diff options
Diffstat (limited to 'render/meshdraw.c')
-rw-r--r-- | render/meshdraw.c | 388 |
1 files changed, 388 insertions, 0 deletions
diff --git a/render/meshdraw.c b/render/meshdraw.c new file mode 100644 index 00000000..92b0cb06 --- /dev/null +++ b/render/meshdraw.c @@ -0,0 +1,388 @@ +#include <fitz.h> + +/* + * polygon clipping + */ + +enum { IN, OUT, ENTER, LEAVE }; +enum { MAXV = 3 + 4 }; +enum { MAXN = 2 + FZ_MAXCOLORS }; + +typedef struct { float v[MAXV][MAXN]; } polygon; + +static inline float winding(float *a, float *b, float *c) +{ + return (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]); +} + +static inline float sideline(float *v, float *a, float *b) +{ + return (a[1] - v[1]) * (b[0] - a[0]) - (a[0] - v[0]) * (b[1] - a[1]); +} + +static int clipline(float *c1, float *c2, float *v1, float *v2, int n) +{ + float a, b, c, d1, d2, t; + int v1o, v2o; + int i; + + /* cross */ + v1o = sideline(v1, c1, c2) > 1.0; + v2o = sideline(v2, c1, c2) > 1.0; + + if (v1o + v2o == 0) + return IN; + + if (v1o + v2o == 2) + return OUT; + + /* ax + by + c = 0 */ + a = (c2[1] - c1[1]); + b = (c1[0] - c2[0]); + c = (c2[0] * c1[1]) - (c1[0] * c2[1]); + + /* distance */ + d1 = fabs(a * v1[0] + b * v1[1] + c); + d2 = fabs(a * v2[0] + b * v2[1] + c); + + if (v2o) + { + t = d1 / (d1 + d2); + for (i = 0; i < n; i++) + v2[i] = v1[i] + t * (v2[i] - v1[i]); + return LEAVE; + } + + else + { + t = d2 / (d1 + d2); + for (i = 0; i < n; i++) + v1[i] = v2[i] + t * (v1[i] - v2[i]); + return ENTER; + } +} + +static inline void copyvert(float *dst, float *src, int n) +{ + while (n--) + *dst++ = *src++; +} + +static int clippoly(float *c1, float *c2, polygon *src, polygon *dst, int len, int n) +{ + float cv1[MAXN]; + float cv2[MAXN]; + int v1, v2, cp; + + v1 = len - 1; + cp = 0; + + for (v2 = 0; v2 < len; v2++) + { + copyvert(cv1, src->v[v1], n); + copyvert(cv2, src->v[v2], n); + switch (clipline(c1, c2, cv1, cv2, n)) + { + case IN: + copyvert(dst->v[cp++], cv2, n); + break; + case OUT: + break; + case LEAVE: + copyvert(dst->v[cp++], cv2, n); + break; + case ENTER: + copyvert(dst->v[cp++], cv1, n); + copyvert(dst->v[cp++], cv2, n); + break; + } + v1 = v2; + } + + return cp; +} + +/* + * gouraud shaded polygon scan conversion + */ + +static inline void +drawscan(fz_pixmap *pix, int y, int x1, int x2, int *v1, int *v2, int n) +{ + unsigned char *p = pix->samples + ((y - pix->y) * pix->w + (x1 - pix->x)) * pix->n; + int v[FZ_MAXCOLORS]; + int dv[FZ_MAXCOLORS]; + int w = x2 - x1; + int k; + + for (k = 0; k < n; k++) + { + v[k] = v1[k]; + dv[k] = (v2[k] - v1[k]) / w; + } + + while (w--) + { + *p++ = 255; + for (k = 0; k < n; k++) + { + *p++ = v[k] >> 16; + v[k] += dv[k]; + } + } +} + +void +fz_drawtriangle(fz_pixmap *pix, float *av, float *bv, float *cv, int n) +{ + int i, k; + polygon poly; + polygon temp; + float clip[4][2]; + int vert[MAXV][MAXN]; + int len; + + int top, bot; + int sv1, sv2; + int ev1, ev2; + + int y, diffy1, diffy2; + int x1, x2, dx1, dx2; + int v1[MAXN], d1[MAXN]; + int v2[MAXN], d2[MAXN]; + + /* + * Round coords and correct winding order + */ + + av[0] = fz_floor(av[0]); + av[1] = fz_floor(av[1]); + bv[0] = fz_floor(bv[0]); + bv[1] = fz_floor(bv[1]); + cv[0] = fz_floor(cv[0]); + cv[1] = fz_floor(cv[1]); + + if (winding(av, bv, cv) > 0) + for (i = 0; i < n; i++) + { + poly.v[0][i] = av[i]; + poly.v[1][i] = bv[i]; + poly.v[2][i] = cv[i]; + } + else + for (i = 0; i < n; i++) + { + poly.v[0][i] = av[i]; + poly.v[1][i] = cv[i]; + poly.v[2][i] = bv[i]; + } + + /* + * Clip triangle + */ + + clip[0][0] = pix->x; + clip[0][1] = pix->y; + + clip[1][0] = pix->x + pix->w; + clip[1][1] = pix->y; + + clip[2][0] = pix->x + pix->w; + clip[2][1] = pix->y + pix->h; + + clip[3][0] = pix->x; + clip[3][1] = pix->y + pix->h; + + len = clippoly(clip[0], clip[1], &poly, &temp, 3, n); + len = clippoly(clip[1], clip[2], &temp, &poly, len, n); + len = clippoly(clip[2], clip[3], &poly, &temp, len, n); + len = clippoly(clip[3], clip[0], &temp, &poly, len, n); + + if (len < 3) + return; + + /* + * Init scan conversion + */ + + for (i = 0; i < len; i++) + { + vert[i][0] = poly.v[i][0]; + vert[i][1] = poly.v[i][1]; + for (k = 2; k < n; k++) + vert[i][k] = poly.v[i][k] * 65536; + } + + top = bot = 0; + for (i = 0; i < len; i++) + { + if (vert[i][1] < vert[top][1]) + top = i; + if (vert[i][1] > vert[bot][1]) + bot = i; + } + + y = vert[top][1]; + sv1 = ev1 = top; + sv2 = ev2 = top; + + x1 = x2 = dx1 = dx2 = 0; /* silence compiler */ + + goto start; + + /* + * Loopetyloop + */ + + while (sv1 != bot && sv2 != bot) + { + drawscan(pix, y, x1 >> 16, x2 >> 16, v1+2, v2+2, n-2); + + y += 1; + x1 += dx1; + x2 += dx2; + for (k = 2; k < n; k++) + { + v1[k] += d1[k]; + v2[k] += d2[k]; + } + +start: + + while (y >= vert[ev1][1] && sv1 != bot) + { + sv1 = ev1; + ev1 = sv1 == 0 ? len - 1 : sv1 - 1; + + diffy1 = vert[ev1][1] - vert[sv1][1]; + if (diffy1 == 0) + continue; + + x1 = vert[sv1][0] << 16; + dx1 = ((vert[ev1][0] - vert[sv1][0]) << 16) / diffy1; + + for (k = 2; k < n; k++) + { + v1[k] = vert[sv1][k]; + d1[k] = (vert[ev1][k] - vert[sv1][k]) / diffy1; + } + } + + while (y >= vert[ev2][1] && sv2 != bot) + { + sv2 = ev2; + ev2 = sv2 == len - 1 ? 0 : sv2 + 1; + + diffy2 = vert[ev2][1] - vert[sv2][1]; + if (diffy2 == 0) + continue; + + x2 = vert[sv2][0] << 16; + dx2 = ((vert[ev2][0] - vert[sv2][0]) << 16) / diffy2; + + for (k = 2; k < n; k++) + { + v2[k] = vert[sv2][k]; + d2[k] = (vert[ev2][k] - vert[sv2][k]) / diffy2; + } + } + } +} + +/* + * mesh drawing + */ + +fz_error * +fz_rendershade(fz_shade *shade, fz_matrix ctm, fz_colorspace *destcs, fz_pixmap *dest) +{ + unsigned char clut[256][3]; + unsigned char *s, *d; + fz_error *error; + fz_pixmap *temp; + float rgb[3]; + float tri[3][MAXN]; + fz_point p; + int i, j, k, n; + + assert(dest->n == 4); + + ctm = fz_concat(shade->matrix, ctm); + + if (shade->usefunction) + { +printf("draw function mesh\n"); + n = 3; + error = fz_newpixmap(&temp, dest->x, dest->y, dest->w, dest->h, 2); + if (error) + return error; + } + else if (shade->colorspace != destcs) + { +printf("draw colorspace mesh\n"); + n = 2 + shade->colorspace->n; + error = fz_newpixmap(&temp, dest->x, dest->y, dest->w, dest->h, + shade->colorspace->n + 1); + if (error) + return error; + } + else + { +printf("draw direct mesh\n"); + n = 2 + shade->colorspace->n; + temp = dest; + } + + fz_clearpixmap(temp); + + for (i = 0; i < shade->meshlen; i++) + { + for (k = 0; k < 3; k++) + { + p.x = shade->mesh[(i * 3 + k) * n + 0]; + p.y = shade->mesh[(i * 3 + k) * n + 1]; + p = fz_transformpoint(ctm, p); + tri[k][0] = p.x; + tri[k][1] = p.y; + for (j = 2; j < n; j++) + tri[k][j] = shade->mesh[( i * 3 + k) * n + j] * 255; + } + fz_drawtriangle(temp, tri[0], tri[1], tri[2], n); + } + + if (shade->usefunction) + { + for (int i = 0; i < 256; i++) + { + fz_convertcolor(shade->colorspace, shade->function[i], destcs, rgb); + clut[i][0] = rgb[0] * 255; + clut[i][1] = rgb[1] * 255; + clut[i][2] = rgb[2] * 255; + } + + n = temp->w * temp->h; + s = temp->samples; + d = dest->samples; + + while (n--) + { + d[0] = s[0]; + d[1] = fz_mul255(s[0], clut[s[1]][0]); + d[2] = fz_mul255(s[0], clut[s[1]][1]); + d[3] = fz_mul255(s[0], clut[s[1]][2]); + s += 2; + d += 4; + } + + fz_droppixmap(temp); + } + + else if (shade->colorspace != destcs) + { + fz_convertpixmap(shade->colorspace, temp, destcs, dest); + fz_droppixmap(temp); + } + + return nil; +} + |