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CREATE Db Header and Db Primal ...
NEW DB [ 3] Created.
VORTEX INPUT PARAMETERS::
MESSAGE FileName: smred.msg
OUTPUT FileName: smred.out
DISK CACHE FileName: NULL
PART DB FileName: parts.db
DRAW DB FileName: draw.db
PERSON DB FileName: emp.db
PERSONS Data FileName: ./input/persons.250
PARTS Count : 100
OUTER Loops : 1
INNER Loops : 1
LOOKUP Parts : 25
DELETE Parts : 10
STUFF Parts : 10
DEPTH Traverse: 5
% DECREASE Parts : 0
% INCREASE LookUps : 0
% INCREASE Deletes : 0
% INCREASE Stuffs : 0
FREEZE_PACKETS : 1
ALLOC_CHUNKS : 10000
EXTEND_CHUNKS : 5000
DELETE Draw objects : True
DELETE Part objects : False
QUE_BUG : 1000
VOID_BOUNDARY : 67108864
VOID_RESERVE : 1048576
COMMIT_DBS : False
BMT TEST :: files...
EdbName := PartLib
EdbFileName := parts.db
DrwName := DrawLib
DrwFileName := draw.db
EmpName := PersonLib
EmpFileName := emp.db
Swap to DiskCache := False
Freeze the cache := True
BMT TEST :: parms...
DeBug modulo := 1000
Create Parts count:= 100
Outer Loops := 1
Inner Loops := 1
Look Ups := 25
Delete Parts := 10
Stuff Parts := 10
Traverse Limit := 5
Delete Draws := True
Delete Parts := False
Delete ALL Parts := after every <mod 0>Outer Loop
INITIALIZE LIBRARY ::
INITIALIZE SCHEMA ::
Primal_CreateDb Accessed !!!
CREATE Db Header and Db Primal ...
NEW DB [ 4] Created.
PartLibCreate:: Db[ 4]; VpartsDir= 1
Part Count= 1
Initialize the Class maps
LIST HEADS loaded ... DbListHead_Class = 207
DbListNode_Class = 206
...NOTE... ShellLoadCode:: Class[ 228] will NOT be Activated.
...NOTE... ShellLoadCode:: Class[ 229] will NOT be Activated.
Primal_CreateDb Accessed !!!
CREATE Db Header and Db Primal ...
NEW DB [ 5] Created.
DrawLibCreate:: Db[ 5]; VpartsDir= 1
Initialize the Class maps of this schema.
Primal_CreateDb Accessed !!!
CREATE Db Header and Db Primal ...
NEW DB [ 6] Created.
***NOTE*** Persons Library Extended!
Create <131072> Persons.
ItNum 0. Person[ 6: 5]. Name= Riddell , Robert V. ;
LAST Person Read::
ItNum 250. Person[ 6: 503]. Name= Gonzales , Warren X. ;
BUILD <Query0> for <Part2> class::
if (link[1].length >= 5) ::
Build Query2 for <Address> class::
if (State == CA || State == T*)
Build Query1 for <Person> class::
if (LastName >= H* && LastName <= P* && Query0(Residence)) ::
BUILD <Query3> for <DrawObj> class::
if (Id >= 3000
&& (Id >= 3000 && Id <= 3001)
&& Id >= 3002)
BUILD <Query4> for <NamedDrawObj> class::
if (Nam == Pre*
|| (Nam == ??Mid??? || == Pre??Mid?? || == ??Post
|| == Pre??Post || == ??Mid???Post || == Pre??Mid???Post)
&& Id <= 7)
SEED := 1008; Swap = False; RgnEntries = 135
OUTER LOOP [ 1] : NewParts = 100 LookUps = 25 StuffParts = 10.
Create 100 New Parts
Create Part 1. Token[ 4: 2].
< 100> Parts Created. CurrentId= 100
Connect each instantiated Part TO 3 unique Parts
Connect Part 1. Token[ 4: 2]
Connect Part 25. Token[ 4: 26] FromList= 26.
Connect Part 12. Token[ 4: 13] FromList= 13.
Connect Part 59. Token[ 4: 60] FromList= 60.
