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author | Robin Watts <robin.watts@artifex.com> | 2016-01-12 17:30:59 +0000 |
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committer | Robin Watts <robin.watts@artifex.com> | 2016-01-13 12:32:58 +0000 |
commit | ad8936bf2bcf54c7042bdec20c49c96657649b34 (patch) | |
tree | 0d6e309f5747e493632b72b34acef1e53e1ed9d7 /include/mupdf/fitz/shade.h | |
parent | 881b7ea89588677e709aaa7d3d0ffe4aed63822a (diff) | |
download | mupdf-ad8936bf2bcf54c7042bdec20c49c96657649b34.tar.xz |
Add lots of consts.
In general, we should use 'const fz_blah' in device calls whenever
the callee should not alter the fz_blah.
Push this through. This shows up various places where we fz_keep
and fz_drop these const things.
I've updated the fz_keep and fz_drops with appropriate casts
to remove the consts. We may need to do the union dance to avoid
the consts for some compilers, but will only do that if required.
I think this is nicer overall, even allowing for the const<->no const
problems.
Diffstat (limited to 'include/mupdf/fitz/shade.h')
-rw-r--r-- | include/mupdf/fitz/shade.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/include/mupdf/fitz/shade.h b/include/mupdf/fitz/shade.h index 56adea5b..ada969cd 100644 --- a/include/mupdf/fitz/shade.h +++ b/include/mupdf/fitz/shade.h @@ -72,12 +72,12 @@ struct fz_shade_s fz_compressed_buffer *buffer; }; -fz_shade *fz_keep_shade(fz_context *ctx, fz_shade *shade); -void fz_drop_shade(fz_context *ctx, fz_shade *shade); +fz_shade *fz_keep_shade(fz_context *ctx, const fz_shade *shade); +void fz_drop_shade(fz_context *ctx, const fz_shade *shade); void fz_drop_shade_imp(fz_context *ctx, fz_storable *shade); -fz_rect *fz_bound_shade(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_rect *r); -void fz_paint_shade(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_pixmap *dest, const fz_irect *bbox); +fz_rect *fz_bound_shade(fz_context *ctx, const fz_shade *shade, const fz_matrix *ctm, fz_rect *r); +void fz_paint_shade(fz_context *ctx, const fz_shade *shade, const fz_matrix *ctm, fz_pixmap *dest, const fz_irect *bbox); /* * Handy routine for processing mesh based shades @@ -93,7 +93,7 @@ struct fz_vertex_s typedef void (fz_mesh_prepare_fn)(fz_context *ctx, void *arg, fz_vertex *v, const float *c); typedef void (fz_mesh_process_fn)(fz_context *ctx, void *arg, fz_vertex *av, fz_vertex *bv, fz_vertex *cv); -void fz_process_mesh(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, +void fz_process_mesh(fz_context *ctx, const fz_shade *shade, const fz_matrix *ctm, fz_mesh_prepare_fn *prepare, fz_mesh_process_fn *process, void *process_arg); void fz_print_shade(fz_context *ctx, fz_output *out, fz_shade *shade); |