Age | Commit message (Collapse) | Author |
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The handling of not-decompressing images/fonts was geared towards
pdfclean usage; but now that we can create new PDF files, it makes
more sense to ask for images and fonts to be compressed, rather than
asking for them not to be decompressed with quirky interaction with
the 'expand' and 'deflate' flags.
If -f or -i are set, we will never decompress images, and we will
compress them if they are uncompressed.
If -d is set, we will first decompress all streams (module -f or -i).
If -z is set, we will then compress all uncompressed streams.
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Garbage collected languages need a way to signal that they are done
with a device other than freeing it.
Call it implicitly on fz_drop_device; so take care not to call it again
in case it has been explicitly called already.
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When we clone the context, we copy the AA levels from the
base context into the cloned context. This means that we
must set the AA levels in the base context BEFORE cloning
if we want them to be the same everywhere (or set them
explicitly in all contexts).
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Use a macro to make fz_new_document nicer (akin to
fz_malloc_struct).
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Some new files hadn't been added to the solution, and we were
calling strcasecmp instead of fz_strcasecmp.
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It's a lot of extra typing to prefix everything with "mupdf.".
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Resources are defined before they are used; so it's only logical to
have the resource dictionary before the content buffer in the argument
list.
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Only supports CBZ writing for now.
Also add a zip file writer.
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No images.
The default stylesheet is preliminary, and will need improvements.
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fz_read_int32_be.
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Does not support page-break-before/after: avoid.
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svg: Implement graphics state stack.
svg: Use idmap for symbol and use elements.
svg: Put viewport and viewBox in state stack.
svg: Rebase to version 1.9 master.
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Previously, we would refuse to store any object in the store that
was larger than the store limits. We'd also refuse to store any
object that took the total store size over the limit.
This was wrong.
Consider the case where we have a store of 1 byte, and a page that
repeatedly uses the same font. The first time we meet the font, we
look in the store, it isn't there, we load it, and we try to store
it. The current code refuses to store it, and we continue, putting
that font into the display list.
The next time we meet to the font, we look in the store, it still
isn't there, we load it, and we try to store it. Again we refuse to
store it, and that copy of the font goes into the display list.
The net effect of this is that we end up using far more memory in
total than we would have done had we stored the first one.
The code here, therefore, changes the store to always store objects
regardless of their size. Given that we have already loaded the
objects into memory before we store them, this doesn't actually
cost us any extra memory. If an object is dropped (bringing the
reference count down to 1, being the reference for the stores copy),
then the object is NOT freed instantly, but will be freed either
on the next attempt to store an object, or on the next scavenging
malloc.
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Fixes http://bugs.ghostscript.com/show_bug.cgi?id=696687
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Also remove comment with links used for reference during implementation.
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The original app icon is in docs/logo/mupdf-simplified-logo.png
mutool draw -o Icon-120.png -w 120 mupdf-simplified-logo.png
mutool draw -o Icon-167.png -w 167 mupdf-simplified-logo.png
mutool draw -o Icon-72.png -w 72 mupdf-simplified-logo.png
mutool draw -o Icon-72@2x.png -w 144 mupdf-simplified-logo.png
mutool draw -o Icon-76.png -w 76 mupdf-simplified-logo.png
mutool draw -o Icon-76@2x.png -w 152 mupdf-simplified-logo.png
mutool draw -o Icon.png -w 57 mupdf-simplified-logo.png
mutool draw -o Icon@2x.png -w 114 mupdf-simplified-logo.png
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markup_dir being a signed 2-bit int meant that it could not
represent FZ_BIDI_NEUTRAL without overflow; so we always ended
up creating a new text span for each glyph with that directionality.
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