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2012-11-21Add weights caches for pixmap scaling.Robin Watts
This means that repeated scaling of the same pixmap (or scales of 'stacked' pixmaps) will do less needless recalculation.
2012-11-21Android: Move draw_simple_scale.c back into Core.mkRobin Watts
By manually inserting a literal pool, we can avoid the need to split draw_simple_scale.c out.
2012-11-21ARM code pixmap subsampler.Robin Watts
Move the assembly macros into fitz-internal.h.
2012-11-20Obsess about whitespace.Tor Andersson
2012-11-19Unroll inner loop of ARM version of scale_row_to_temp1.Robin Watts
This avoids a stall, and saves time on repeated loops.
2012-11-19Enable android profiler build.Robin Watts
Requires android-ndk-profiler to be copied into android and android/jni. Also requires r8c of the NDK.
2012-10-05Bug 693346: Fix memory leak when aborting.Robin Watts
When shutting down a draw device, we were not freeing pixmaps all the way down the stack. Tweaked code to hopefully be clearer when I come back to read it again. Thanks to zeniko for pointing this out.
2012-10-05Move local implementation of trig function to internal headerSebastian Rasmussen
Previously these were only used for shadings in test builds. By the same argument that they are applied for shadings, it can be argued that they ought to be applied everywhere trig functions are used.
2012-10-01Handle axial and radial shadings the same way as other shadings.Sebastian Rasmussen
2012-10-01Bug 693330: Change shadings to decompose to meshes at render time.Robin Watts
Currently, the mupdf code loads shadings at parse time, and instantly decomposes them into a mesh of triangles. This mesh of triangles is the transformed and rendered as required. Unfortunately the storage space for the mesh is typically much greater than the original representation. In this commit, we move the shading stream parsing/decomposition code into a general 'fz_process_mesh' function within res_shade. We then grab a copy of the buffer at load time, and 'process' (decompose/paint) at render time. For the test file on the bug, memory falls from the reported 660Mb to 30Mb. For another test file (txt9780547775815_ingested.pdf page 271) it reduces memory use from 750Meg to 33Meg. These figures could be further reduced by storing the compressed streams from the pdf file rather than the uncompressed ones. Incorporating typo fix and unused function removal from Sebras. Thanks. Remove unused function in shading code
2012-09-26Implement oversized text clipping and stroked text clipping.Robin Watts
We'd never got around to implementing text clipping with oversized glyphs before, at least partly due to a lack of files showing the problem. Now, thanks to a file from Paul Hudson, we have an example and hence a fix.
2012-07-18Remove pointless test.Robin Watts
Variable i can never be zero at this point. The desired point of testing against i was to ensure that the test did not evaluate true at the first run, and the other parts of the condition are sufficent to ensure this, so just remove the test on i.
2012-07-18Fix missing diagram in 1522*.pdfRobin Watts
Since the commit to replace abs/min/max/clamp with inline versions, "1522 - diagramm missing above 88 pc zoom.pdf" has been missing a diagram. This is because the diagram contains sections like: -2147483648 -2147483648 m -2147483648 2147483647 l 2147483647 2147483647 l 2147483647 -2147483648 l These extreme values, when transformed would give floating point values that when naively cast down to int, flip sign (e.g. extreme positive when cast to int becomes extreme negative). I had been relying on the cast down giving sane results to enable me to use fz_clampi. Revert to using fz_clamp and all is fine.
2012-07-17Fall back to character path rendering if stroked text uses a dash pattern.Tor Andersson
The FT_Stroker doesn't support dash patterns. Fall back to the normal path rendering, same as with glyphs that are too big to fit the cache.
2012-07-17Handle glyphs that are too large to render as pixmaps.Tor Andersson
2012-07-05Move to static inline functions from macros.Robin Watts
Instead of using macros for min/max/abs/clamp, we move to using inline functions. These are more typesafe, and should produce equivalent code on compilers that support inline (i.e. pretty much everything we care about these days). People can always do their own macro versions if they prefer.
2012-06-11Fix Bug 693102: Overflows in large pixmap indexing.Robin Watts
When we allocate a pixmap > 2G, but < 4G, the index into that pixmap, when calculated as an int can be negative. Fix this with various casts to unsigned int. If we ever move to support >4G images we'll need to rejig the casting to cast each part of the element to ptrdiff_t first.
