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-rw-r--r--docs/mutool/examples/draw-device.js2
-rw-r--r--docs/mutool/run.html6
2 files changed, 4 insertions, 4 deletions
diff --git a/docs/mutool/examples/draw-device.js b/docs/mutool/examples/draw-device.js
index 140fb54b..21a7a65a 100644
--- a/docs/mutool/examples/draw-device.js
+++ b/docs/mutool/examples/draw-device.js
@@ -4,7 +4,7 @@ var font = new Font("Times-Roman");
var image = new Image("example.png");
var path, text;
-var pixmap = new Pixmap(DeviceRGB, [0,0,500,600]);
+var pixmap = new Pixmap(DeviceRGB, [0,0,500,600], false);
pixmap.clear(255);
var device = new DrawDevice(pixmap);
var transform = [2,0,0,2,0,0]
diff --git a/docs/mutool/run.html b/docs/mutool/run.html
index c9ab103e..e82a68bd 100644
--- a/docs/mutool/run.html
+++ b/docs/mutool/run.html
@@ -219,7 +219,7 @@ A pixmap also has a location (x, y) in addition to its size; so that they can ea
tiles of a page.
<dl>
-<dt>new Pixmap(colorspace, bounds)
+<dt>new Pixmap(colorspace, bounds, alpha)
<dd>Create a new pixmap. The pixel data is <b>not</b> initialized; and will contain garbage.
<dt>Pixmap#clear(value)
<dd>Clear the pixels to the specifed value. Pass 255 for white, or undefined for transparent.
@@ -269,8 +269,8 @@ will keep all the graphics required in memory, so will increase the amount of me
<dd>Create an empty display list.
<dt>DisplayList#run(device, transform)
<dd>Play back the recorded device calls onto the device.
-<dt>DisplayList#toPixmap(transform, colorspace, solid)
-<dd>Render display list to a pixmap. If solid is true, it will render to a white background, otherwise transparent.
+<dt>DisplayList#toPixmap(transform, colorspace, alpha)
+<dd>Render display list to a pixmap. If alpha is true, it will render to a transparent background, otherwise white.
</dl>
<dl>