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diff --git a/docs/coding-overview.html b/docs/coding-overview.html new file mode 100644 index 00000000..3ab1fff1 --- /dev/null +++ b/docs/coding-overview.html @@ -0,0 +1,381 @@ +<!DOCTYPE html> +<html> +<head> +<title>MuPDF Overview</title> +<link rel="stylesheet" href="style.css" type="text/css"> +<meta name="viewport" content="width=device-width, initial-scale=1"> +</head> + +<body> + +<header> +<h1>MuPDF Overview</h1> +</header> + +<nav> +<a href="http://mupdf.com/index.html">ABOUT</a> +<a href="http://mupdf.com/news.html">NEWS</a> +<a href="index.html">DOCUMENTATION</a> +<a href="http://mupdf.com/downloads/">DOWNLOAD</a> +<a href="http://git.ghostscript.com/?p=mupdf.git;a=summary">SOURCE</a> +<a href="https://bugs.ghostscript.com/">BUGS</a> +</nav> + +<article> + +<h2>Contents</h2> + +<ul> +<li><a href="#basic-mupdf-usage-example">Basic MuPDF usage example</a> +<li><a href="#common-function-arguments">Common function arguments</a> +<li><a href="#error-handling">Error Handling</a> +<li><a href="#multi-threading">Multi-threading</a> +<li><a href="#cloning-the-context">Cloning the context</a> +</ul> + +<h2><a id="basic-mupdf-usage-example"> +Basic MuPDF usage example +</a></h2> + +<p> +For an example of how to use MuPDF in the most basic way, see +<a href="examples/example.c">docs/examples/example.c</a>. +To limit the complexity and give an easier introduction +this code has no error handling at all, but any serious piece of code +using MuPDF should use the error handling strategies described below. + +<h2><a id="common-function-arguments"> +Common function arguments +</a></h2> + +<p> +Most functions in MuPDF's interface take a context argument. + +<p> +A context contains global state used by MuPDF inside functions when +parsing or rendering pages of the document. It contains for example: + +<ul> +<li> an exception stack (see error handling below), +<li> a memory allocator (allowing for custom allocators) +<li> a resource store (for caching of images, fonts, etc.) +<li> a set of locks and (un-)locking functions (for multi-threading) +</ul> + +<p> +Without the set of locks and accompanying functions the context and +its proxies may only be used in a single-threaded application. + +<h2><a id="error-handling"> +Error handling +</a></h2> + +<p> +MuPDF uses a set of exception handling macros to simplify error return +and cleanup. Conceptually, they work a lot like C++'s try/catch +system, but do not require any special compiler support. + +<p> +The basic formulation is as follows: + +<pre> +fz_try(ctx) +{ + // Try to perform a task. Never 'return', 'goto' or + // 'longjmp' out of here. 'break' may be used to + // safely exit (just) the try block scope. +} +fz_always(ctx) +{ + // Any code here is always executed, regardless of + // whether an exception was thrown within the try or + // not. Never 'return', 'goto' or longjmp out from + // here. 'break' may be used to safely exit (just) the + // always block scope. +} +fz_catch(ctx) +{ + // This code is called (after any always block) only + // if something within the fz_try block (including any + // functions it called) threw an exception. The code + // here is expected to handle the exception (maybe + // record/report the error, cleanup any stray state + // etc) and can then either exit the block, or pass on + // the exception to a higher level (enclosing) fz_try + // block (using fz_throw, or fz_rethrow). +} +</pre> + +<p> +The fz_always block is optional, and can safely be omitted. + +<p> +The macro based nature of this system has 3 main limitations: + +<ol> +<li> <p> + Never return from within try (or 'goto' or longjmp out of it). + This upsets the internal housekeeping of the macros and will + cause problems later on. The code will detect such things + happening, but by then it is too late to give a helpful error + report as to where the original infraction occurred. + +<li> <p> + The fz_try(ctx) { ... } fz_always(ctx) { ... } fz_catch(ctx) { ... } + is not one atomic C statement. That is to say, if you do: +<pre> +if (condition) + fz_try(ctx) { ... } + fz_catch(ctx) { ... } +</pre> + then you will not get what you want. Use the following instead: +<pre> +if (condition) { + fz_try(ctx) { ... } + fz_catch(ctx) { ... } +} +</pre> + +<li> <p> + The macros are implemented using setjmp and longjmp, and so + the standard C restrictions on the use of those functions + apply to fz_try/fz_catch too. In particular, any "truly local" + variable that is set between the start of fz_try and something + in fz_try throwing an exception may become undefined as part + of the process of throwing that exception. + + <p> + As a way of mitigating this problem, we provide a fz_var() + macro that tells the compiler to ensure that that variable is + not unset by the act of throwing the exception. +</ol> + +<p> +A model piece of code using these macros then might be: + +<pre> +house build_house(plans *p) +{ + material m = NULL; + walls w = NULL; + roof r = NULL; + house h = NULL; + tiles t = make_tiles(); + + fz_var(w); + fz_var(r); + fz_var(h); + + fz_try(ctx) + { + fz_try(ctx) + { + m = make_bricks(); + } + fz_catch(ctx) + { + // No bricks available, make do with straw? + m = make_straw(); + } + w = make_walls(m, p); + r = make_roof(m, t); + // Note, NOT: return combine(w,r); + h = combine(w, r); + } + fz_always(ctx) + { + drop_walls(w); + drop_roof(r); + drop_material(m); + drop_tiles(t); + } + fz_catch(ctx) + { + fz_throw(ctx, "build_house failed"); + } + return h; +} +</pre> + +<p> +Things to note about this: + +<ol> +<li> If make_tiles throws an exception, this will immediately be + handled by some higher level exception handler. If it + succeeds, t will be set before fz_try starts, so there is no + need to fz_var(t); + +<li> We try first off to make some bricks as our building material. + If this fails, we fall back to straw. If this fails, we'll end + up in the fz_catch, and the process will fail neatly. + +<li> We assume in this code that combine takes new reference to + both the walls