2012-05-09Bug 693021: Texture position overflow problems.Robin Watts
Keep texture position calculations in floats as long as possible, as prematurely dropping back to ints can cause overflows in the intermediate stages that don't nicely cancel out. The fix for this makes 2000 or so bitmap differences, most trivial, but with some progressions.
2012-05-08Fix bug in ARM code in draw_simple_scaleRobin Watts
The scale_row_from_temp code was broken. Firstly the rounding was wrong in the 'bulk' case (not a big deal), but more importantly on configurations where unaligned loads were not allowed (such as the nook), we could still crash due to an incorrect test to avoid that code. Thanks to Kammerer for the report, and testing of fixed version.
2012-04-23Fix whitespace and indentation.Tor Andersson
2012-04-20Bug 692995: Fix hang when rendering image.Robin Watts
Once the shape was combined with the image in the file in question the width/height drop to be below zero. Detect this case and bale. File rendering looks fine.
2012-04-19Bug 692990: Fix 'underjoin' of strokes.Robin Watts
See Bug 688655 for analysis of what we SHOULD be doing. The code changes to do this are actually quite small. Essentially, when we join we only draw the 'top' (or 'outer') join in a join dependent way. The 'under' join was always joined as a bevel before as this was easy. This produces bad effects when the lines have a significant angle between them and a large linewidth. The correct (i.e. matching Acrobat and others) way to work is to join the bottom of the line via the centre point. The sole exception to this is when drawing under beziers, as we don't want to make our approximation-by-lines obvious. All fixed in this patch.
2012-04-18Add LOCAL_TRIG_FNS option.Robin Watts
If this is defined during building, we use our own sinf/cosf/atan2f functions during shading. This is set automatically if CLUSTER is defined too, so this should remove the cross-platform differences seen during cluster rendering.
2012-04-10Add fz_new_draw_device_with_bbox functionRobin Watts
Restricts rendering to a sub rectangle of the supplied bbox.
2012-04-05Fix potential problems on malloc failure.Robin Watts
Don't reset the size of arrays until we have successfully resized them.
2012-03-16Bug 692805: BBox rounding issuesRobin Watts
Currently all conversions from rect to bbox are done using a single function, fz_round_rect. This causes problems, as sometimes we want 'round, allowing for slight calculation errors' and sometimes we want 'round slavishly to ensure we have a bbox that covers the rect'. We therefore split these 2 cases into 2 separate functions; fz_round_rect is kept, meaning "round outwards allowing for slight errors", and fz_bbox_covering_rect is added to mean "give us the smallest bbox that is guaranteed to cover rect". No regressions seen.
2012-03-13Fix potential memory overrun.Robin Watts
Taken from Sumatra.patch - Many thanks.
2012-03-13Add ctx argument and rename fz_bound_pixmap to fz_pixmap_bbox.Tor Andersson
2012-03-13Rename some functions and accessors to be more consistent.Tor Andersson
Debug printing functions: debug -> print. Accessors: get noun attribute -> noun attribute. Find -> lookup when the returned value is not reference counted. pixmap_with_rect -> pixmap_with_bbox. We are reserving the word "find" to mean lookups that give ownership of objects to the caller. Lookup is used in other places where the ownership is not transferred, or simple values are returned. The rename is done by the sed script in scripts/rename3.sed
2012-03-13Fix Bug 692915: fz_copy_aa_context was broken.Robin Watts
Code was copying the wrong structure. Thanks to Pedro Rivera for pointing this out.
2012-03-12Merge branch 'header-split'Robin Watts
2012-03-12Store AA level used to render a glyph in the glyphcache.Robin Watts
In the existing code, glyphs are stored/retrieved from the glyphcache with no reference to the antialias level used to create them. This means that if we are using different aa levels in different threads, we can retrieve 'non-matching' glyphs and hence get rendering indeterminisms. Fixed simply here by storing the aa level in the glyphcache too.
