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authorRobin Watts <robin.watts@artifex.com>2017-05-31 09:49:36 +0100
committerRobin Watts <Robin.Watts@artifex.com>2017-06-03 06:29:25 -0700
commit6f3972535746487bf552eab2fa0d0096b60aab19 (patch)
tree215dfefdc05cca6bd49c584178679cdc3277f428 /source
parente0e13b9a00093ee7cbe64356dcb4f9f64d73afc8 (diff)
downloadmupdf-6f3972535746487bf552eab2fa0d0096b60aab19.tar.xz
Remove forcing of isolate mode in clipping paths.
This causes breakages of rendering for non-rectangular clipping paths, as seen on page 10 of Transparency-DesignGuide.pdf in the "Knockout group on" image, if we disable the rectangular optimisation case in fz_draw_clip_path.
Diffstat (limited to 'source')
-rw-r--r--source/fitz/draw-device.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/fitz/draw-device.c b/source/fitz/draw-device.c
index 7c811f5e..2ed90bb0 100644
--- a/source/fitz/draw-device.c
+++ b/source/fitz/draw-device.c
@@ -469,7 +469,6 @@ fz_draw_clip_path(fz_context *ctx, fz_device *devp, const fz_path *path, int eve
fz_scan_convert(ctx, gel, even_odd, &bbox, state[1].mask, NULL);
- state[1].blendmode |= FZ_BLEND_ISOLATED;
state[1].scissor = bbox;
#ifdef DUMP_GROUP_BLENDS
dump_spaces(dev->top-1, "Clip (non-rectangular) begin\n");