diff options
Diffstat (limited to 'fitz/res_shade.c')
-rw-r--r-- | fitz/res_shade.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/fitz/res_shade.c b/fitz/res_shade.c index e4afa14a..7faff3bf 100644 --- a/fitz/res_shade.c +++ b/fitz/res_shade.c @@ -1,26 +1,26 @@ #include "fitz.h" fz_shade * -fz_keepshade(fz_shade *shade) +fz_keep_shade(fz_shade *shade) { shade->refs ++; return shade; } void -fz_dropshade(fz_shade *shade) +fz_drop_shade(fz_shade *shade) { if (shade && --shade->refs == 0) { if (shade->colorspace) - fz_dropcolorspace(shade->colorspace); + fz_drop_colorspace(shade->colorspace); fz_free(shade->mesh); fz_free(shade); } } fz_rect -fz_boundshade(fz_shade *shade, fz_matrix ctm) +fz_bound_shade(fz_shade *shade, fz_matrix ctm) { float *v; fz_rect r; @@ -28,22 +28,22 @@ fz_boundshade(fz_shade *shade, fz_matrix ctm) int i, ncomp, nvert; ctm = fz_concat(shade->matrix, ctm); - ncomp = shade->usefunction ? 3 : 2 + shade->colorspace->n; - nvert = shade->meshlen / ncomp; + ncomp = shade->use_function ? 3 : 2 + shade->colorspace->n; + nvert = shade->mesh_len / ncomp; v = shade->mesh; if (shade->type == FZ_LINEAR) - return fz_infiniterect; + return fz_infinite_rect; if (shade->type == FZ_RADIAL) - return fz_infiniterect; + return fz_infinite_rect; if (nvert == 0) - return fz_emptyrect; + return fz_empty_rect; p.x = v[0]; p.y = v[1]; v += ncomp; - p = fz_transformpoint(ctm, p); + p = fz_transform_point(ctm, p); r.x0 = r.x1 = p.x; r.y0 = r.y1 = p.y; @@ -51,7 +51,7 @@ fz_boundshade(fz_shade *shade, fz_matrix ctm) { p.x = v[0]; p.y = v[1]; - p = fz_transformpoint(ctm, p); + p = fz_transform_point(ctm, p); v += ncomp; if (p.x < r.x0) r.x0 = p.x; if (p.y < r.y0) r.y0 = p.y; @@ -63,7 +63,7 @@ fz_boundshade(fz_shade *shade, fz_matrix ctm) } void -fz_debugshade(fz_shade *shade) +fz_debug_shade(fz_shade *shade) { int i, j, n; float *vertex; @@ -88,7 +88,7 @@ fz_debugshade(fz_shade *shade) shade->matrix.a, shade->matrix.b, shade->matrix.c, shade->matrix.d, shade->matrix.e, shade->matrix.f); - if (shade->usebackground) + if (shade->use_background) { printf("\tbackground ["); for (i = 0; i < shade->colorspace->n; i++) @@ -96,7 +96,7 @@ fz_debugshade(fz_shade *shade) printf("]\n"); } - if (shade->usefunction) + if (shade->use_function) { printf("\tfunction\n"); n = 3; @@ -104,12 +104,12 @@ fz_debugshade(fz_shade *shade) else n = 2 + shade->colorspace->n; - printf("\tvertices: %d\n", shade->meshlen); + printf("\tvertices: %d\n", shade->mesh_len); vertex = shade->mesh; triangle = 0; i = 0; - while (i < shade->meshlen) + while (i < shade->mesh_len) { printf("\t%d:(%g, %g): ", triangle, vertex[0], vertex[1]); |