2012-03-12Change order of params in fz_convert_color to C standard.Robin Watts
C's standard is copy(dst, src), so we move to adopt that here. Hopefully no one is calling this routine other than us - if they are, then I apologise! Better to aim for consistency before we freeze the API at v1.0 than to carry an inconsistent API around ever after.
2012-03-12Change order of params in fz_convert_pixmap to C standard.Robin Watts
C's standard is copy(dst, src), so we move to adopt that here. Hopefully no one is calling this routine other than us - if they are, then I apologise! Better to aim for consistency before we freeze the API at v1.0 than to carry an inconsistent API around ever after.
2012-03-12Merge branch 'master' into header-splitRobin Watts
2012-03-12Remove unnecessary assignments.Sebastian Rasmussen
2012-03-12More API tidying.Robin Watts
Make fz_clone_context copy existing AA settings. Add accessor function for fz_bitmap. Add more documentation for various functions/types.
2012-03-09Fix overeager cleanup code.Robin Watts
In the cancel or error case, we cleanup pixmaps left on the draw devices stack. We were cleaning up one layer more in the error code than in normal code, leading to a double free.
2012-03-06Split fitz.h/mupdf.h into internal/external headers.Robin Watts
Attempt to separate public API from internal functions.
2012-02-25Rework image handling for on demand decodeRobin Watts
Introduce a new 'fz_image' type; this type contains rudimentary information about images (such as native, size, colorspace etc) and a function to call to get a pixmap of that image (with a size hint). Instead of passing pixmaps through the device interface (and holding pixmaps in the display list) we now pass images instead. The rendering routines therefore call fz_image_to_pixmap to get pixmaps to render, and fz_pixmap_drop those afterwards. The file format handling routines therefore need to produce images rather than pixmaps; xps and cbz currently just wrap pixmaps as images. PDF is more involved. The stream handling routines in PDF have been altered so that they can recognise when the last stream entry in a filter dictionary is an image decoding filter. Rather than applying this filter, they read and store the parameters into a pdf_image_params structure, and stop decoding at that point. This allows us to read the compressed data for an image into memory as a block. We can then restart the image decode process later. pdf_images therefore consist of the compressed image data for images. When a pixmap is requested for such an image, the code checks to see if we have one (of an appropriate size), and if not, decodes it. The size hint is used to determine whether it is possible to subsample the image; currently this is only supported for JPEGs, but we could add generic subsampling code later. In order to handle caching the produced images, various changes have been made to the store and the underlying hash table. Previously the store was indexed purely by fz_obj keys; we don't have an fz_obj key any more, so have extended the store by adding a concept of a key 'type'. A key type is a pointer to a set of functions that keep/drop/compare and make a hashable key from a key pointer. We make a pdf_store.c file that contains functions to offer the existing fz_obj based functions, and add a new 'type' for keys (based on the fz_image handle, and the subsample factor) in the pdf_image.c file. While working on this, a problem became apparent in the existing store codel; fz_obj objects had no protection on their reference counts, hence an interpreter thread could try to alter a ref count at the same time as a malloc caused an eviction from the store. This has been solved by using the alloc lock as protection. This in turn requires some tweaks to the code to make sure we don't try and keep/drop fz_obj's from the store code while the alloc lock is held. A side effect of this work is that when a hash table is created, we inform it what lock should be used to protect its innards (if any). If the alloc lock is used, the insert method knows to drop/retake it to allow it to safely expand the hash table. Callers to the hash functions have the responsibility of taking/dropping the appropriate lock, and ensuring that they cope with the possibility that insert might drop the alloc lock, causing race conditions.
2012-02-13Add locking around freetype calls.Robin Watts
We only open one instance of freetype per document. We therefore have to ensure that only 1 call to it takes place at a time. We introduce a lock for this purpose (FZ_LOCK_FREETYPE), and arrange to take/release it as required. We also update the font context so it is properly shared.
