Age | Commit message (Collapse) | Author |
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when drawing primitive objects.
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potential divide by zero.
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don't divide by zero).
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indentation errors in the future).
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them overflow/truncate.
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image resources for dev_text.
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scaling values.
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Changed key bindings a bit.
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drop.
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not for then switch.
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favour of doing blending using some macros.
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