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authorTor Andersson <tor.andersson@artifex.com>2015-01-21 16:42:45 +0100
committerTor Andersson <tor.andersson@artifex.com>2015-02-17 18:05:39 +0100
commitf84a189d5f94250e46d2cbd1a75aba00130e2dd6 (patch)
tree8ee614ab90de1baa8941f91ae4946ed5c2e70721 /include/mupdf/fitz/shade.h
parent681039767f2ccc72e236246178893eb0989169c9 (diff)
downloadmupdf-f84a189d5f94250e46d2cbd1a75aba00130e2dd6.tar.xz
Add ctx parameter and remove embedded contexts for API regularity.
Purge several embedded contexts: Remove embedded context in fz_output. Remove embedded context in fz_stream. Remove embedded context in fz_device. Remove fz_rebind_stream (since it is no longer necessary). Remove embedded context in svg_device. Remove embedded context in XML parser. Add ctx argument to fz_document functions. Remove embedded context in fz_document. Remove embedded context in pdf_document. Remove embedded context in pdf_obj. Make fz_page independent of fz_document in the interface. We shouldn't need to pass the document to all functions handling a page. If a page is tied to the source document, it's redundant; otherwise it's just pointless. Fix reference counting oddity in fz_new_image_from_pixmap.
Diffstat (limited to 'include/mupdf/fitz/shade.h')
-rw-r--r--include/mupdf/fitz/shade.h15
1 files changed, 2 insertions, 13 deletions
diff --git a/include/mupdf/fitz/shade.h b/include/mupdf/fitz/shade.h
index aa7061b9..55e8767b 100644
--- a/include/mupdf/fitz/shade.h
+++ b/include/mupdf/fitz/shade.h
@@ -90,19 +90,8 @@ struct fz_vertex_s
float c[FZ_MAX_COLORS];
};
-typedef struct fz_mesh_processor_s fz_mesh_processor;
-
-typedef void (fz_mesh_prepare_fn)(void *arg, fz_vertex *v, const float *c);
-typedef void (fz_mesh_process_fn)(void *arg, fz_vertex *av, fz_vertex *bv, fz_vertex *cv);
-
-struct fz_mesh_processor_s {
- fz_context *ctx;
- fz_shade *shade;
- fz_mesh_prepare_fn *prepare;
- fz_mesh_process_fn *process;
- void *process_arg;
- int ncomp;
-};
+typedef void (fz_mesh_prepare_fn)(fz_context *ctx, void *arg, fz_vertex *v, const float *c);
+typedef void (fz_mesh_process_fn)(fz_context *ctx, void *arg, fz_vertex *av, fz_vertex *bv, fz_vertex *cv);
void fz_process_mesh(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm,
fz_mesh_prepare_fn *prepare, fz_mesh_process_fn *process, void *process_arg);