Age | Commit message (Collapse) | Author |
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Restricts rendering to a sub rectangle of the supplied bbox.
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Don't reset the size of arrays until we have successfully resized them.
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Currently all conversions from rect to bbox are done using a single
function, fz_round_rect. This causes problems, as sometimes we want
'round, allowing for slight calculation errors' and sometimes we
want 'round slavishly to ensure we have a bbox that covers the rect'.
We therefore split these 2 cases into 2 separate functions;
fz_round_rect is kept, meaning "round outwards allowing for slight
errors", and fz_bbox_covering_rect is added to mean "give us the
smallest bbox that is guaranteed to cover rect".
No regressions seen.
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Taken from Sumatra.patch - Many thanks.
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Debug printing functions: debug -> print.
Accessors: get noun attribute -> noun attribute.
Find -> lookup when the returned value is not reference counted.
pixmap_with_rect -> pixmap_with_bbox.
We are reserving the word "find" to mean lookups that give ownership
of objects to the caller. Lookup is used in other places where the
ownership is not transferred, or simple values are returned.
The rename is done by the sed script in scripts/rename3.sed
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Code was copying the wrong structure. Thanks to Pedro Rivera
for pointing this out.
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In the existing code, glyphs are stored/retrieved from the glyphcache
with no reference to the antialias level used to create them. This
means that if we are using different aa levels in different threads,
we can retrieve 'non-matching' glyphs and hence get rendering
indeterminisms.
Fixed simply here by storing the aa level in the glyphcache too.
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C's standard is copy(dst, src), so we move to adopt that here.
Hopefully no one is calling this routine other than us - if they are,
then I apologise! Better to aim for consistency before we freeze
the API at v1.0 than to carry an inconsistent API around ever after.
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C's standard is copy(dst, src), so we move to adopt that here.
Hopefully no one is calling this routine other than us - if they are,
then I apologise! Better to aim for consistency before we freeze
the API at v1.0 than to carry an inconsistent API around ever after.
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Make fz_clone_context copy existing AA settings.
Add accessor function for fz_bitmap.
Add more documentation for various functions/types.
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In the cancel or error case, we cleanup pixmaps left on the
draw devices stack. We were cleaning up one layer more in
the error code than in normal code, leading to a double free.
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Attempt to separate public API from internal functions.
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Introduce a new 'fz_image' type; this type contains rudimentary
information about images (such as native, size, colorspace etc)
and a function to call to get a pixmap of that image (with a
size hint).
Instead of passing pixmaps through the device interface (and
holding pixmaps in the display list) we now pass images instead.
The rendering routines therefore call fz_image_to_pixmap to get
pixmaps to render, and fz_pixmap_drop those afterwards.
The file format handling routines therefore need to produce
images rather than pixmaps; xps and cbz currently just wrap
pixmaps as images. PDF is more involved.
The stream handling routines in PDF have been altered so that
they can recognise when the last stream entry in a filter
dictionary is an image decoding filter. Rather than applying
this filter, they read and store the parameters into a
pdf_image_params structure, and stop decoding at that point.
This allows us to read the compressed data for an image into
memory as a block. We can then restart the image decode process
later.
pdf_images therefore consist of the compressed image data for
images. When a pixmap is requested for such an image, the code
checks to see if we have one (of an appropriate size), and if
not, decodes it.
The size hint is used to determine whether it is possible to
subsample the image; currently this is only supported for
JPEGs, but we could add generic subsampling code later.
In order to handle caching the produced images, various changes
have been made to the store and the underlying hash table.
Previously the store was indexed purely by fz_obj keys; we don't
have an fz_obj key any more, so have extended the store by adding
a concept of a key 'type'. A key type is a pointer to a set of
functions that keep/drop/compare and make a hashable key from
a key pointer.
We make a pdf_store.c file that contains functions to offer the
existing fz_obj based functions, and add a new 'type' for keys
(based on the fz_image handle, and the subsample factor) in the
pdf_image.c file.
While working on this, a problem became apparent in the existing
store codel; fz_obj objects had no protection on their reference
counts, hence an interpreter thread could try to alter a ref count
at the same time as a malloc caused an eviction from the store.
This has been solved by using the alloc lock as protection. This in
turn requires some tweaks to the code to make sure we don't try
and keep/drop fz_obj's from the store code while the alloc lock is
held.
A side effect of this work is that when a hash table is created, we
inform it what lock should be used to protect its innards (if any).