and the roof it uses, and therefore that w and + r need to be cleaned up in all cases. + +<li> We assume the standard C convention that it is safe to destroy + NULL things. +</ol> + +<h2><a id="multi-threading"> +Multi-threading +</a></h2> + +<p> +First off, study the basic usage example in +<a href="examples/example.c">docs/examples/example.c</a> +and make sure you understand how it works as the data structures manipulated +there will be referred to in this section too. + +<p> +MuPDF can usefully be built into a multi-threaded application without +the library needing to know anything threading at all. If the library +opens a document in one thread, and then sits there as a 'server' +requesting pages and rendering them for other threads that need them, +then the library is only ever being called from this one thread. + +<p> +Other threads can still be used to handle UI requests etc, but as far +as MuPDF is concerned it is only being used in a single threaded way. +In this instance, there are no threading issues with MuPDF at all, +and it can safely be used without any locking, as described in the +previous sections. + +<p> +This section will attempt to explain how to use MuPDF in the more +complex case; where we genuinely want to call the MuPDF library +concurrently from multiple threads within a single application. + +<p> +MuPDF can be invoked with a user supplied set of locking functions. +It uses these to take mutexes around operations that would conflict +if performed concurrently in multiple threads. By leaving the +exact implementation of locks to the caller MuPDF remains threading +library agnostic. + +<p> +The following simple rules should be followed to ensure that +multi-threaded operations run smoothly: + +<ol> +<li> <p> + "No simultaneous calls to MuPDF in different threads are + allowed to use the same context." + + <p> + Most of the time it is simplest to just use a different + context for every thread; just create a new context at the + same time as you create the thread. For more details see + "Cloning the context" below. + +<li> <p> + "No simultaneous calls to MuPDF in different threads are + allowed to use the same document." + + <p> + Only one thread can be accessing a document at a time, but + once display lists are created from that document, multiple + threads at a time can operate on them. + + <p> + The document can be used from several different threads as + long as there are safeguards in place to prevent the usages + being simultaneous. + +<li> <p> + "No simultaneous calls to MuPDF in different threads are + allowed to use the same device." + + <p> + Calling a device simultaneously from different threads will + cause it to get confused and may crash. Calling a device from + several different threads is perfectly acceptable as long as + there are safeguards in place to prevent the calls being + simultaneous. +</ol> + +<p> +So, how does a multi-threaded example differ from a non-multithreaded +one? + +<p> +Firstly, when we create the first context, we call fz_new_context +as before, but the second argument should be a pointer to a set +of locking functions. + +<p> +The calling code should provide FZ_LOCK_MAX mutexes, which will be +locked/unlocked by MuPDF calling the lock/unlock function pointers +in the supplied structure with the user pointer from the structure +and the lock number, i (0 <= i < FZ_LOCK_MAX). These mutexes can +safely be recursive or non-recursive as MuPDF only calls in a non- +recursive style. + +<p> +To make subsequent contexts, the user should NOT call fz_new_context +again (as this will fail to share important resources such as the +store and glyphcache), but should rather call fz_clone_context. +Each of these cloned contexts can be freed by fz_free_context as +usual. They will share the important data structures (like store, +glyph cache etc) with the original context, but will have their +own exception stacks. + +<p> +To open a document, call fz_open_document as usual, passing a context +and a filename. It is important to realise that only one thread at a +time can be accessing the documents itself. + +<p> +This means that only one thread at a time can perform operations such +as fetching a page, or rendering that page to a display list. Once a +display list has been obtained however, it can be rendered from any +other thread (or even from several threads simultaneously, giving +banded rendering). + +<p> +This means that an implementer has 2 basic choices when constructing +an application to use MuPDF in multi-threaded mode. Either he can +construct it so that a single nominated thread opens the document +and then acts as a 'server' creating display lists for other threads +to render, or he can add his own mutex around calls to mupdf that +use the document. The former is likely to be far more efficient in +the long run. + +<p> +For an example of how to do multi-threading see +<a href="examples/multi-threaded.c">docs/examples/multi-threaded.c</a> +which has a main thread and one rendering thread per page. + +<h2><a id="cloning-the-context"> +Cloning the context +</a></h2> + +<p> +As described above, every context contains an exception stack which is +manipulated during the course of nested fz_try/fz_catches. For obvious +reasons the same exception stack cannot be used from more than one +thread at a time. + +<p> +If, however, we simply created a new context (using fz_new_context) for +every thread, we would end up with separate stores/glyph caches etc, +which is not (generally) what is desired. MuPDF therefore provides a +mechanism for "cloning" a context. This creates a new context that +shares everything with the given context, except for the exception +stack. + +<p> +A commonly used general scheme is therefore to create a 'base' context +at program start up, and to clone this repeatedly to get new contexts +that can be used on new threads. + +</article> + +<footer> +<a href="http://artifex.com"><img src="artifex-logo.png" align="right"></a> +Copyright © 2006-2017 Artifex Software Inc. +</footer> + +</body> +</html> |