SET <DrawObjs> entries::
1. [ 5: 5] := <1 >; @[: 6]
Iteration count = 100
SET <NamedDrawObjs> entries::
1. [ 5: 39] := <14 >;
Iteration count = 12
SET <LibRectangles> entries::
1. [ 5: 23] := <8 >; @[: 24]
Iteration count = 12
LIST <DbRectangles> entries::
1. [ 5: 23]
Iteration count = 12
SET <PersonNames > entries::
Iteration count = 250
COMMIT All Image copies:: Release=<True>; Max Parts= 100
< 100> Part images' Committed.
< 0> are Named.
< 50> Point images' Committed.
< 81> Person images' Committed.
COMMIT Parts(* 100)
Commit TestObj_Class in <Primal> DB.
ItNum 0. Token[ 0: 0]. TestObj Committed.
< 0> TestObj images' Committed.
Commit CartesianPoint_Class in <Primal> DB.
ItNum 0. Token[ 0: 0]. CartesianPoint Committed.
< 0> CartesianPoint images' Committed.
BEGIN Inner Loop Sequence::.
INNER LOOP [ 1: 1] :
LOOK UP 25 Random Parts and Export each Part.
LookUp for 26 parts; Asserts = 8
<Part2 > Asserts = 2; NULL Asserts = 3.
<DrawObj > Asserts = 0; NULL Asserts = 5.
<NamedObj > Asserts = 0; NULL Asserts = 0.
<Person > Asserts = 0; NULL Asserts = 5.
<TestObj > Asserts = 60; NULL Asserts = 0.
DELETE 10 Random Parts.
PartDelete :: Token[ 4: 91].
PartDisconnect:: Token[ 4: 91] id:= 90 for each link.
DisConnect link [ 0]:= 50; PartToken[ 51: 51].
DisConnect link [ 1]:= 17; PartToken[ 18: 18].
DisConnect link [ 2]:= 72; PartToken[ 73: 73].
DeleteFromList:: Vchunk[ 4: 91]. (* 1)
DisConnect FromList[ 0]:= 56; Token[ 57: 57].
Vlists[ 89] := 100;
Delete for 11 parts;
Traverse Count= 0
TRAVERSE PartId[ 6] and all Connections to 5 Levels
SEED In Traverse Part [ 4: 65] @ Level = 4.
Traverse Count= 357
Traverse Asserts = 5. True Tests = 1
< 5> DrawObj objects DELETED.
< 2> are Named.
< 2> Point objects DELETED.
CREATE 10 Additional Parts
Create 10 New Parts
Create Part 101. Token[ 4: 102].
< 10> Parts Created. CurrentId= 110
Connect each instantiated Part TO 3 unique Parts
COMMIT All Image copies:: Release=<True>; Max Parts= 110
< 81> Part images' Committed.
< 0> are Named.
< 38> Point images' Committed.
< 31> Person images' Committed.
COMMIT Parts(* 100)
Commit TestObj_Class in <Primal> DB.
ItNum 0. Token[ 3: 4]. TestObj Committed.
< 15> TestObj images' Committed.
Commit CartesianPoint_Class in <Primal> DB.
ItNum 0. Token[ 3: 3]. CartesianPoint Committed.
< 16> CartesianPoint images' Committed.
DELETE All TestObj objects;
Delete TestObj_Class in <Primal> DB.
ItNum 0. Token[ 3: 4]. TestObj Deleted.
< 15> TestObj objects Deleted.
Commit CartesianPoint_Class in <Primal> DB.
ItNum 0. Token[ 3: 3]. CartesianPoint Deleted.
< 16> CartesianPoint objects Deleted.
DELETE TestObj and Point objects...
END INNER LOOP [ 1: 1].
DELETE All TestObj objects;
Delete TestObj_Class in <Primal> DB.
< 0> TestObj objects Deleted.
Commit CartesianPoint_Class in <Primal> DB.
< 0> CartesianPoint objects Deleted.
DELETE TestObj and Point objects...
STATUS= -201
V O R T E x 0 1!V O R T E x 0 1!V O R T E x 0 1!V O R T E x 0 1!V O R T E x 0 1!
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