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author | Robin Watts <robin.watts@artifex.com> | 2017-08-09 14:34:36 +0100 |
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committer | Robin Watts <robin.watts@artifex.com> | 2017-10-24 15:16:36 +0100 |
commit | edcac9b62fd9034f3901c2b23467be9632c07b99 (patch) | |
tree | 2080e8cbcea824e2f7b52782e241954eb5ea48c6 /source/fitz/draw-imp.h | |
parent | e9387d19a9e12ed5b4148059f9ae7c140274ab2e (diff) | |
download | mupdf-edcac9b62fd9034f3901c2b23467be9632c07b99.tar.xz |
Move to be more like Ghostscript in the handling of shapes.
When pushing a transparency group, MuPDF used to always create a shape
plane if there was one before. Ghostscript works differently, and
only creates a shape plane if we are in a non-isolated group.
This means that when blending an isolated group back to a non
isolated group, GS uses the "source alpha" in place of the "shape
alpha" to modify the non-isolated groups shape plane.
We update MuPDF to do the same here - it requires some new (small)
routines to do this new type of shape update, but means we carry
smaller amounts of data around overall.
Also, for what little remains of my sanities sake, this helps by
making it easier to compare the debug output from the 2 different
renderers.
Diffstat (limited to 'source/fitz/draw-imp.h')
-rw-r--r-- | source/fitz/draw-imp.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/fitz/draw-imp.h b/source/fitz/draw-imp.h index c14947c8..d2d50d2e 100644 --- a/source/fitz/draw-imp.h +++ b/source/fitz/draw-imp.h @@ -458,6 +458,7 @@ void fz_paint_image(fz_pixmap * restrict dst, const fz_irect * restrict scissor, void fz_paint_image_with_color(fz_pixmap * restrict dst, const fz_irect * restrict scissor, fz_pixmap *restrict shape, const fz_pixmap * restrict img, const fz_matrix * restrict ctm, const unsigned char * restrict colorbv, int lerp_allowed, int gridfit_as_tiled, const fz_overprint * restrict eop); void fz_paint_pixmap(fz_pixmap * restrict dst, const fz_pixmap * restrict src, int alpha); +void fz_paint_pixmap_alpha(fz_pixmap * restrict dst, const fz_pixmap * restrict src, int alpha); void fz_paint_pixmap_with_mask(fz_pixmap * restrict dst, const fz_pixmap * restrict src, const fz_pixmap * restrict msk); void fz_paint_pixmap_with_bbox(fz_pixmap * restrict dst, const fz_pixmap * restrict src, int alpha, fz_irect bbox); void fz_paint_pixmap_with_overprint(fz_pixmap * restrict dst, const fz_pixmap * restrict src, const fz_overprint *op); |