If the alloc lock is used, the insert method knows to drop/retake it
to allow it to safely expand the hash table. Callers to the hash
functions have the responsibility of taking/dropping the appropriate
lock, and ensuring that they cope with the possibility that insert
might drop the alloc lock, causing race conditions.
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We only open one instance of freetype per document. We therefore
have to ensure that only 1 call to it takes place at a time. We
introduce a lock for this purpose (FZ_LOCK_FREETYPE), and arrange
to take/release it as required.
We also update the font context so it is properly shared.
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This is a significant change to the use of locks in MuPDF.
Previously, the user had the option of passing us lock/unlock
functions for a single mutex as part of the allocation struct.
Now we remove these entries from the allocation struct, and
make a separate 'locks' struct. This enables people to use
fz_alloc_default with locking.
If multithreaded operation is required, then the user is
required to create FZ_LOCK_MAX mutexes, which will be locked
or unlocked by MuPDF calling the lock/unlock functions within
the new fz_locks_context structure passed in at context creation.
These mutexes are not required to be recursive (they may be, but
MuPDF should never call them in this way). MuPDF avoids deadlocks
by imposing a locking ordering on itself; a thread will never take
lock n, if it already holds any lock i for which 0 <= i <= n.
Currently, there are 4 locks used within MuPDF.
Lock 0: The alloc lock; taken around all calls to user supplied
(or default) allocation functions. Also taken around all accesses
to the refs field of storable items.
Lock 1: The store lock; taken whenever the store data structures
(specifically the linked list pointers) are accessed.
Lock 2: The file lock; taken whenever a thread is accessing the raw
file. We use the debugging macros to insist that this is held
whenever we do a file based seek or read. We also insist that this
is never held when we resolve an indirect reference, as this can
have the effect of moving the file pointer.
Lock 3: The glyphcache lock; taken whenever a thread calls freetype,
or accesses the glyphcache data structures. This introduces some
complexities w.r.t type3 fonts.
Locking can be hugely problematic, so to ease our minds as to
the correctness of this code, we introduce some debugging macros.
These compile away to nothing unless FITZ_DEBUG_LOCKING is defined.
fz_assert_lock_held(ctx, lock) checks that we hold lock.
fz_assert_lock_not_held(ctx, lock) checks that we do not hold lock.
In addition fz_lock_debug_lock and fz_lock_debug_unlock are used
on every fz_lock/fz_unlock to check the validity of the operation
we are performing - in particular it checks that we do/do not already
hold the lock we are trying to take/drop, and that by taking this
lock we are not violating our defined locking order.
The RESOLVE macro (used throughout the code to check whether we need
to resolve an indirect reference) calls fz_assert_lock_not_held to
ensure that we aren't about to resolve an indirect reference (and
hence move the stream pointer) when the file is locked.
In order to implement the file locking properly, pdf_open_stream
(and friends) now lock the file as a side effect (because they
fz_seek to the start of the stream). The lock is automatically
dropped on an fz_close of such streams.
Previously, the glyph cache was created in a context when it was first
required; this presents problems as it can be shared between several
contexts or not, depending on whether it is created before the
contexts are cloned. We now always create it at startup, so it is
always shared.
This means that we need reference counting for the glyph caches.
Added here.
In fz_render_glyph, we take the glyph cache lock, and check to see
whether the glyph is in the cache. If it is, we bump the refcount,
drop the lock and returned the cached character. If it is not, we
need to render the character.
For freetype based fonts we keep the lock throughout the rendering
process, thus ensuring that freetype is only called in a single
threaded manner.
For type3 fonts, however, we need to invoke the interpreter again
to render the glyph streams. This can require reentrance to this
routine. We therefore drop the glyph cache lock, call the
interpreter to render us our pixmap, and take the lock again.
This dropping and retaking of the lock introduces a possible race
condition; 2 threads may try to render the same character at the
same time. We therefore modify our hash table insert routines to
behave differently if it comes to insert an entry only to find
that an entry with the same key is already there.
We spot this case; if we have just rendered a type3 glyph and when
we try to insert it into the cache discover that someone has beaten
us to it, we just discard our entry and use the cached one.
Hopefully this will seldom be a problem in practise; to solve it
properly would require greater complexity (probably involving
spotting that another thread is already working on the desired
rendering, and sleeping on a semaphore until it completes).
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On extreme downscales, the weights for each pixel can all round to
zero; this results in no weights being stored at all, and causes
either an exception or a SEGV. The simple fix is to ensure that the
first pixel that's actually in range (and there will always be one)
always has a weight of at least 1.
