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authorRobin Watts <robin.watts@artifex.com>2016-01-12 17:30:59 +0000
committerRobin Watts <robin.watts@artifex.com>2016-01-13 12:32:58 +0000
commitad8936bf2bcf54c7042bdec20c49c96657649b34 (patch)
tree0d6e309f5747e493632b72b34acef1e53e1ed9d7 /source/fitz/bbox-device.c
parent881b7ea89588677e709aaa7d3d0ffe4aed63822a (diff)
downloadmupdf-ad8936bf2bcf54c7042bdec20c49c96657649b34.tar.xz
Add lots of consts.
In general, we should use 'const fz_blah' in device calls whenever the callee should not alter the fz_blah. Push this through. This shows up various places where we fz_keep and fz_drop these const things. I've updated the fz_keep and fz_drops with appropriate casts to remove the consts. We may need to do the union dance to avoid the consts for some compilers, but will only do that if required. I think this is nicer overall, even allowing for the const<->no const problems.
Diffstat (limited to 'source/fitz/bbox-device.c')
-rw-r--r--source/fitz/bbox-device.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/source/fitz/bbox-device.c b/source/fitz/bbox-device.c
index fcab733f..cc3afcd4 100644
--- a/source/fitz/bbox-device.c
+++ b/source/fitz/bbox-device.c
@@ -34,89 +34,89 @@ fz_bbox_add_rect(fz_context *ctx, fz_device *dev, const fz_rect *rect, int clip)
}
static void
-fz_bbox_fill_path(fz_context *ctx, fz_device *dev, fz_path *path, int even_odd, const fz_matrix *ctm,
- fz_colorspace *colorspace, float *color, float alpha)
+fz_bbox_fill_path(fz_context *ctx, fz_device *dev, const fz_path *path, int even_odd, const fz_matrix *ctm,
+ const fz_colorspace *colorspace, const float *color, float alpha)
{
fz_rect r;
fz_bbox_add_rect(ctx, dev, fz_bound_path(ctx, path, NULL, ctm, &r), 0);
}
static void
-fz_bbox_stroke_path(fz_context *ctx, fz_device *dev, fz_path *path, fz_stroke_state *stroke,
- const fz_matrix *ctm, fz_colorspace *colorspace, float *color, float alpha)
+fz_bbox_stroke_path(fz_context *ctx, fz_device *dev, const fz_path *path, const fz_stroke_state *stroke,
+ const fz_matrix *ctm, const fz_colorspace *colorspace, const float *color, float alpha)
{
fz_rect r;
fz_bbox_add_rect(ctx, dev, fz_bound_path(ctx, path, stroke, ctm, &r), 0);
}
static void
-fz_bbox_fill_text(fz_context *ctx, fz_device *dev, fz_text *text, const fz_matrix *ctm,
- fz_colorspace *colorspace, float *color, float alpha)
+fz_bbox_fill_text(fz_context *ctx, fz_device *dev, const fz_text *text, const fz_matrix *ctm,
+ const fz_colorspace *colorspace, const float *color, float alpha)
{
fz_rect r;
fz_bbox_add_rect(ctx, dev, fz_bound_text(ctx, text, NULL, ctm, &r), 0);
}
static void
-fz_bbox_stroke_text(fz_context *ctx, fz_device *dev, fz_text *text, fz_stroke_state *stroke,
- const fz_matrix *ctm, fz_colorspace *colorspace, float *color, float alpha)
+fz_bbox_stroke_text(fz_context *ctx, fz_device *dev, const fz_text *text, const fz_stroke_state *stroke,
+ const fz_matrix *ctm, const fz_colorspace *colorspace, const float *color, float alpha)
{
fz_rect r;
fz_bbox_add_rect(ctx, dev, fz_bound_text(ctx, text, stroke, ctm, &r), 0);
}
static void