2012-02-11Purge unused and bit rotted fz_accelerate stuff.Tor Andersson
2012-02-08Lock reworking.Robin Watts
This is a significant change to the use of locks in MuPDF. Previously, the user had the option of passing us lock/unlock functions for a single mutex as part of the allocation struct. Now we remove these entries from the allocation struct, and make a separate 'locks' struct. This enables people to use fz_alloc_default with locking. If multithreaded operation is required, then the user is required to create FZ_LOCK_MAX mutexes, which will be locked or unlocked by MuPDF calling the lock/unlock functions within the new fz_locks_context structure passed in at context creation. These mutexes are not required to be recursive (they may be, but MuPDF should never call them in this way). MuPDF avoids deadlocks by imposing a locking ordering on itself; a thread will never take lock n, if it already holds any lock i for which 0 <= i <= n. Currently, there are 4 locks used within MuPDF. Lock 0: The alloc lock; taken around all calls to user supplied (or default) allocation functions. Also taken around all accesses to the refs field of storable items. Lock 1: The store lock; taken whenever the store data structures (specifically the linked list pointers) are accessed. Lock 2: The file lock; taken whenever a thread is accessing the raw file. We use the debugging macros to insist that this is held whenever we do a file based seek or read. We also insist that this is never held when we resolve an indirect reference, as this can have the effect of moving the file pointer. Lock 3: The glyphcache lock; taken whenever a thread calls freetype, or accesses the glyphcache data structures. This introduces some complexities w.r.t type3 fonts. Locking can be hugely problematic, so to ease our minds as to the correctness of this code, we introduce some debugging macros. These compile away to nothing unless FITZ_DEBUG_LOCKING is defined. fz_assert_lock_held(ctx, lock) checks that we hold lock. fz_assert_lock_not_held(ctx, lock) checks that we do not hold lock. In addition fz_lock_debug_lock and fz_lock_debug_unlock are used on every fz_lock/fz_unlock to check the validity of the operation we are performing - in particular it checks that we do/do not already hold the lock we are trying to take/drop, and that by taking this lock we are not violating our defined locking order. The RESOLVE macro (used throughout the code to check whether we need to resolve an indirect reference) calls fz_assert_lock_not_held to ensure that we aren't about to resolve an indirect reference (and hence move the stream pointer) when the file is locked. In order to implement the file locking properly, pdf_open_stream (and friends) now lock the file as a side effect (because they fz_seek to the start of the stream). The lock is automatically dropped on an fz_close of such streams. Previously, the glyph cache was created in a context when it was first required; this presents problems as it can be shared between several contexts or not, depending on whether it is created before the contexts are cloned. We now always create it at startup, so it is always shared. This means that we need reference counting for the glyph caches. Added here. In fz_render_glyph, we take the glyph cache lock, and check to see whether the glyph is in the cache. If it is, we bump the refcount, drop the lock and returned the cached character. If it is not, we need to render the character. For freetype based fonts we keep the lock throughout the rendering process, thus ensuring that freetype is only called in a single threaded manner. For type3 fonts, however, we need to invoke the interpreter again to render the glyph streams. This can require reentrance to this routine. We therefore drop the glyph cache lock, call the interpreter to render us our pixmap, and take the lock again. This dropping and retaking of the lock introduces a possible race condition; 2 threads may try to render the same character at the same time. We therefore modify our hash table insert routines to behave differently if it comes to insert an entry only to find that an entry with the same key is already there. We spot this case; if we have just rendered a type3 glyph and when we try to insert it into the cache discover that someone has beaten us to it, we just discard our entry and use the cached one. Hopefully this will seldom be a problem in practise; to solve it properly would require greater complexity (probably involving spotting that another thread is already working on the desired rendering, and sleeping on a semaphore until it completes).
2012-02-07Rename a few functions.Tor Andersson
2012-02-03Be consistent about passing a fz_context in path/text/shade functions.Tor Andersson
2012-02-03Be consistent about passing a fz_context argument in pixmap functions.Tor Andersson
2012-02-03Pass context explicitly to hash table functions.Tor Andersson
2012-02-03Remove extraneous blank lines.Tor Andersson
2012-02-03Make fz_malloc_struct return zeroed memory.Tor Andersson
2012-01-26Fix possible SEGV/assert in downscaler.Robin Watts
On extreme downscales, the weights for each pixel can all round to zero; this results in no weights being stored at all, and causes either an exception or a SEGV. The simple fix is to ensure that the first pixel that's actually in range (and there will always be one) always has a weight of at least 1. Thanks to malc for finding the test cases that lead to this bugfix.