Thanks to malc for finding the test cases that lead to this bugfix.
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fz_draw_fill_image_mask was improperly nesting group start/ends, by
calling fz_knockout_start at the top, and then fz_knockout_start
again at the end. Changing this latter one to fz_knockout_end
solves the problem.
Also tweak the debugging code slightly to give more readable results.
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The cluster testing of MuPDF repeatedly crashes on
pdf/PDF_1.7_FTS/fts_20_2008.pdf. Investigation shows this is because
we fail to write the newly allocated mask back to the graphics
state stack when starting a clip_stroke_text drawing operation.
This causes later pops to fall over.
Simple fix.
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Modified version of Sumatras patch. Thanks for this.
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The ARM optimised code relied on the size of the weights structure
which was changed by the addition of a new member as part of the
patch scaling changes. Fix the code here, and add a note to the
structure in the hopes that this will avoid such breakages happening
in future.
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Both Zeniko and Malc have said that this causes problems.
Following a hint from malc, the following command causes the
assert to trigger:
win32/Debug/pdfdraw.exe -r0.3 -o out.png ../MyTests/pdf_reference17.pdf 1143
I suspect it's because of the extreme resolution, and the round_rect
call. At any rate, disabling the assert is of no real import.
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When scaling a bitmap, currently we always scale the entire bitmap,
even if we only need a small section of the result.
This patch changes the code to take an optional 'clip' bbox, and
only scales as many pixels as are required to generate the required
output region.
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This way both pixmaps for rendering and image data are top-down.
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This reverts commit 08e84b18e5c1dbe8f3d32dd0aeb4b4c43debce9f.
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When scaling a bitmap, currently we always scale the entire bitmap,
even if we only need a small section of the result.
This patch changes the code to take an optional 'clip' bbox, and
only scales as much of the input as as required for this output
region.
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When we moved over to a context based system, we laid the foundation
for a thread-safe mupdf. This commit should complete that process.
Firstly, fz_clone_context is properly implemented so that it
makes a new context, but shares certain sections (currently
just the allocator, and the store).
Secondly, we add locking (to parts of the code that have
previously just had placeholder LOCK/UNLOCK comments). Functions
to lock and unlock a mutex are added to the allocator structure;
omit these (as is the case today) and no multithreading is
(safely) possible. The context will refuse to clone if these are
not provided.
Finally we flesh out the LOCK/UNLOCK comments to be real calls of
the functions - unfortunately this requires us to plumb fz_context
into the fz_keep_storable function (and all the fz_keep_xxx
functions that call it). This is the largest section of the patch.
No changes expected to any test files.
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XPS differs from PS/PDF/etc in the way it handles miters; rather than
simply converting a miter that's overly long to a bevel, it truncates
it at the miter limit. As such it needs to be handled correctly.
For clarity, expose new enumerated types for linejoins and linecaps,
and use these throughout code.
When we upgrade our freetype, we can move to using proper xps mitering
in that too.
Add new fz_matrix_max_expansion function to return a safer expansion
value that works in the case where we scale up in one direction and
down in another.
In the xps path drawing code, avoid generating unnecessary linetos.
Thanks to Zeniko for spotting these and providing implementations.
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Inspired by Sumatras gdi devices need for such a function expose
the blending functions. Note that we produce unsigned char's
where Zenikos original produces ints, but it's otherwise
identical.
This requires us to make various knockon changes throughout the code
from int to unsigned char, none of which should make any difference
at all - I hope!
We reserve the right to change/amend this function in future to
operate on blocks of pixels (or pixels in different colorspaces)
(or anything else we think of) in future.
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Take on a modified version of Zenikos patch; only take the quick
exit if the whole dash length is small, or if the dash_length
scaled up by the maximum possible scale in the ctm is less than
1/2 a pixel.
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Various fixes to avoid overflow problems, division by zeros, use
of uninitialised variables etc. All from/suggested by Zenikos patch.
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Thanks to Zeniko for pointing this out.
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Only create a shape if we need to.
Correctly cleanup, thus avoiding a double free of mask later on.
Thanks to Zeniko for spotting these.
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As we create clips/transparency groups etc, we maintain a stack of
draw device states.
Here we change this from having a 'current' state, and storing changes
on the stack to always keeping the complete current state on the head
of the stack. This should make error cleanup easier, as well as being
conceptually easier to follow (for me at least).
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