; BUILD for class:: if (link[1].length >= 5) :: Build Query2 for
class:: if (State == CA || State == T*) Build Query1 for class:: if (LastName >= H* && LastName <= P* && Query0(Residence)) :: BUILD for class:: if (Id >= 3000 && (Id >= 3000 && Id <= 3001) && Id >= 3002) BUILD for class:: if (Nam == Pre* || (Nam == ??Mid??? || == Pre??Mid?? || == ??Post || == Pre??Post || == ??Mid???Post || == Pre??Mid???Post) && Id <= 7) SEED := 1008; Swap = False; RgnEntries = 135 OUTER LOOP [ 1] : NewParts = 100 LookUps = 25 StuffParts = 10. Create 100 New Parts Create Part 1. Token[ 4: 2]. < 100> Parts Created. CurrentId= 100 Connect each instantiated Part TO 3 unique Parts Connect Part 1. Token[ 4: 2] Connect Part 25. Token[ 4: 26] FromList= 26. Connect Part 12. Token[ 4: 13] FromList= 13. Connect Part 59. Token[ 4: 60] FromList= 60. SET entries:: 1. [ 5: 5] := <1 >; @[: 6] Iteration count = 100 SET entries:: 1. [ 5: 39] := <14 >; Iteration count = 12 SET entries:: 1. [ 5: 23] := <8 >; @[: 24] Iteration count = 12 LIST entries:: 1. [ 5: 23] Iteration count = 12 SET entries:: Iteration count = 250 COMMIT All Image copies:: Release=; Max Parts= 100 < 100> Part images' Committed. < 0> are Named. < 50> Point images' Committed. < 81> Person images' Committed. COMMIT Parts(* 100) Commit TestObj_Class in DB. ItNum 0. Token[ 0: 0]. TestObj Committed. < 0> TestObj images' Committed. Commit CartesianPoint_Class in DB. ItNum 0. Token[ 0: 0]. CartesianPoint Committed. < 0> CartesianPoint images' Committed. BEGIN Inner Loop Sequence::. INNER LOOP [ 1: 1] : LOOK UP 25 Random Parts and Export each Part. LookUp for 26 parts; Asserts = 8 Asserts = 2; NULL Asserts = 3. Asserts = 0; NULL Asserts = 5. Asserts = 0; NULL Asserts = 0. Asserts = 0; NULL Asserts = 5. Asserts = 60; NULL Asserts = 0. DELETE 10 Random Parts. PartDelete :: Token[ 4: 91]. PartDisconnect:: Token[ 4: 91] id:= 90 for each link. DisConnect link [ 0]:= 50; PartToken[ 51: 51]. DisConnect link [ 1]:= 17; PartToken[ 18: 18]. DisConnect link [ 2]:= 72; PartToken[ 73: 73]. DeleteFromList:: Vchunk[ 4: 91]. (* 1) DisConnect FromList[ 0]:= 56; Token[ 57: 57]. Vlists[ 89] := 100; Delete for 11 parts; Traverse Count= 0 TRAVERSE PartId[ 6] and all Connections to 5 Levels SEED In Traverse Part [ 4: 65] @ Level = 4. Traverse Count= 357 Traverse Asserts = 5. True Tests = 1 < 5> DrawObj objects DELETED. < 2> are Named. < 2> Point objects DELETED. CREATE 10 Additional Parts Create 10 New Parts Create Part 101. Token[ 4: 102]. < 10> Parts Created. CurrentId= 110 Connect each instantiated Part TO 3 unique Parts COMMIT All Image copies:: Release=; Max Parts= 110 < 81> Part images' Committed. < 0> are Named. < 38> Point images' Committed. < 31> Person images' Committed. COMMIT Parts(* 100) Commit TestObj_Class in DB. ItNum 0. Token[ 3: 4]. TestObj Committed. < 15> TestObj images' Committed. Commit CartesianPoint_Class in DB. ItNum 0. Token[ 3: 3]. CartesianPoint Committed. < 16> CartesianPoint images' Committed. DELETE All TestObj objects; Delete TestObj_Class in DB. ItNum 0. Token[ 3: 4]. TestObj Deleted. < 15> TestObj objects Deleted. Commit CartesianPoint_Class in DB. ItNum 0. Token[ 3: 3]. CartesianPoint Deleted. < 16> CartesianPoint objects Deleted. DELETE TestObj and Point objects... END INNER LOOP [ 1: 1]. DELETE All TestObj objects; Delete TestObj_Class in DB. < 0> TestObj objects Deleted. Commit CartesianPoint_Class in DB. < 0> CartesianPoint objects Deleted. DELETE TestObj and Point objects... STATUS= -201 V O R T E x 0 1!V O R T E x 0 1!V O R T E x 0 1!V O R T E x 0 1!V O R T E x 0 1!