-fz_bbox_fill_shade(fz_context *ctx, fz_device *dev, fz_shade *shade, const fz_matrix *ctm, float alpha)
+fz_bbox_fill_shade(fz_context *ctx, fz_device *dev, const fz_shade *shade, const fz_matrix *ctm, float alpha)
{
fz_rect r;
fz_bbox_add_rect(ctx, dev, fz_bound_shade(ctx, shade, ctm, &r), 0);
}
static void
-fz_bbox_fill_image(fz_context *ctx, fz_device *dev, fz_image *image, const fz_matrix *ctm, float alpha)
+fz_bbox_fill_image(fz_context *ctx, fz_device *dev, const fz_image *image, const fz_matrix *ctm, float alpha)
{
fz_rect r = fz_unit_rect;
fz_bbox_add_rect(ctx, dev, fz_transform_rect(&r, ctm), 0);
}
static void
-fz_bbox_fill_image_mask(fz_context *ctx, fz_device *dev, fz_image *image, const fz_matrix *ctm,
- fz_colorspace *colorspace, float *color, float alpha)
+fz_bbox_fill_image_mask(fz_context *ctx, fz_device *dev, const fz_image *image, const fz_matrix *ctm,
+ const fz_colorspace *colorspace, const float *color, float alpha)
{
fz_rect r = fz_unit_rect;
fz_bbox_add_rect(ctx, dev, fz_transform_rect(&r, ctm), 0);
}
static void
-fz_bbox_clip_path(fz_context *ctx, fz_device *dev, fz_path *path, const fz_rect *rect, int even_odd, const fz_matrix *ctm)
+fz_bbox_clip_path(fz_context *ctx, fz_device *dev, const fz_path *path, const fz_rect *rect, int even_odd, const fz_matrix *ctm)
{
fz_rect r;
fz_bbox_add_rect(ctx, dev, fz_bound_path(ctx, path, NULL, ctm, &r), 1);
}
static void
-fz_bbox_clip_stroke_path(fz_context *ctx, fz_device *dev, fz_path *path, const fz_rect *rect, fz_stroke_state *stroke, const fz_matrix *ctm)
+fz_bbox_clip_stroke_path(fz_context *ctx, fz_device *dev, const fz_path *path, const fz_rect *rect, const fz_stroke_state *stroke, const fz_matrix *ctm)
{
fz_rect r;
fz_bbox_add_rect(ctx, dev, fz_bound_path(ctx, path, stroke, ctm, &r), 1);
}
static void
-fz_bbox_clip_text(fz_context *ctx, fz_device *dev, fz_text *text, const fz_matrix *ctm)
+fz_bbox_clip_text(fz_context *ctx, fz_device *dev, const fz_text *text, const fz_matrix *ctm)
{
fz_rect r;
fz_bbox_add_rect(ctx, dev, fz_bound_text(ctx, text, NULL, ctm, &r), 1);
}
static void
-fz_bbox_clip_stroke_text(fz_context *ctx, fz_device *dev, fz_text *text, fz_stroke_state *stroke, const fz_matrix *ctm)
+fz_bbox_clip_stroke_text(fz_context *ctx, fz_device *dev, const fz_text *text, const fz_stroke_state *stroke, const fz_matrix *ctm)
{
fz_rect r;
fz_bbox_add_rect(ctx, dev, fz_bound_text(ctx, text, stroke, ctm, &r), 1);
}
static void
-fz_bbox_clip_image_mask(fz_context *ctx, fz_device *dev, fz_image *image, const fz_rect *rect, const fz_matrix *ctm)
+fz_bbox_clip_image_mask(fz_context *ctx, fz_device *dev, const fz_image *image, const fz_rect *rect, const fz_matrix *ctm)
{
fz_rect r = fz_unit_rect;
fz_bbox_add_rect(ctx, dev, fz_transform_rect(&r, ctm), 1);
@@ -133,7 +133,7 @@ fz_bbox_pop_clip(fz_context *ctx, fz_device *dev)
}
static void
-fz_bbox_begin_mask(fz_context *ctx, fz_device *dev, const fz_rect *rect, int luminosity, fz_colorspace *colorspace, float *color)
+fz_bbox_begin_mask(fz_context *ctx, fz_device *dev, const fz_rect *rect, int luminosity, const fz_colorspace *colorspace, const float *color)
{
fz_bbox_device *bdev = (fz_bbox_device*)dev;
fz_bbox_add_rect(ctx, dev, rect, 1);