Age | Commit message (Collapse) | Author |
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Lots of issues to resolve still and plenty of requirements to do but it is a start.
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Found by zeniko in his fuzzing tests. Many thanks!
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The PDF Reference manual is very confusing about what gstate should
be used to run patterns in.
Essentially, my experiments seem to suggest that as we run through a
PDF page, at the start of executing each stream, we should remember
the current gstate as the 'parent' gstate. Then whenever we instantiate
a pattern (via scn etc), we should set the pattern to remember that
gstate. When we come to render the pattern, the pattern should be
rendered using the remembered gstate, not the current one.
This causes many progressions in our tests.
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No font support (just font names are sent through).
No group support.
No shading support.
No image mask support.
Line art, text position/size, bitmaps, clipping all seem to work
though.
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Allow us to get an image as a png in a buffer.
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Pass stroke state into fz_bound_text to allow for stroked text.
Simplifies some calling code.
Add consts to clarify the meanings of the calls.
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Update android build in line with text extraction structure changes.
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Now can open jpeg/png/tiff files within mupdf.
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Trace edges using floating point without pulling onto pixels.
Use fixedpoint for colors.
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One for the raw span extraction pass, one for paragraph sorting,
and another for HTML output.
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Need to update text handling in line with new object types due
to image extraction.
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Sometimes a PDF file can use just a very small amount of a large tile;
rendering the whole tile is a waste of time. Previous attempts to catch
this case have worked for most cases, but can be defeated when the
area needing rendering crosses a tile edge.
Here we improve the formulation to catch exactly what we want.
This implementation was driven by the example file in Sumatra PDFs
bug tracker, for issue 2248, though the actual code change is
different. Thanks to zeniko, nonetheless for this!
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Eventually I will get this right.
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For better interoperability with non-unix-y apps that don't know about
selection and middle-click paste, add the ability to use Ctl+C to copy
the selected text to the clipboard.
Thanks to Sebras for original patch.
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2 more memory problems pointed out by mhfan - many thanks.
In the text device, run through the line height list to it's length,
not to it's capacity.
In the X11 image code, when copying data unchanged, copy whole ints,
not just the first quarter of the bytes.
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Following up on a report from a potential customer, fix various places
in mupdf.c where we were leaking memory (devices not freed, context
not properly freed etc).
In order to track this down, I added a Memento build - just do:
ndk-build MEMENTO=1
when building. This only checks for leaks, not for memory overwrites
by default as it uses MEMENTO_LEAKONLY to avoid any possibility of the
android kernel killing stuff for being too slow or using too much
memory.
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We renamed fz_new_output_buffer to be fz_new_output_with_buffer, and
missed the call from the Android specific source. Fixed here.
Thanks to Philippe Le Becq for the report.
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Thanks to mhfan for the reports.
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Rename fz_new_output_buffer to be fz_new_output_with_buffer.
Rename fz_new_output_file to be fz_new_output_with_file.
This is more consistent with other functions such as
fz_new_pixmap_with_data.
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When I added transition handling to mupdf, I broke the X11
behaviour of coalescing all events and only blitting when
idle.
This commit restores that behaviour, except when transitions
are actually in progress (when it still blits instantly).
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Ignore sign of font size when calculating X offset in vertical motion
for fonts.
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When the store fills up, the existing code throws away items to
make room. Due to a silly oversight (not updating the 'size' after
each round of evictions) it keeps throwing away repeatedly until it
fails.
Fix that here. Should make the store more efficient.
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Fix race condition in the store. When storing an item, we
immediately put it into the hash (thus getting our existence
check). We then check and try to free enough space for it in
the budget. If we cannot free enough, we remove the item
from the hash. The race condition comes if someone else finds
it in the hash in the meantime.
To fix this, we update all 'finds' of things in the hash to
move it to the head of the LRU chain (regardless of whether it
was in the chain before or not). We only remove it from the
hash in the 'failed-to-fit-in-the-budget' case if it's not in the
chain already.
Also, we fix a bug in the "failed to fit" removal case where we
were failing to realise that the the pos pointer was not valid
any more.
In the course of tracking this bug down various debug functions
were improved. These are committed here too.
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Add some more consts's and use void *'s where appropriate.
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JPEGs and PNGs are left unchanged. Any other image gets stored as a
PNG and sent as a data URL.
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Add configuration functions to control the hints set on a given device.
Use this to set whether image data is captured or not in the text
extraction process.
Also update the display list device to respect the device hints during
playback.
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Extract the core of fz_write_png so that it can work to an fz_output *
rather than a FILE *. fz_write_png continues to work as before, but now
we can output to buffer to.
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Extract such records as part of the text device.
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Only evaluate pkg-config variables if using system libraries,
using a := assignment in Makethird.
This silences warnings if the library is in thirdparty but not
installed on the system.
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When resizing the hash table, we have a special case to cope with
someone else resizing the table before we get a chance to. In this
rare situation we were unlocking (regardless of whether we should
have been), and failing to relock. Fixed here.
When storing an item, I recently changed the code to put the new
item into the hash before ensuring that we had enough space. This
change was motivated by us wanting not to evict to make room only
to find that we didn't need the room as there was a duplicate
entry anyway.
In so doing, this opened up a potential race condition where
another thread could 'find' the item from the hash before it had
been filled out. To solve this, we move the "filling out" of the
item entries earlier in the function.
Another problem is found due to the same block of code; as soon
as a new item is put into the hash, it can be found elsewhere.
Any attempt to manipulate it's linked list will fail. We therefore
set all new items with their prev/next pointers pointing to
themselves, enabling us to spot this special case and avoid
corrupting the linked list.
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Due to the underlying implementation, this probably doesn't
make a difference. But it's more aesthetically pleasing.
Most importantly, add a comment so we know what the tradeoffs are
here.
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Be more consistent. No user visible changes.
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As requested by customer 530.
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Don't decompose meshes just to find their bbox.
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V8_OK needs to be set before the includes. LOCAL_LDLIBS need to be set
after them.
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